コード例 #1
0
        public static void AddPointToDrawing(ref PCad.Model model, Action saveToHistory)
        {
            CoordinateCreation.BakePosition(model.InteractionState.focusPosition);
            model.Sketch.coordinateSystem.SetAnchorPosition(MouseInput.RaycastPosition);

            switch (model.Tool.CurrentGeometryType)
            {
            case GeometryType.Point:
                model.Sketch.geometries.Add(PointCreation.NewPoint(model.InteractionState.focusPosition));
                saveToHistory();
                break;

            case GeometryType.Line:
                if (!(model.InteractionState.incompleteGeometry is LineModel))
                {
                    model.InteractionState.incompleteGeometry =
                        LineCreation.StartNewLine(model.InteractionState.focusPosition);
                    model.Sketch.geometries.Add(model.InteractionState.incompleteGeometry);
                }
                else
                {
                    LineCreation.CompleteLine(model.InteractionState.incompleteGeometry as LineModel,
                                              model.InteractionState.focusPosition);
                    model.InteractionState.incompleteGeometry = null;
                    saveToHistory();
                }

                break;

            case GeometryType.Rectangle:
                if (!(model.InteractionState.incompleteGeometry is RectangleModel))
                {
                    model.InteractionState.incompleteGeometry =
                        RectangleCreation.StartNewRectangle(model.InteractionState.focusPosition,
                                                            model.Tool.CurrentGeometryColor);
                    model.Sketch.geometries.Add(model.InteractionState.incompleteGeometry);
                }
                else
                {
                    RectangleCreation.CompleteRectangle(model.InteractionState.incompleteGeometry as RectangleModel,
                                                        model.InteractionState.focusPosition);
                    model.InteractionState.incompleteGeometry = null;
                    saveToHistory();
                }

                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            // reset input
            model.InteractionState.keyboardInputModel = new NumpadInput.Model();
        }
コード例 #2
0
        private static void UpdateGeometry(ref GeometryModel incompleteGeometry, Vec <Coordinate> focusPosition)
        {
            switch (incompleteGeometry)
            {
            case RectangleModel rectangleModel:
                RectangleCreation.UpdateRectangle(rectangleModel, focusPosition);
                break;

            case LineModel lineModel:
                LineCreation.UpdateLine(lineModel, focusPosition);
                break;
            }
        }