public void CalculateWidthHeightFromCurve(PolylineCurve curve) { var rect = Rectangle3d.CreateFromPolyline(curve.ToPolyline()); Width = rect.Width; Height = rect.Height; var plane = this.Plane; plane.Origin = rect.Corner(0); Plane = plane; }
protected override void onClickOculusAX(ref VREvent_t vrEvent) { //TODO-support projection curve Point3d planeCenter = new Point3d(); if (!isProjection) { Brep[] shapes = Brep.CreatePlanarBreps(modelcurve); modelBrep = shapes[0]; //Util.addRhinoObjectSceneNode(ref mScene, ref modelBrep, ref mesh_m, shapeType.ToString(), out renderObjSN); UtilOld.addSceneNode(ref mScene, ref modelBrep, ref mesh_m, shapeType.ToString(), out renderObjSN); if (shapeType == ShapeType.Circle) { Circle circle; if (modelcurve.TryGetCircle(out circle)) { planeCenter = circle.Center; } mScene.iPointList.Add(UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(circle.Center))); mScene.iPointList.Add(UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(circle.PointAt(0)))); } else if (shapeType == ShapeType.Rect) { Rhino.Geometry.Polyline polyline; if (modelcurve.TryGetPolyline(out polyline)) { Rectangle3d rect = Rectangle3d.CreateFromPolyline(polyline); planeCenter = rect.Center; mScene.iPointList.Add(UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(rect.Center))); mScene.iPointList.Add(UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(rect.Corner(3)))); } } } //update modelPlane and use tolerance to support unplanar surface Plane curvePlane = new Plane(); Double tolerance = 0; while (tolerance < 400) { if (modelcurve.TryGetPlane(out curvePlane, tolerance)) { modelPlane = curvePlane; break; } tolerance++; } int size = 240; PlaneSurface plane_surface = new PlaneSurface(curvePlane, new Interval(-size, size), new Interval(-size, size)); Brep newPlaneBrep = Brep.CreateFromSurface(plane_surface); Guid newPlaneID = UtilOld.addRhinoObject(ref mScene, ref newPlaneBrep, "3DP"); //might be better to use Replace(), just need to be careful about the referece count pointOnObjRef = null; pointOnObjRef = new ObjRef(newPlaneID); //add icurveList since we don't use EditPoint2 for circle and rect modelcurve.SetUserString(CurveData.CurveOnObj.ToString(), newPlaneID.ToString()); modelcurve.SetUserString(CurveData.PlaneOrigin.ToString(), curvePlane.Origin.ToString()); modelcurve.SetUserString(CurveData.PlaneNormal.ToString(), curvePlane.Normal.ToString()); mScene.iCurveList.Add(modelcurve); //call next interaction in the chain afterCurveCount = mScene.iCurveList.Count; mScene.pushInteractionFromChain(); }
public override void init() { resetVariables(); //support undo function if (mScene != null && (afterCurveCount - beforeCurveCount) > 0) { if (mScene.iCurveList[mScene.iCurveList.Count - 1].GetUserString(CurveData.CurveOnObj.ToString()) != "") { Guid curveOnObjId = new Guid(mScene.iCurveList[mScene.iCurveList.Count - 1].GetUserString(CurveData.CurveOnObj.ToString())); ObjRef curveOnObjRef = new ObjRef(curveOnObjId); if (curveOnObjRef.Object().Attributes.Name.Contains("railPlane") || curveOnObjRef.Object().Attributes.Name.Contains("MoveP")) { UtilOld.removeRhinoObject(ref mScene, curveOnObjRef.ObjectId); } } mScene.iCurveList.RemoveAt(mScene.iCurveList.Count - 1); UtilOld.removeSceneNode(ref mScene, ref strokeSN); strokeSN = null; //need to clear stroke tprint SceneNode as well here if (renderObjSN != null) { UtilOld.removeSceneNode(ref mScene, ref renderObjSN); renderObjSN = null; } //Util.removeRhinoObject(ref mScene, curveOnObjRef.ObjectId); curveOnObjRef = null; if (railPlaneSN != null) { UtilOld.removeRhinoObjectSceneNode(ref mScene, ref railPlaneSN); railPlaneSN = null; } } if (drawnType != DrawnType.In3D && drawnType != DrawnType.None) { UtilOld.showLaser(ref mScene, true); //create and add referece planes to scene if (drawnType == DrawnType.Reference) { Vector3 railPlaneNormal = UtilOld.RhinoToOpenTKVector(UtilOld.getVectorfromString(mScene.iCurveList[mScene.iCurveList.Count - 1].GetUserString(CurveData.PlaneNormal.ToString()))); OpenTK.Vector3 worldUpAxis = new Vector3(0, 0, 1); //trick to avoid cross product of 2 parallel vetors if (railPlaneNormal.X == 0 && railPlaneNormal.Y == 0 && railPlaneNormal.Z == 1) { railPlaneNormal = new Vector3(0, 0.005f, 1); } Plane railPlane = new Plane(mScene.iCurveList[mScene.iCurveList.Count - 1].GetBoundingBox(true).Center, UtilOld.openTkToRhinoVector(Vector3.Cross(railPlaneNormal, worldUpAxis))); float planeSize = 240; PlaneSurface plane_surface2 = new PlaneSurface(railPlane, new Interval(-planeSize, planeSize), new Interval(-planeSize, planeSize)); Brep railPlane2 = Brep.CreateFromSurface(plane_surface2); Guid railPlaneGuid = UtilOld.addRhinoObjectSceneNode(ref mScene, ref railPlane2, ref railPlane_m, "railPlane", out railPlaneSN); } else if (drawnType == DrawnType.Plane) { UtilOld.setPlaneAlpha(ref mScene, 0.4f); } //init rayCastingObjs Rhino.DocObjects.ObjectEnumeratorSettings settings = new Rhino.DocObjects.ObjectEnumeratorSettings(); settings.ObjectTypeFilter = Rhino.DocObjects.ObjectType.Brep; foreach (Rhino.DocObjects.RhinoObject rhObj in mScene.rhinoDoc.Objects.GetObjectList(settings)) { bool b1 = (drawnType == DrawnType.Plane) && rhObj.Attributes.Name.Contains("plane"); bool b2 = (drawnType == DrawnType.Surface) && (rhObj.Attributes.Name.Contains("brepMesh") || rhObj.Attributes.Name.Contains("aprint") || rhObj.Attributes.Name.Contains("patchSurface")); bool b3 = (drawnType == DrawnType.Reference) && rhObj.Attributes.Name.Contains("railPlane"); if (b1 || b2 || b3) { rayCastingObjs.Add(new ObjRef(rhObj.Id)); } } Geometry.Geometry geo = new Geometry.DrawPointMarker(new OpenTK.Vector3(0, 0, 0)); Material.Material m = new Material.SingleColorMaterial(1, 1, 1, 0);//TODO: teseting alpha working or not drawPoint = new SceneNode("drawPoint", ref geo, ref m); UtilOld.addSceneNode(ref mScene, ref drawPoint); } else { UtilOld.showLaser(ref mScene, false); } //generate snap points when we need to draw from the center of the shapes, drawnType could be DrawnType.Reference or DrawnType.In3D if (dynamicRender == "Extrude" || dynamicRender == "Sweep" || drawnType == DrawnType.Reference) { shouldSnap = true; ShapeType shapeType = (ShapeType)mScene.selectionDic[SelectionKey.Profile1Shape]; Circle circle; Rectangle3d rect; if (shapeType == ShapeType.Circle) { if (mScene.iCurveList[mScene.iCurveList.Count - 1].TryGetCircle(out circle)) { snapPointsList.Add(circle.Center); } } else if (shapeType == ShapeType.Rect) { Rhino.Geometry.Polyline polyline; if (mScene.iCurveList[mScene.iCurveList.Count - 1].TryGetPolyline(out polyline)) { rect = Rectangle3d.CreateFromPolyline(polyline); snapPointsList.Add(rect.Center); } } //visualize the snap points Geometry.Geometry geo = new Geometry.DrawPointMarker(new Vector3(0, 0, 0)); Material.Material m = new Material.SingleColorMaterial(0, 1, 0, 1); UtilOld.MarkPointVR(ref mScene, UtilOld.platformToVRPoint(ref mScene, UtilOld.RhinoToOpenTKPoint(snapPointsList[0])), ref geo, ref m, out snapPointSN); } d = new generateModel_Delegate(generateModel); }
private void computeContourCurve() { if (targetPRhObjID == Guid.Empty) { return; } ObjRef targetpObjRef = new ObjRef(targetPRhObjID); snapPointsList = new List <Point3d>(); Double tolerance = 0; if (drawnType != DrawnType.In3D) { Brep targetBrep = (Brep)(targetpObjRef.Object().Geometry); //TODO- topLeftP won't be on the face in the 3D case. so probably use orgin float minD = 1000000f; int minIndex = -1; for (int i = 0; i < targetBrep.Faces.Count; i++) { //cast BrepFace to Brep for ClosestPoint(P) menthod double dist = targetBrep.Faces[i].DuplicateFace(false).ClosestPoint(projectP).DistanceTo(projectP); if (dist < minD) { minD = (float)dist; minIndex = i; } } Surface s = targetBrep.Faces[minIndex]; //surface might not be a perfect planar surface while (tolerance < toleranceMax) { if (s.TryGetPlane(out curvePlane, tolerance)) { break; } tolerance++; } if (tolerance >= toleranceMax) { double u, v; if (s.ClosestPoint(projectP, out u, out v)) { Rhino.Geometry.Vector3d normal = s.NormalAt(u, v); //TODO fix the issue when normal is inward curvePlane = new Plane(projectP, normal); } } else { //testing finding the edge curve Rhino.Geometry.Curve[] edgeCurves = (targetBrep.Faces[minIndex].DuplicateFace(false)).DuplicateEdgeCurves(true); double tol = mScene.rhinoDoc.ModelAbsoluteTolerance * 2.1; edgeCurves = Rhino.Geometry.Curve.JoinCurves(edgeCurves, tol); // TODO: Check if null contourCurve = edgeCurves[0]; //detect whether it's rect or circle then generate a snap pointList Circle circle; Rhino.Geometry.Polyline polyline; if (contourCurve.TryGetCircle(out circle)) { snapPointsList.Add(circle.Center); snapPointsList.Add(circle.PointAt(0)); snapPointsList.Add(circle.PointAt(Math.PI / 2)); snapPointsList.Add(circle.PointAt(Math.PI)); snapPointsList.Add(circle.PointAt(Math.PI * 1.5)); } else if (contourCurve.TryGetPolyline(out polyline)) { Rectangle3d rect = Rectangle3d.CreateFromPolyline(polyline); snapPointsList.Add(rect.Center); snapPointsList.Add(rect.Corner(0)); snapPointsList.Add(rect.Corner(1)); snapPointsList.Add(rect.Corner(2)); snapPointsList.Add(rect.Corner(3)); } else { double u = 0; double v = 0; s.ClosestPoint(s.GetBoundingBox(true).Center, out u, out v); snapPointsList.Add(s.PointAt(u, v)); } } } }