コード例 #1
0
		internal static bool HitTest(Vector3D srcPoint, Rectangle3D srcRectangle, SpatialTransform3D transform)
		{
			// Semi principal axes
			var a = srcRectangle.Width/2;
			var b = srcRectangle.Height/2;
			var c = srcRectangle.Depth/2;

			// Center of ellipse
			var x1 = srcRectangle.Left + a;
			var y1 = srcRectangle.Top + b;
			var z1 = srcRectangle.Front + c;

			return Math.Abs(ComputePointEllipsoidAltitude(a, b, c, new Vector3D(x1, y1, z1), srcPoint)) - 1 <= HitTestDistance/transform.CumulativeScale;
		}
コード例 #2
0
		private static Rectangle3D[] GetArea(BaseHouse house)
		{
			int x = house.X;
			int y = house.Y;
			//int z = house.Z;

			Rectangle2D[] houseArea = house.Area;
			var area = new Rectangle3D[houseArea.Length];

			for (int i = 0; i < area.Length; i++)
			{
				Rectangle2D rect = houseArea[i];
				area[i] = ConvertTo3D(new Rectangle2D(x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height));
			}

			return area;
		}
コード例 #3
0
        /// <summary>
        /// Serialize
        /// </summary>
        /// <param name="e"></param>
        private static void OnSave(WorldSaveEventArgs e)
        {
            string CurRegion = "";

            try
            {
                if (Directory.Exists("Saves/Regions/Seasons/"))
                {
                    Directory.Delete("Saves/Regions/Seasons/", true);
                }

                foreach (Region r in Region.Regions)
                {
                    if (r != null)
                    {
                        if (!(r is ISeasons))
                        {
                            continue;
                        }

                        if (r.GetType().IsAbstract || !r.GetType().IsSubclassOf(typeof(Region)))
                        {
                            continue;
                        }

                        CurRegion = r.Name;


                        if (!Directory.Exists("Saves/Regions/Seasons/" + r.Map + "/"))
                        {
                            Directory.CreateDirectory("Saves/Regions/Seasons/" + r.Map + "/");
                        }

                        string name    = "(" + r.Name + ")";
                        string nameTmp = "";

#if (RUNUO_1)
                        if (r.Coords != null)
                        {
                            for (int i = 0; i < r.Coords.Count; ++i)
                            {
                                object obj = r.Coords[i];

                                if (obj is Rectangle3D)
                                {
                                    Rectangle3D r3d = ( Rectangle3D )obj;

                                    nameTmp += r3d.ToString( );
                                }
                                else if (obj is Rectangle2D)
                                {
                                    Rectangle2D r2d = ( Rectangle2D )obj;

                                    nameTmp += r2d.ToString( );
                                }
                            }

                            name += "(" + MD5Hash(nameTmp) + ")";
                        }

                        if (name == null || name == "" || name.Length == 0)
                        {
                            name += "(" + r.UId + ")";
                        }
#else
                        if (r.Area != null)
                        {
                            for (int i = 0; i < r.Area.Length; ++i)
                            {
                                Rectangle3D r3d = r.Area[i];
                                nameTmp += r3d.ToString();
                            }

                            name += "(" + MD5Hash(nameTmp) + ")";
                        }
#endif

                        try
                        {
                            GenericWriter writer = new BinaryFileWriter(Path.Combine("Saves/Regions/Seasons/" + r.Map + "/", name + ".bin"), true);
                            Season        season = ((ISeasons)r).Season;
                            writer.Write((int)season);
                            SavedCount++;
                            writer.Close();
                        }
                        catch (Exception ex1)
                        {
                            Console.WriteLine("[SeasonTracker] Serialize: ({0})", CurRegion);
                            Console.WriteLine(ex1.ToString());
                        }
                    }
                }
            }
            catch (Exception ex2)
            {
                Console.WriteLine("[SeasonTracker] OnSave: ({0})", CurRegion);
                Console.WriteLine(ex2.ToString());
            }

            Console.WriteLine("[SeasonTracker] Saved {0} Region Seasons!", SavedCount);
            SavedCount = 0;
        }
コード例 #4
0
 public override void Deserialize(GenericReader reader)
 {
     base.Deserialize(reader);
     int version = reader.ReadInt();
     m_EventArea = reader.ReadRect3D();
     UpdateRegions();
 }
コード例 #5
0
        public void DoChooseArea(Mobile from, Map map, Point3D start, Point3D end, object control)
        {
            if (this != null)
            {
                List<Rectangle3D> areas = new List<Rectangle3D>();
                
                if (m_RegionArea != null)
                {
                    foreach (Rectangle3D rect in m_RegionArea)
                        areas.Add(rect);
                }

                if (start.Z == end.Z || start.Z < end.Z)
                {
                    if (start.Z != Server.Region.MinZ)
                        --start.Z;
                    if (end.Z != Server.Region.MaxZ)
                        ++end.Z;
                }
                else
                {
                    if (start.Z != Server.Region.MaxZ)
                        ++start.Z;
                    if (end.Z != Server.Region.MinZ)
                    --end.Z;
                }

                Rectangle3D newrect = new Rectangle3D(start, end);
                areas.Add(newrect);

                m_RegionArea = areas.ToArray();

                UpdateRegion();
            }
        }
コード例 #6
0
		public VolumeHeaderData(IList<IDicomAttributeProvider> sourceSops,
		                        Size3D arrayDimensions,
		                        Vector3D voxelSpacing,
		                        Vector3D volumePositionPatient,
		                        Matrix3D volumeOrientationPatient,
		                        int bitsAllocated,
		                        int bitsStored,
		                        bool isSigned,
		                        int paddingValue,
		                        double rescaleSlope,
		                        double rescaleIntercept,
		                        RescaleUnits rescaleUnits,
		                        string laterality = null)
		{
			Platform.CheckForNullReference(sourceSops, "sourceSops");
			Platform.CheckTrue(sourceSops.Count > 0, "At least one sourceSop is required");
			Platform.CheckForNullReference(arrayDimensions, "arrayDimensions");
			Platform.CheckForNullReference(voxelSpacing, "voxelSpacing");
			Platform.CheckForNullReference(volumePositionPatient, "originPatient");
			Platform.CheckForNullReference(volumeOrientationPatient, "orientationPatient");

			_volumeOrientationPatient = volumeOrientationPatient;

			var firstSop = sourceSops[0];
			ArrayDimensions = arrayDimensions;
			VoxelSpacing = voxelSpacing;
			VolumePositionPatient = volumePositionPatient;
			VolumeOrientationPatientX = volumeOrientationPatient.GetRow(0);
			VolumeOrientationPatientY = volumeOrientationPatient.GetRow(1);
			VolumeOrientationPatientZ = volumeOrientationPatient.GetRow(2);
			Modality = firstSop[DicomTags.Modality].ToString();
			SourceStudyInstanceUid = firstSop[DicomTags.StudyInstanceUid].ToString();
			SourceSeriesInstanceUid = firstSop[DicomTags.SeriesInstanceUid].ToString();
			FrameOfReferenceUid = firstSop[DicomTags.FrameOfReferenceUid].ToString();
			BitsPerVoxel = bitsAllocated;
			Signed = isSigned;
			PaddingValue = paddingValue;
			RescaleSlope = rescaleSlope;
			RescaleIntercept = rescaleIntercept;
			RescaleUnits = rescaleUnits ?? RescaleUnits.None;
			Laterality = laterality ?? string.Empty;
			VolumeSize = new Vector3D(ArrayDimensions.Width*VoxelSpacing.X, ArrayDimensions.Height*VoxelSpacing.Y, ArrayDimensions.Depth*VoxelSpacing.Z);
			VolumeBounds = new Rectangle3D(new Vector3D(0, 0, 0), VolumeSize);
			VolumeCenter = 0.5f*VolumeBounds.Size;
			VolumeCenterPatient = ConvertToPatient(VolumeCenter);

			// populate the DICOM data set
			FillDataSet(_collection, sourceSops, bitsAllocated, bitsStored, isSigned, rescaleSlope, rescaleIntercept, laterality);
		}
コード例 #7
0
        //public PointRadiusBuffer CreateRadiusBuffer(float[] radius)
        //{
        //    return (this.Factory as PointGridFactory).CreateRadiusBufferData(this, radius);
        //}
        //public PointRadiusBuffer CreateRadiusBuffer(float radius)
        //{
        //    return (this.Factory as PointGridFactory).CreateRadiusBufferData(this, radius);
        //}
        protected override Rectangle3D InitSourceActiveBounds()
        {
            if (this.Positions == null || this.Positions.Length <= 0)
            { throw new ArgumentException("Points has No Value"); }

            vec3 v = this.Positions[0];
            var rect3d = new Rectangle3D(v, v);
            for (int i = 0; i < this.Positions.Length; i++)
            {
                rect3d.Union(this.Positions[i]);
            }
            return rect3d;
        }
コード例 #8
0
ファイル: TeleportRegion.cs プロジェクト: adverserath/TrueUO
        private static void BuildTeleporters(string elementName, XmlElement root, ref int unique)
        {
            foreach (XmlElement region in root.GetElementsByTagName(elementName))
            {
                var list = new Dictionary<WorldLocation, WorldLocation>();

                Map locMap = null;
                Map teleMap = null;

                foreach (XmlElement tile in region.GetElementsByTagName("tiles"))
                {
                    Point3D from = Point3D.Parse(Utility.GetAttribute(tile, "from", "(0, 0, 0)"));
                    Map fromMap = Map.Parse(Utility.GetAttribute(tile, "frommap", null));

                    Point3D to = Point3D.Parse(Utility.GetAttribute(tile, "to", "(0, 0, 0)"));
                    Map toMap = Map.Parse(Utility.GetAttribute(tile, "tomap", null));

                    int id = Utility.ToInt32(Utility.GetAttribute(tile, "ItemID", "-1"));
                    int hue = Utility.ToInt32(Utility.GetAttribute(tile, "Hue", "-1"));

                    if (fromMap == null)
                    {
                        throw new ArgumentException(string.Format("Map parsed as null: {0}", from));
                    }

                    if (toMap == null)
                    {
                        throw new ArgumentException(string.Format("Map parsed as null: {0}", to));
                    }

                    if (Siege.SiegeShard && (fromMap == Map.Trammel || toMap == Map.Trammel))
                    {
                        continue;
                    }

                    list.Add(new WorldLocation(from, fromMap), new WorldLocation(to, toMap));

                    if (list.Count == 1)
                    {
                        locMap = fromMap;
                        teleMap = toMap;
                    }

                    if (id > -1)
                    {
                        if (!fromMap.FindItems<Static>(from, 0).Any(s => s.ItemID == id))
                        {
                            var st = new Static(id);

                            if (hue > -1)
                            {
                                st.Hue = hue;
                            }

                            st.MoveToWorld(from, fromMap);
                        }
                    }
                }

                if (list.Count > 0)
                {
                    Rectangle3D[] recs = new Rectangle3D[list.Count];
                    var i = 0;

                    foreach (var kvp in list)
                    {
                        recs[i++] = new Rectangle3D(kvp.Key.Location.X, kvp.Key.Location.Y, kvp.Key.Location.Z - 5, 1, 1, 10);
                    }

                    TeleportRegion teleRegion;

                    if (!Siege.SiegeShard && locMap != null && locMap.Rules != MapRules.FeluccaRules && teleMap.Rules == MapRules.FeluccaRules)
                    {
                        teleRegion = new TeleportRegionPVPWarning(string.Format("Teleport Region {0}", unique.ToString()), locMap, recs, list);
                    }
                    else
                    {
                        teleRegion = new TeleportRegion(string.Format("Teleport Region {0}", unique.ToString()), locMap, recs, list);
                    }

                    teleRegion.Register();

                    unique++;
                }
            }
        }
コード例 #9
0
        private void Compute(Rectangle3D area, ParallelLoopState state)
        {
            if (IsDisposed)
            {
                VitaNexCore.TryCatch(state.Stop);
                return;
            }

            // Check all corners to skip large bodies of water.
            if (Filters.Contains(TileFlag.Wet))
            {
                var land1 = Facet.Tiles.GetLandTile(area.Start.X, area.Start.Y);             // TL
                var land2 = Facet.Tiles.GetLandTile(area.End.X, area.Start.Y);               // TR
                var land3 = Facet.Tiles.GetLandTile(area.Start.X, area.End.Y);               // BL
                var land4 = Facet.Tiles.GetLandTile(area.End.X, area.End.Y);                 // BR

                if ((land1.Ignored || TileData.LandTable[land1.ID].Flags.HasFlag(TileFlag.Wet)) &&
                    (land2.Ignored || TileData.LandTable[land2.ID].Flags.HasFlag(TileFlag.Wet)) &&
                    (land3.Ignored || TileData.LandTable[land3.ID].Flags.HasFlag(TileFlag.Wet)) &&
                    (land4.Ignored || TileData.LandTable[land4.ID].Flags.HasFlag(TileFlag.Wet)))
                {
                    return;
                }
            }

            int x, y, z, h;

            LandTile land;
            TileFlag flags;
            bool     valid;

            for (x = area.Start.X; !IsDisposed && x < area.End.X; x++)
            {
                for (y = area.Start.Y; !IsDisposed && y < area.End.Y; y++)
                {
                    h = GetHashCode(x, y);

                    if (_Points.ContainsKey(h))
                    {
                        continue;
                    }

                    land = Facet.Tiles.GetLandTile(x, y);

                    if (land.Ignored)
                    {
                        continue;
                    }

                    z = land.Z;

                    if (!CanSpawn(x, y, z))
                    {
                        continue;
                    }

                    if (Filters.Length > 0)
                    {
                        flags = TileData.LandTable[land.ID].Flags;

                        if (Filters.Any(f => flags.HasFlag(f)))
                        {
                            continue;
                        }

                        valid = true;

                        foreach (var tile in Facet.Tiles.GetStaticTiles(x, y))
                        {
                            flags = TileData.ItemTable[tile.ID].Flags;

                            if (Filters.Any(f => flags.HasFlag(f)))
                            {
                                valid = false;
                                break;
                            }
                        }

                        if (!valid)
                        {
                            continue;
                        }
                    }

                    if (Validator != null)
                    {
                        lock (Validator)
                        {
                            if (!Validator(Facet, x, y, z))
                            {
                                continue;
                            }
                        }
                    }

                    if (IsDisposed)
                    {
                        break;
                    }

                    lock (_Points)
                    {
                        _Points[h] = new Point3D(x, y, z);
                    }
                }
            }
        }
コード例 #10
0
        public void Invalidate()
        {
            if (IsDisposed)
            {
                return;
            }

            Interlocked.Exchange(ref _Image, null);
            Interlocked.Exchange(ref _ImageBG, null);
            Interlocked.Exchange(ref _ImageFG, null);

            _Points.Clear();

            if (Facet == null || Facet == Map.Internal)
            {
                return;
            }

            Region region;

            if (String.IsNullOrWhiteSpace(Region) || Region == "Default")
            {
                region = Facet.DefaultRegion;
            }
            else if (!Facet.Regions.TryGetValue(Region, out region))
            {
                return;
            }

            if (region == null || (!region.IsDefault && (region.Area == null || region.Area.Length == 0)))
            {
                return;
            }

            if (region.IsDefault)
            {
                var fw = Facet.MapID <= 1 ? 5120 : Facet.Width;
                var fh = Facet.MapID <= 1 ? 4096 : Facet.Height;
                var fd = Server.Region.MaxZ - Server.Region.MinZ;

                _Bounds = new Rectangle3D(0, 0, Server.Region.MinZ, fw, fh, fd);

                Parallel.ForEach(_Bounds.Slice(Stride, Stride), Compute);
            }
            else
            {
                int x1 = Int16.MaxValue, y1 = Int16.MaxValue, z1 = SByte.MaxValue;
                int x2 = Int16.MinValue, y2 = Int16.MinValue, z2 = SByte.MinValue;

                foreach (var o in region.Area)
                {
                    x1 = Math.Min(x1, o.Start.X);
                    y1 = Math.Min(y1, o.Start.Y);
                    z1 = Math.Min(z1, o.Start.Z);

                    x2 = Math.Max(x2, o.End.X);
                    y2 = Math.Max(y2, o.End.Y);
                    z2 = Math.Max(z2, o.End.Z);
                }

                _Bounds = new Rectangle3D(x1, y1, z1, x2 - x1, y2 - y1, z2 - z1);

                Parallel.ForEach(region.Area.SelectMany(r => r.Slice(Stride, Stride)), Compute);
            }

            Center = _Bounds.GetCenter2D();
        }
コード例 #11
0
        protected override void OnGenerate()
        {
            base.OnGenerate();

            CreateZone("Trial of Elements", new Rectangle2D(70, 1990, 180, 250));

            //CreateZone("Trial of Elements Staging Area", new Rectangle2D(135, 2183, 50, 50));

            CreateZone("Trial of Earth", Circles[0]  = new Rectangle3D(135, 2055, 0, 50, 50, 100));
            CreateZone("Trial of Fire", Circles[1]   = new Rectangle3D(71, 1991, 0, 50, 50, 100));
            CreateZone("Trial of Frost", Circles[2]  = new Rectangle3D(199, 1991, 0, 50, 50, 100));
            CreateZone("Trial of Poison", Circles[3] = new Rectangle3D(71, 2119, 0, 50, 50, 100));
            CreateZone("Trial of Energy", Circles[4] = new Rectangle3D(199, 2119, 0, 50, 50, 100));

            Altar = CreateItem <VoltaicAltar>(new Point3D(160, 2188, 0), false, new object[] { this });

            StagingArea = new Rectangle3D(135, 2183, -20, 50, 50, 60);

            var center = StagingArea.Start.Clone2D(25, 25).ToPoint3D();

            Stage.AddRange(center.GetAllPointsInRange(Map, 25, false).Select(p => CreateStatic(11846, p, false)));

            foreach (var s in Stage)
            {
                s.Hue = 2999;
            }

            foreach (var p in center.GetAllPointsInRange(Map, 25, 25, false))
            {
                CreateItem <LOSBlocker>(p.ToPoint3D(20), false);
            }

            for (var i = 0; i < Floors.Length; i++)
            {
                center = Circles[i].Start.Clone2D(25, 25).ToPoint3D();

                Floors[i] = center.GetAllPointsInRange(Map, 25, false).Select(p => CreateStatic(11846, p, false)).ToList();

                foreach (var p in center.GetAllPointsInRange(Map, 25, 25, false))
                {
                    CreateItem <LOSBlocker>(p.ToPoint3D(20), false);
                }
            }

            Bosses[0] = BossEarth = CreateMobile <EarthAspect>(new Point3D(160, 2060, 0), true, true, 1.20);
            Bosses[1] = BossFire = CreateMobile <FireAspect>(new Point3D(96, 1996, 0), true, true, 1.40);
            Bosses[2] = BossFrost = CreateMobile <FrostAspect>(new Point3D(224, 1996, 0), true, true, 1.60);
            Bosses[3] = BossPoison = CreateMobile <PoisonAspect>(new Point3D(96, 2124, 0), true, true, 1.80);
            Bosses[4] = BossEnergy = CreateMobile <EnergyAspect>(new Point3D(224, 2124, 0), true, true, 2.00);

            for (var i = 0; i < Bosses.Length; i++)
            {
                if (Bosses[i] != null && !Bosses[i].Deleted)
                {
                    Infos[i] = Pair.Create(Bosses[i].RawName, Bosses[i].Hue);
                }
                else
                {
                    Infos[i] = Pair.Create("Elemental Aspect", 0);
                }
            }

            /*for (var i = 0; i < Bosses.Length; i++)
             * {
             *      Bosses[i].Home = Circles[i].Start.Clone2D(25, 25).ToPoint3D();
             *      Bosses[i].RangeHome = 25;
             * }*/

            for (var i = 0; i < Floors.Length; i++)
            {
                var hue = Bosses[i].Hue;

                Floors[i].ForEachReverse(s => s.Hue = hue);
            }

            var r = Utility.Random(360);

            for (var i = 0; i < TeleportersTo.Length; i++)
            {
                var a = Angle.FromDegrees(r + (i * 72));
                var p = a.GetPoint3D(160, 2208, 0, 10);

                TeleportersTo[i] = CreateItem <InternalTeleporter>(p, false);
            }

            TeleportersFrom[0] = CreateItem <InternalTeleporter>(new Point3D(160, 2100, 0), false);
            TeleportersFrom[1] = CreateItem <InternalTeleporter>(new Point3D(96, 2036, 0), false);
            TeleportersFrom[2] = CreateItem <InternalTeleporter>(new Point3D(224, 2036, 0), false);
            TeleportersFrom[3] = CreateItem <InternalTeleporter>(new Point3D(96, 2164, 0), false);
            TeleportersFrom[4] = CreateItem <InternalTeleporter>(new Point3D(224, 2164, 0), false);

            for (var i = 0; i < TeleportersTo.Length && i < TeleportersFrom.Length; i++)
            {
                var t1 = TeleportersTo[i];
                var t2 = TeleportersFrom[i];

                t1.PointDest = t2.Location;
                t2.PointDest = t1.Location;

                t1.ItemID  = t2.ItemID = 19403;
                t1.Movable = t2.Movable = false;
                t1.Visible = t2.Visible = true;
                t1.Active  = t2.Active = true;
                t1.MapDest = t2.MapDest = Map;

                switch (i)
                {
                case 0:                         // Earth
                {
                    t1.Name = "Trial of Earth [Tier 1]";
                    t2.Name = "Exit Trial of Earth";
                    t1.Hue  = t2.Hue = BossEarth.Hue;
                }
                break;

                case 1:                         // Fire
                {
                    t1.Name = "Trial of Fire [Tier 2]";
                    t2.Name = "Exit Trial of Fire";
                    t1.Hue  = t2.Hue = BossFire.Hue;
                }
                break;

                case 2:                         // Frost
                {
                    t1.Name = "Trial of Frost [Tier 3]";
                    t2.Name = "Exit Trial of Frost";
                    t1.Hue  = t2.Hue = BossFrost.Hue;
                }
                break;

                case 3:                         // Poison
                {
                    t1.Name = "Trial of Poison [Tier 4]";
                    t2.Name = "Exit Trial of Poison";
                    t1.Hue  = t2.Hue = BossPoison.Hue;
                }
                break;

                case 4:                         // Energy
                {
                    t1.Name = "Trial of Energy [Tier 5]";
                    t2.Name = "Exit Trial of Energy";
                    t1.Hue  = t2.Hue = BossEnergy.Hue;
                }
                break;
                }
            }
        }
コード例 #12
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            _BoardMap = version >= 2 ? reader.ReadMap() : Map;

            _AllowPlayerConfiguration = version < 1 || reader.ReadBool();

            State = (BoardGameState) reader.ReadInt();
            _CostToPlay = reader.ReadInt();

            CurrentMaxPlayers = reader.ReadInt();

            _BoardWidth = reader.ReadInt();
            _BoardHeight = reader.ReadInt();

            GameZone = new Rectangle3D(new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt()),
                new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt()));


            _BoardOffset = new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt());

            int count = reader.ReadInt();
            for (int i = 0; i < count; i++)
            {
                Players.Add(reader.ReadMobile());
            }

            count = reader.ReadInt();
            for (int i = 0; i < count; i++)
            {
                BackgroundItems.Add((GamePiece) reader.ReadItem());
            }

            if (_State == BoardGameState.Pending || _State == BoardGameState.Recruiting)
            {
                _State = BoardGameState.Inactive;
                _Players = null;
            }

            _BoardGameRegion = new BoardGameRegion(this);
            _BoardGameRegion.Register();

            _SettingsReady = !_AllowPlayerConfiguration;
        }
コード例 #13
0
        public RemoveAreaGump(RegionControl r)
            : base(25, 300)
        {
            m_Control = r;

            Closable  = true;
            Dragable  = true;
            Resizable = false;

            AddPage(0);
            AddBackground(23, 32, 412, 256, 9270);
            AddAlphaRegion(19, 29, 418, 263);

            AddLabel(186, 45, 1152, "Remove Area");


            //+25 between 'em.

            int itemsThisPage  = 0;
            int nextPageNumber = 1;


            if (r.RegionArea != null)
            {
                for (int i = 0; i < r.RegionArea.Length; i++)
                {
                    Rectangle3D rect = ((Rectangle3D)r.RegionArea[i]);

                    if (itemsThisPage >= 8 || itemsThisPage == 0)
                    {
                        itemsThisPage = 0;

                        if (nextPageNumber != 1)
                        {
                            AddButton(393, 45, 4007, 4009, 0, GumpButtonType.Page, nextPageNumber);
                            //Forward button -> #0
                        }

                        AddPage(nextPageNumber++);

                        if (nextPageNumber != 2)
                        {
                            AddButton(35, 45, 4014, 4016, 1, GumpButtonType.Page, nextPageNumber - 2);
                            //Back Button -> #1
                        }
                    }

                    AddButton(70, 75 + 25 * itemsThisPage, 4017, 4019, 100 + i, GumpButtonType.Reply, 0);
                    //Button is 100 + i

                    //AddLabel(116, 77 + 25*i, 0, "(1234, 5678)");
                    AddLabel(116, 77 + 25 * itemsThisPage, 1152, String.Format("({0}, {1}, {2})", rect.Start.X, rect.Start.Y, rect.Start.Z));


                    AddLabel(232, 78 + 25 * itemsThisPage, 1152, "<-->");

                    //AddLabel(294, 77 + 25*i, 0, "(9876, 5432)");
                    AddLabel(294, 77 + 25 * itemsThisPage, 1152, String.Format("({0}, {1}, {2})", rect.End.X, rect.End.Y, rect.End.Z));

                    itemsThisPage++;
                }
            }
        }
コード例 #14
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 6: {
                _minZ = reader.ReadInt();
                _maxZ = reader.ReadInt();

                goto case 5;
            }

            case 5: {
                m_EditAccessLevel = (AccessLevel)reader.ReadInt();

                goto case 4;
            }

            case 4: {
                m_RegionArea = ReadRect3DArray(reader);

                m_Flags = (RegionFlag)reader.ReadInt();

                m_RestrictedSpells = ReadBitArray(reader);
                m_RestrictedSkills = ReadBitArray(reader);

                m_Active = reader.ReadBool();

                m_RegionName        = reader.ReadString();
                m_RegionPriority    = reader.ReadInt();
                m_Music             = (MusicName)reader.ReadInt();
                m_PlayerLogoutDelay = reader.ReadTimeSpan();
                m_LightLevel        = reader.ReadInt();

                if (version <= 4)
                {
                    reader.ReadMap();
                    reader.ReadPoint3D();
                    reader.ReadMap();
                    reader.ReadPoint3D();
                }

                break;
            }

            case 3:                     //pre-RunUO 2.0
            {
                m_LightLevel = reader.ReadInt();
                goto case 2;
            }

            case 2: {
                m_Music = (MusicName)reader.ReadInt();
                goto case 1;
            }

            case 1: {
                List <Rectangle2D> rects2d = ReadRect2DArray(reader);
                foreach (Rectangle2D rect in rects2d)
                {
                    Rectangle3D newrect = Server.Region.ConvertTo3D(rect);
                    DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
                }

                m_RegionPriority    = reader.ReadInt();
                m_PlayerLogoutDelay = reader.ReadTimeSpan();

                m_RestrictedSpells = ReadBitArray(reader);
                m_RestrictedSkills = ReadBitArray(reader);

                m_Flags = (RegionFlag)reader.ReadInt();

                m_RegionName = reader.ReadString();
                break;
            }

            case 0: {
                List <Rectangle2D> rects2d = ReadRect2DArray(reader);
                foreach (Rectangle2D rect in rects2d)
                {
                    Rectangle3D newrect = Server.Region.ConvertTo3D(rect);
                    DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
                }

                m_RestrictedSpells = ReadBitArray(reader);
                m_RestrictedSkills = ReadBitArray(reader);

                m_Flags = (RegionFlag)reader.ReadInt();

                m_RegionName = reader.ReadString();
                break;
            }
            }

            m_AllControls.Add(this);

            if (RegionNameTaken(m_RegionName))
            {
                m_RegionName = FindNewName(m_RegionName);
            }

            UpdateRegion();
        }
コード例 #15
0
        public RegionControl(Rectangle3D rect): base(5609)
        {
            Visible = false;
            Movable = false;
            Name = "Region Controller";

            if (m_AllControls == null)
                m_AllControls = new List<RegionControl>();
            m_AllControls.Add(this);

            m_RegionName = FindNewName("Custom Region");
            m_RegionPriority = CustomRegion.DefaultPriority;

            m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
            m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);

            DoChooseArea(null, this.Map, rect.Start, rect.End, this);
			
			if(m_Region != null)
			m_Region.GoLocation = new Point3D( 0, 0, 0 );

            UpdateRegion();
        }
コード例 #16
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            if (version >= 2)
            {
                _BoardMap = reader.ReadMap();
            }
            else
            {
                _BoardMap = Map;
            }

            if (version >= 1)
            {
                _AllowPlayerConfiguration = reader.ReadBool();
            }
            else
            {
                _AllowPlayerConfiguration = true;
            }

            State       = (BoardGameState)reader.ReadInt();
            _CostToPlay = reader.ReadInt();

            CurrentMaxPlayers = reader.ReadInt();

            _BoardWidth  = reader.ReadInt();
            _BoardHeight = reader.ReadInt();

            GameZone = new Rectangle3D(new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt()), new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt()));


            _BoardOffset = new Point3D(reader.ReadInt(), reader.ReadInt(), reader.ReadInt());

            int count = reader.ReadInt();

            for (int i = 0; i < count; i++)
            {
                Players.Add(reader.ReadMobile());
            }

            count = reader.ReadInt();
            for (int i = 0; i < count; i++)
            {
                BackgroundItems.Add((GamePiece)reader.ReadItem());
            }

            if (_State == BoardGameState.Pending || _State == BoardGameState.Recruiting)
            {
                _State   = BoardGameState.Inactive;
                _Players = null;
            }

            _BoardGameRegion = new BoardGameRegion(this);
            _BoardGameRegion.Register();

            _SettingsReady = !_AllowPlayerConfiguration;
        }
コード例 #17
0
 public BritainTownSquareRegion(Rectangle3D area, Region parent, string name)
     : base(name, Map.Felucca, parent, area)
 {
 }
コード例 #18
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            m_ChallengeArea = new Rectangle3D[0];

            switch (version)
            {
            case 2:
            case 1:
            {
                m_Disable = reader.ReadBool();
                goto case 0;
            }

            case 0:
            {
                m_Music    = (MusicName)reader.ReadInt();
                m_Priority = reader.ReadInt();
                if (version < 2)
                {
                    // old region area
                    reader.ReadRect2D();
                }
                m_ChallengeRegionName = reader.ReadString();
                string mapname = reader.ReadString();
                try{
                    m_ChallengeMap = Map.Parse(mapname);
                } catch {}
                m_CopiedRegion = reader.ReadString();

                // do the coord list
                int count = reader.ReadInt();
                if (count > 0)
                {
                    // the old version used 2D rectangles for the region area.  The new version uses 3D
                    if (version < 2)
                    {
                        Rectangle2D[] area = new Rectangle2D[count];
                        for (int i = 0; i < count; i++)
                        {
                            area[i] = reader.ReadRect2D();
                        }
                        m_ChallengeArea = Region.ConvertTo3D(area);
                    }
                    else
                    {
                        m_ChallengeArea = new Rectangle3D[count];
                        for (int i = 0; i < count; i++)
                        {
                            m_ChallengeArea[i] = new Rectangle3D(reader.ReadPoint3D(), reader.ReadPoint3D());
                        }
                    }
                }
                break;
            }
            }

            // refresh the region
            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RefreshRegions));
        }
コード例 #19
0
        public static void ShowRectBounds(Rectangle3D r, Map m, Mobile from, bool control, bool active)
        {
            if (m == Map.Internal || m == null)
                return;

            int hue = 0;
            if(control && active)
                hue = 0x3F;
            else if(control && !active)
                hue = 0x26;
            else if(!control)
                hue = 1151;

            Point3D p1 = new Point3D(r.Start.X, r.Start.Y - 1, from.Z);	//So we dont' need to create a new one each point
            Point3D p2 = new Point3D(r.Start.X, r.Start.Y + r.Height - 1, from.Z);	//So we dont' need to create a new one each point

            Effects.SendLocationEffect(new Point3D(r.Start.X - 1, r.Start.Y - 1, from.Z), m, 251, 75, 1, hue, 3);	//Top Corner	//Testing color

            for (int x = r.Start.X; x <= (r.Start.X + r.Width - 1); x++)
            {
                p1.X = x;
                p2.X = x;

                p1.Z = from.Z;
                p2.Z = from.Z;
 
                Effects.SendLocationEffect(p1, m, 249, 75, 1, hue, 3);	//North bound
                Effects.SendLocationEffect(p2, m, 249, 75, 1, hue, 3);	//South bound
            }

            p1 = new Point3D(r.Start.X - 1, r.Start.Y - 1, from.Z);
            p2 = new Point3D(r.Start.X + r.Width - 1, r.Start.Y, from.Z);

            for (int y = r.Start.Y; y <= (r.Start.Y + r.Height - 1); y++)
            {
                p1.Y = y;
                p2.Y = y;

                p1.Z = from.Z;
                p2.Z = from.Z;

                Effects.SendLocationEffect(p1, m, 250, 75, 1, hue, 3);	//West Bound
                Effects.SendLocationEffect(p2, m, 250, 75, 1, hue, 3);	//East Bound
            }
        }
コード例 #20
0
 public abstract void Write(Rectangle3D value);
コード例 #21
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            m_GuardedArea = reader.ReadRect3D();
            m_UnguardedArea = reader.ReadRect3D();
            m_RemoveLocation = reader.ReadPoint3D();
            m_RemoveMap = reader.ReadMap();

            UpdateRegions();
        }
コード例 #22
0
 public override void Write(Rectangle3D value)
 {
     Write(value.Start);
     Write(value.End);
 }
コード例 #23
0
        //this method initializes the game control and connects it with this item

        public override void UpdatePosition()
        {
            GameZone = new Rectangle3D(new Point3D(X + BoardOffset.X, Y + BoardOffset.X, BoardOffset.Z - 100),
                new Point3D(X + BoardOffset.X + BoardWidth, Y + BoardOffset.Y + BoardHeight, BoardOffset.Z + 100));

            base.UpdatePosition();
        }
コード例 #24
0
ファイル: BaseRegion.cs プロジェクト: danscava/RunUO.T2A
        private void InitRectangles()
        {
            if (m_Rectangles != null)
            {
                return;
            }

            // Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
            for (int i = 0; i < this.Area.Length; i++)
            {
                m_RectBuffer2.Add(this.Area[i]);

                for (int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++)
                {
                    Rectangle3D comp = m_RectBuffer1[j];

                    for (int k = m_RectBuffer2.Count - 1; k >= 0; k--)
                    {
                        Rectangle3D rect = m_RectBuffer2[k];

                        int l1 = rect.Start.X, r1 = rect.End.X, t1 = rect.Start.Y, b1 = rect.End.Y;
                        int l2 = comp.Start.X, r2 = comp.End.X, t2 = comp.Start.Y, b2 = comp.End.Y;

                        if (l1 < r2 && r1 > l2 && t1 < b2 && b1 > t2)
                        {
                            m_RectBuffer2.RemoveAt(k);

                            int sz = rect.Start.Z;
                            int ez = rect.End.X;

                            if (l1 < l2)
                            {
                                m_RectBuffer2.Add(new Rectangle3D(new Point3D(l1, t1, sz), new Point3D(l2, b1, ez)));
                            }

                            if (r1 > r2)
                            {
                                m_RectBuffer2.Add(new Rectangle3D(new Point3D(r2, t1, sz), new Point3D(r1, b1, ez)));
                            }

                            if (t1 < t2)
                            {
                                m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), t1, sz), new Point3D(Math.Min(r1, r2), t2, ez)));
                            }

                            if (b1 > b2)
                            {
                                m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), b2, sz), new Point3D(Math.Min(r1, r2), b1, ez)));
                            }
                        }
                    }
                }

                m_RectBuffer1.AddRange(m_RectBuffer2);
                m_RectBuffer2.Clear();
            }

            m_Rectangles = m_RectBuffer1.ToArray();
            m_RectBuffer1.Clear();

            m_RectangleWeights = new int[m_Rectangles.Length];
            for (int i = 0; i < m_Rectangles.Length; i++)
            {
                Rectangle3D rect   = m_Rectangles[i];
                int         weight = rect.Width * rect.Height;

                m_RectangleWeights[i] = weight;
                m_TotalWeight        += weight;
            }
        }
コード例 #25
0
        public RegionControl(Rectangle3D[] rects): base(5609)
        {
            Visible = false;
            Movable = false;
            Name = "Region Controller";

            if (m_AllControls == null)
                m_AllControls = new List<RegionControl>();
            m_AllControls.Add(this);

            m_RegionName = FindNewName("Custom Region");
            m_RegionPriority = Server.Region.DefaultPriority;

            m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
            m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);

            foreach (Rectangle3D rect3d in rects)
            {
                DoChooseArea(null, Map, rect3d.Start, rect3d.End, this);
            }          

            UpdateRegion();
        }
コード例 #26
0
ファイル: BaseRegion.cs プロジェクト: danscava/RunUO.T2A
        public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water, Point3D home, int range)
        {
            Map map = this.Map;

            if (map == Map.Internal)
            {
                return(Point3D.Zero);
            }

            InitRectangles();

            if (m_TotalWeight <= 0)
            {
                return(Point3D.Zero);
            }

            for (int i = 0; i < 10; i++)               // Try 10 times
            {
                int x, y, minZ, maxZ;

                if (home == Point3D.Zero)
                {
                    int rand = Utility.Random(m_TotalWeight);

                    x    = int.MinValue; y = int.MinValue;
                    minZ = int.MaxValue; maxZ = int.MinValue;
                    for (int j = 0; j < m_RectangleWeights.Length; j++)
                    {
                        int curWeight = m_RectangleWeights[j];

                        if (rand < curWeight)
                        {
                            Rectangle3D rect = m_Rectangles[j];

                            x = rect.Start.X + rand % rect.Width;
                            y = rect.Start.Y + rand / rect.Width;

                            minZ = rect.Start.Z;
                            maxZ = rect.End.Z;

                            break;
                        }

                        rand -= curWeight;
                    }
                }
                else
                {
                    x = Utility.RandomMinMax(home.X - range, home.X + range);
                    y = Utility.RandomMinMax(home.Y - range, home.Y + range);

                    minZ = int.MaxValue; maxZ = int.MinValue;
                    for (int j = 0; j < this.Area.Length; j++)
                    {
                        Rectangle3D rect = this.Area[j];

                        if (x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y)
                        {
                            minZ = rect.Start.Z;
                            maxZ = rect.End.Z;
                            break;
                        }
                    }

                    if (minZ == int.MaxValue)
                    {
                        continue;
                    }
                }

                if (x < 0 || y < 0 || x >= map.Width || y >= map.Height)
                {
                    continue;
                }

                LandTile lt = map.Tiles.GetLandTile(x, y);

                int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0;
                map.GetAverageZ(x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ);

                TileFlag ltFlags      = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
                bool     ltImpassable = ((ltFlags & TileFlag.Impassable) != 0);

                if (!lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ)
                {
                    if ((ltFlags & TileFlag.Wet) != 0)
                    {
                        if (water)
                        {
                            m_SpawnBuffer1.Add(ltAvgZ);
                        }
                    }
                    else if (land && !ltImpassable)
                    {
                        m_SpawnBuffer1.Add(ltAvgZ);
                    }
                }

                StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y, true);

                for (int j = 0; j < staticTiles.Length; j++)
                {
                    StaticTile tile  = staticTiles[j];
                    ItemData   id    = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
                    int        tileZ = tile.Z + id.CalcHeight;

                    if (tileZ >= minZ && tileZ < maxZ)
                    {
                        if ((id.Flags & TileFlag.Wet) != 0)
                        {
                            if (water)
                            {
                                m_SpawnBuffer1.Add(tileZ);
                            }
                        }
                        else if (land && id.Surface && !id.Impassable)
                        {
                            m_SpawnBuffer1.Add(tileZ);
                        }
                    }
                }


                Sector sector = map.GetSector(x, y);

                for (int j = 0; j < sector.Items.Count; j++)
                {
                    Item item = sector.Items[j];

                    if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
                    {
                        m_SpawnBuffer2.Add(item);

                        if (!item.Movable)
                        {
                            ItemData id    = item.ItemData;
                            int      itemZ = item.Z + id.CalcHeight;

                            if (itemZ >= minZ && itemZ < maxZ)
                            {
                                if ((id.Flags & TileFlag.Wet) != 0)
                                {
                                    if (water)
                                    {
                                        m_SpawnBuffer1.Add(itemZ);
                                    }
                                }
                                else if (land && id.Surface && !id.Impassable)
                                {
                                    m_SpawnBuffer1.Add(itemZ);
                                }
                            }
                        }
                    }
                }


                if (m_SpawnBuffer1.Count == 0)
                {
                    m_SpawnBuffer1.Clear();
                    m_SpawnBuffer2.Clear();
                    continue;
                }

                int z;
                switch (m_SpawnZLevel)
                {
                case SpawnZLevel.Lowest:
                {
                    z = int.MaxValue;

                    for (int j = 0; j < m_SpawnBuffer1.Count; j++)
                    {
                        int l = m_SpawnBuffer1[j];

                        if (l < z)
                        {
                            z = l;
                        }
                    }

                    break;
                }

                case SpawnZLevel.Highest:
                {
                    z = int.MinValue;

                    for (int j = 0; j < m_SpawnBuffer1.Count; j++)
                    {
                        int l = m_SpawnBuffer1[j];

                        if (l > z)
                        {
                            z = l;
                        }
                    }

                    break;
                }

                default:                         // SpawnZLevel.Random
                {
                    int index = Utility.Random(m_SpawnBuffer1.Count);
                    z = m_SpawnBuffer1[index];

                    break;
                }
                }

                m_SpawnBuffer1.Clear();


                if (!Region.Find(new Point3D(x, y, z), map).AcceptsSpawnsFrom(this))
                {
                    m_SpawnBuffer2.Clear();
                    continue;
                }

                int top = z + spawnHeight;

                bool ok = true;
                for (int j = 0; j < m_SpawnBuffer2.Count; j++)
                {
                    Item     item = m_SpawnBuffer2[j];
                    ItemData id   = item.ItemData;

                    if ((id.Surface || id.Impassable) && item.Z + id.CalcHeight > z && item.Z < top)
                    {
                        ok = false;
                        break;
                    }
                }

                m_SpawnBuffer2.Clear();

                if (!ok)
                {
                    continue;
                }

                if (ltImpassable && ltAvgZ > z && ltLowZ < top)
                {
                    continue;
                }

                for (int j = 0; j < staticTiles.Length; j++)
                {
                    StaticTile tile = staticTiles[j];
                    ItemData   id   = TileData.ItemTable[tile.ID & TileData.MaxItemValue];

                    if ((id.Surface || id.Impassable) && tile.Z + id.CalcHeight > z && tile.Z < top)
                    {
                        ok = false;
                        break;
                    }
                }

                if (!ok)
                {
                    continue;
                }

                for (int j = 0; j < sector.Mobiles.Count; j++)
                {
                    Mobile m = sector.Mobiles[j];

                    if (m.X == x && m.Y == y && (m.AccessLevel == AccessLevel.Player || !m.Hidden))
                    {
                        if (m.Z + 16 > z && m.Z < top)
                        {
                            ok = false;
                            break;
                        }
                    }
                }

                if (ok)
                {
                    return(new Point3D(x, y, z));
                }
            }

            return(Point3D.Zero);
        }
コード例 #27
0
        public static void WriteRect3DArray(GenericWriter writer, Rectangle3D[] ary)
        {
            if (ary == null)
            {
                writer.Write(0);
                return;
            }

            writer.Write(ary.Length);

            for (int i = 0; i < ary.Length; i++)
            {
                Rectangle3D rect = (ary[i]);
                writer.Write(rect.Start);
                writer.Write(rect.End);
            }
            return;
        }
コード例 #28
0
        public void DoChooseSpectatorArea(Mobile from, Map map, Point3D start, Point3D end, object control)
        {
            if (this != null)
            {
                List <Rectangle3D> areas = new List <Rectangle3D>();

                if (this.m_SpectatorArea != null)
                {
                    foreach (Rectangle3D rect in this.m_SpectatorArea)
                    {
                        areas.Add(rect);
                    }
                }

                // Fix for incorrect X Coordinates...
                if (start.X < end.X)
                {
                    end.X += 1;
                }
                else
                {
                    start.X += 1;
                }
                // Fix for incorrect Y Coordinates...
                if (start.Y < end.Y)
                {
                    end.Y += 1;
                }
                else
                {
                    start.Y += 1;
                }

                // Added Lord Dio's Z Value Fix
                if (start.Z == end.Z || start.Z < end.Z)
                {
                    if (start.Z != Server.Region.MinZ)
                    {
                        start.Z = Server.Region.MinZ;
                    }
                    if (end.Z != Server.Region.MaxZ)
                    {
                        end.Z = Server.Region.MaxZ;
                    }
                }
                else
                {
                    if (start.Z != Server.Region.MaxZ)
                    {
                        start.Z = Server.Region.MaxZ;
                    }
                    if (end.Z != Server.Region.MinZ)
                    {
                        end.Z = Server.Region.MinZ;
                    }
                }

                Rectangle3D newrect = new Rectangle3D(start, end);
                areas.Add(newrect);

                this.m_SpectatorArea = areas.ToArray();

                this.UpdateRegions();
                from.CloseGump(typeof(ArenaInfoGump));
                from.SendGump(new ArenaInfoGump());
                from.CloseGump(typeof(SpectatorAreaGump));
                from.SendGump(new SpectatorAreaGump(this));
            }
        }
コード例 #29
0
ファイル: NoHousingItem.cs プロジェクト: m309/ForkUO
 public SimpleNoHousingRegion(Map map, Rectangle3D[] area)
     : base(null, map, Region.DefaultPriority, area)
 {
 }
コード例 #30
0
        /// <summary>
        /// Deserialize
        /// </summary>
        private static void OnLoad()
        {
            string CurRegion = "";

            try
            {
                foreach (Region r in Region.Regions)
                {
                    if (r != null)
                    {
                        if (!(r is ISeasons))
                        {
                            continue;
                        }

                        if (r.GetType().IsAbstract || !r.GetType().IsSubclassOf(typeof(Region)))
                        {
                            continue;
                        }

                        CurRegion = r.Name;

                        if (!Directory.Exists("Saves/Regions/Seasons/" + r.Map + "/"))
                        {
                            Directory.CreateDirectory("Saves/Regions/Seasons/" + r.Map + "/");
                        }

                        string name    = "(" + r.Name + ")";
                        string nameTmp = "";

#if (RUNUO_1)
                        if (r.Coords != null)
                        {
                            for (int i = 0; i < r.Coords.Count; ++i)
                            {
                                object obj = r.Coords[i];

                                if (obj is Rectangle3D)
                                {
                                    Rectangle3D r3d = (Rectangle3D)obj;

                                    nameTmp += r3d.ToString();
                                }
                                else if (obj is Rectangle2D)
                                {
                                    Rectangle2D r2d = (Rectangle2D)obj;

                                    nameTmp += r2d.ToString();
                                }
                            }

                            name += "(" + MD5Hash(nameTmp) + ")";
                        }

                        if (name == null || name == "" || name.Length == 0)
                        {
                            name += "(" + r.UId + ")";
                        }
#else
                        if (r.Area != null)
                        {
                            for (int i = 0; i < r.Area.Length; ++i)
                            {
                                Rectangle3D r3d = r.Area[i];
                                nameTmp += r3d.ToString();
                            }

                            name += "(" + MD5Hash(nameTmp) + ")";
                        }
#endif

                        if (!File.Exists(Path.Combine("Saves/Regions/Seasons/" + r.Map + "/", name + ".bin")))
                        {
                            return;
                        }

                        using (FileStream bin = new FileStream(Path.Combine("Saves/Regions/Seasons/" + r.Map + "/", name + ".bin"), FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            try
                            {
                                GenericReader reader = new BinaryFileReader(new BinaryReader(bin));
                                Season        season = (Season)reader.ReadInt();
                                ((ISeasons)r).Season = season;
                                LoadedCount++;
                            }
                            catch (Exception ex1)
                            {
                                Console.WriteLine("[SeasonTracker] Deserialize: ({0})", CurRegion);
                                Console.WriteLine(ex1.ToString());
                            }
                        }
                    }
                }
            }
            catch (Exception ex2)
            {
                Console.WriteLine("[SeasonTracker] OnLoad: ({0})", CurRegion);
                Console.WriteLine(ex2.ToString());
            }

            Console.WriteLine("[SeasonTracker] Tracking {0} Regions' Seasons...", LoadedCount);
            LoadedCount = 0;
        }