コード例 #1
0
        /// <summary>
        /// Apply the terrain height
        /// </summary>
        /// <param name="tm">The terrain modifier</param>
        public void ApplyTerrain(TerrainModifier tm)
        {
            OutterInner outterInner = BuildArray(false, tm);

            for (int i = 0; i < _totalRoads; i++)
            {
                int rightRoad = i + 1;
                if (rightRoad > _totalRoads - 1)
                {
                    rightRoad -= _totalRoads;
                }

                int leftRoad = i - 1;
                if (leftRoad < 0)
                {
                    leftRoad += _totalRoads;
                }

                RectVector3 r;
                r = new RectVector3(outterInner.Inner[i].Left, outterInner.Outter[i].Left, outterInner.Inner[i].Right, outterInner.Outter[i].Right);
                tm.ApplyToTerrain(r, true);

                r = new RectVector3(outterInner.Outter[i].CurbRightEnd, outterInner.Outter[i].Right, outterInner.Outter[rightRoad].CurbLeftEnd, outterInner.Inner[i].Right);
                tm.ApplyToTerrain(r, true);

                r = new RectVector3(outterInner.Outter[i].CurbLeftEnd, outterInner.Outter[i].Left, outterInner.Outter[leftRoad].CurbRightEnd, outterInner.Inner[i].Left);
                tm.ApplyToTerrain(r, true);

                r = new RectVector3(_roadNetworkNode.transform.position, _roadNetworkNode.transform.position, outterInner.Inner[i].Left, outterInner.Inner[i].Right);
                tm.ApplyToTerrain(r, true);
            }
        }
コード例 #2
0
        /// <summary>
        /// Modify the terrain for the Junction
        /// </summary>
        public void ApplyTerrain(TerrainModifier terrainModifier)
        {
            JunctionArray ja = BuildArray(false, terrainModifier);

            RectVector3 rect;

            rect = new RectVector3(ja.LeftSide[6], ja.LeftSide[7], ja.RightSide[6], ja.RightSide[7]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.LeftFarSide[5], ja.LeftFarSide[4], ja.LeftSide[6], ja.LeftSide[5]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.RightSide[6], ja.RightSide[5], ja.RightFarSide[5], ja.RightFarSide[4]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.RightSide[6], ja.RightFarSide[5], ja.LeftSide[6], ja.LeftFarSide[5]);
            terrainModifier.ApplyToTerrain(rect, true);

            // pavements
            rect = new RectVector3(ja.LeftSide[1], ja.LeftSide[4], ja.LeftSide[2], ja.LeftSide[3]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.RightSide[1], ja.RightSide[4], ja.RightSide[2], ja.RightSide[3]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.LeftFarSide[1], ja.LeftFarSide[2], ja.LeftFarSide[6], ja.LeftFarSide[3]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.RightFarSide[3], ja.RightFarSide[2], ja.RightFarSide[6], ja.RightFarSide[1]);
            terrainModifier.ApplyToTerrain(rect, true);
            rect = new RectVector3(ja.LeftFarSide[6], ja.LeftFarSide[3], ja.RightFarSide[6], ja.RightFarSide[3]);
            terrainModifier.ApplyToTerrain(rect, true);
        }
コード例 #3
0
        /// <summary>
        /// Apply the terrain height
        /// </summary>
        /// <param name="tm">The terrain modifier</param>
        public void ApplyTerrain(TerrainModifier tm)
        {
            CrossRoadsArray ja = BuildArray(false, tm);

            RectVector3 r;

            r = new RectVector3(ja.LeftSide[6], ja.LeftSide[7], ja.RightSide[6], ja.RightSide[7]);
            tm.ApplyToTerrain(r, true);

            if (UVDATA.JunctionAcrossUV)
            {
                // Main road section Left
                Vector3 posAMid = (ja.RightFarSide[5] + ja.LeftSide[5]) / 2;
                Vector3 posBMid = (ja.RightFarSide[6] + ja.LeftSide[6]) / 2;

                r = new RectVector3(posBMid, posAMid, ja.LeftSide[6], ja.LeftSide[5]);
                tm.ApplyToTerrain(r, true);

                r = new RectVector3(ja.RightFarSide[6], ja.RightFarSide[5], posBMid, posAMid);
                tm.ApplyToTerrain(r, true);
            }
            else
            {
                r = new RectVector3(ja.RightFarSide[6], ja.RightFarSide[5], ja.LeftSide[6], ja.LeftSide[5]);
                tm.ApplyToTerrain(r, true);
            }

            if (UVDATA.JunctionAcrossUV)
            {
                // Road section Right
                Vector3 posAMid = (ja.RightSide[5] + ja.LeftFarSide[5]) / 2;
                Vector3 posBMid = (ja.RightSide[6] + ja.LeftFarSide[6]) / 2;

                r = new RectVector3(ja.RightSide[6], ja.RightSide[5], posBMid, posAMid);
                tm.ApplyToTerrain(r, true);

                r = new RectVector3(posBMid, posAMid, ja.LeftFarSide[6], ja.LeftFarSide[5]);
                tm.ApplyToTerrain(r, true);
            }
            else
            {
                r = new RectVector3(ja.RightSide[6], ja.RightSide[5], ja.LeftFarSide[6], ja.LeftFarSide[5]);
                tm.ApplyToTerrain(r, true);
            }

            // Road section Middle
            r = new RectVector3(ja.LeftFarSide[6], ja.LeftFarSide[7], ja.RightFarSide[6], ja.RightFarSide[7]);
            tm.ApplyToTerrain(r, true);

            Vector3 posC = (ja.LeftFarSide[6] + ja.RightSide[6]) / 2;
            Vector3 posD = (ja.RightFarSide[6] + ja.LeftSide[6]) / 2;

            r = new RectVector3(posC, posD, ja.RightSide[6], ja.LeftSide[6]);
            tm.ApplyToTerrain(r, true);

            r = new RectVector3(ja.LeftFarSide[6], ja.RightFarSide[6], posC, posD);
            tm.ApplyToTerrain(r, true);

            // pavements
            r = new RectVector3(ja.LeftSide[1], ja.LeftSide[4], ja.LeftSide[2], ja.LeftSide[3]);
            tm.ApplyToTerrain(r, true);

            r = new RectVector3(ja.RightSide[1], ja.RightSide[4], ja.RightSide[2], ja.RightSide[3]);
            tm.ApplyToTerrain(r, true);

            r = new RectVector3(ja.LeftFarSide[1], ja.LeftFarSide[4], ja.LeftFarSide[2], ja.LeftFarSide[3]);
            tm.ApplyToTerrain(r, true);

            r = new RectVector3(ja.RightFarSide[1], ja.RightFarSide[4], ja.RightFarSide[2], ja.RightFarSide[3]);
            tm.ApplyToTerrain(r, true);
        }