private void SetScrollAreaEnabled(bool enabled) { _scrollArea.enabled = enabled; if (!enabled) { RectTransformUtils.SetY(_scrollArea.content, 0f); } RectMask2D mask = _scrollArea.viewport.GetComponent <RectMask2D>(); if (mask != null) { mask.enabled = enabled; } }
private static void OnInputToggleMenu(InputAction.CallbackContext context) { if (_visuals == null) { GameObject prefab = Resources.Load <GameObject>("Debug Menu"); _visuals = GameObject.Instantiate(prefab).GetComponent <DebugMenuVisuals>(); GameObject.DontDestroyOnLoad(_visuals.gameObject); //Create items GameObject itemPrefab = _visuals._items[0].gameObject; TextMeshProUGUI[] items = new TextMeshProUGUI[_visuals._maxItems]; items[0] = _visuals._items[0]; float y = 0f; for (int i = 1; i < items.Length; i++) { items[i] = GameObject.Instantiate(itemPrefab, itemPrefab.transform.parent, false).GetComponent <TextMeshProUGUI>(); y -= RectTransformUtils.GetHeight(items[i].rectTransform); RectTransformUtils.SetY(items[i].rectTransform, y); } _visuals._items = items; _visuals.gameObject.SetActive(false); _currentMenu = _rootMenu; _currentItemIndex = _currentMenu._items.Count - 1; } if (_visuals.gameObject.activeSelf) { _visuals.gameObject.SetActive(false); } else { _visuals.gameObject.SetActive(true); RefreshMenu(); } }