コード例 #1
0
ファイル: SoftMaskScript.cs プロジェクト: GlitchBoss/TextWars
        // Use this for initialization
        void Start()
        {
            myRect = GetComponent<RectTransform>();

            if (!MaskArea)
            {
                MaskArea = myRect;
            }

            if (GetComponent<Graphic>() != null)
            {
                mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
                GetComponent<Graphic>().material = mat;
            }

            if (GetComponent<Text>())
            {
                isText = true;
                mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
                GetComponent<Text>().material = mat;

                GetCanvas();

                // For some reason, having the mask control on the parent and disabled stops the mouse interacting
                // with the texture layer that is not visible.. Not needed for the Image.
                if (transform.parent.GetComponent<Mask>() == null)
                    transform.parent.gameObject.AddComponent<Mask>();

                transform.parent.GetComponent<Mask>().enabled = false;
            }
        }
コード例 #2
0
ファイル: LayoutRebuilder.cs プロジェクト: gdzzzyyy/UGUIlok
 public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
 {
     var rebuilder = s_Rebuilders.Get();
     rebuilder.Initialize(layoutRoot);
     rebuilder.Rebuild(CanvasUpdate.Layout);
     s_Rebuilders.Release(rebuilder);
 }
コード例 #3
0
 /// <summary>
 ///   <para>Forces an immediate rebuild of the layout element and child layout elements affected by the calculations.</para>
 /// </summary>
 /// <param name="layoutRoot">The layout element to perform the layout rebuild on.</param>
 public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
 {
   LayoutRebuilder element = LayoutRebuilder.s_Rebuilders.Get();
   element.Initialize(layoutRoot);
   element.Rebuild(CanvasUpdate.Layout);
   LayoutRebuilder.s_Rebuilders.Release(element);
 }
コード例 #4
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        public int KeepWindowInCanvas = 5;            // # of pixels of the window that must stay inside the canvas view.

        // Use this for initialization
        void Start()
        {
            m_transform = GetComponent<RectTransform>();
            m_originalCoods = m_transform.position;
            m_canvas = GetComponentInParent<Canvas>();
            m_canvasRectTransform = m_canvas.GetComponent<RectTransform>();
        }
コード例 #5
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ファイル: LayoutRebuilder.cs プロジェクト: gdzzzyyy/UGUIlok
        private void PerformLayoutControl(RectTransform rect, UnityAction<Component> action)
        {
            if (rect == null)
                return;

            var components = ListPool<Component>.Get();
            rect.GetComponents(typeof(ILayoutController), components);
            StripDisabledBehavioursFromList(components);

            // If there are no controllers on this rect we can skip this entire sub-tree
            // We don't need to consider controllers on children deeper in the sub-tree either,
            // since they will be their own roots.
            if (components.Count > 0)
            {
                // Layout control needs to executed top down with parents being done before their children,
                // because the children rely on the sizes of the parents.

                // First call layout controllers that may change their own RectTransform
                for (int i = 0; i < components.Count; i++)
                    if (components[i] is ILayoutSelfController)
                        action(components[i]);

                // Then call the remaining, such as layout groups that change their children, taking their own RectTransform size into account.
                for (int i = 0; i < components.Count; i++)
                    if (!(components[i] is ILayoutSelfController))
                        action(components[i]);

                for (int i = 0; i < rect.childCount; i++)
                    PerformLayoutControl(rect.GetChild(i) as RectTransform, action);
            }

            ListPool<Component>.Release(components);
        }
コード例 #6
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		public static RectOffset GetMargin(RectTransform rect, RectOffset defaultValue)
		{
			if (rect == null)
				return new RectOffset(0, 0, 0, 0);

			RectOffset currentMargin = defaultValue;
			LayoutElementExtended[] list = rect.GetComponents<LayoutElementExtended>();
			
			for (int i = 0; i < list.Length; i++)
			{
				LayoutElementExtended layoutElementExtended = list[i];
				
				if (layoutElementExtended.enabled)
				{
					RectOffset elementMargin = layoutElementExtended.margin;

					currentMargin.top += elementMargin.top;
					currentMargin.bottom += elementMargin.bottom;
					currentMargin.left += elementMargin.left;
					currentMargin.right += elementMargin.right;
				}
			}
			
			return currentMargin;
		}
コード例 #7
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        void Awake()
        {
            rectTransform = transform.parent.GetComponent<RectTransform>();
            goTransform = transform.parent;

            thisRectTransform = GetComponent<RectTransform>();
            sizeDelta = thisRectTransform.sizeDelta;
        }
コード例 #8
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 public DropDownListButton(GameObject btnObj)
 {
     gameobject = btnObj;
     rectTransform = btnObj.GetComponent<RectTransform>();
     btnImg = btnObj.GetComponent<Image>();
     btn = btnObj.GetComponent<Button>();
     txt = rectTransform.FindChild("Text").GetComponent<Text>();
     img = rectTransform.FindChild("Image").GetComponent<Image>();
 }
コード例 #9
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		protected override void OnValidate()
		{
			base.OnValidate();

			if (rectTrans == null)
				rectTrans = GetComponent<RectTransform>();
			if (curveForText[curveForText.length - 1].time != rectTrans.rect.width)
				OnRectTransformDimensionsChange();
		}
コード例 #10
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        public Rect GetCanvasRect(RectTransform t, Canvas c)
        {
            t.GetWorldCorners(m_WorldCorners);
            var canvasTransform = c.GetComponent<Transform>();
            for (int i = 0; i < 4; ++i)
                m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]);

            return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
        }
コード例 #11
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        public void Init(ReorderableList extList)
        {
            _extList = extList;
            _rect = GetComponent<RectTransform>();
            _cachedChildren = new List<Transform>();
            _cachedListElement = new List<ReorderableListElement>();

            StartCoroutine(RefreshChildren());
        }
コード例 #12
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		protected override void Awake()
		{
			base.Awake();
			base.transition = Transition.None;
			base.toggleTransition = ToggleTransition.None;
			this.m_Accordion = this.gameObject.GetComponentInParent<Accordion>();
			this.m_RectTransform = this.transform as RectTransform;
			this.m_LayoutElement = this.gameObject.GetComponent<LayoutElement>();
			this.onValueChanged.AddListener(OnValueChanged);
		}
コード例 #13
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 public Rect GetCanvasRect(RectTransform t, Canvas c)
 {
   if ((Object) c == (Object) null)
     return new Rect();
   t.GetWorldCorners(this.m_WorldCorners);
   Transform component = c.GetComponent<Transform>();
   for (int index = 0; index < 4; ++index)
     this.m_CanvasCorners[index] = component.InverseTransformPoint(this.m_WorldCorners[index]);
   return new Rect(this.m_CanvasCorners[0].x, this.m_CanvasCorners[0].y, this.m_CanvasCorners[2].x - this.m_CanvasCorners[0].x, this.m_CanvasCorners[2].y - this.m_CanvasCorners[0].y);
 }
コード例 #14
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 void Awake()
 {
     Canvas canvas = GetComponentInParent<Canvas>();
     if (canvas != null)
     {
         canvasRectTransform = canvas.transform as RectTransform;
         panelRectTransform = transform.parent as RectTransform;
         goTransform = transform.parent;
     }
 }
コード例 #15
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 /// <summary>
 /// Converts the anchoredPosition of the first RectTransform to the second RectTransform,
 /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
 /// </summary>
 public static Vector2 switchToRectTransform(this RectTransform from, RectTransform to)
 {
     Vector2 localPoint;
     Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * from.pivot.x + from.rect.xMin, from.rect.height * from.pivot.y + from.rect.yMin);
     Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position);
     screenP += fromPivotDerivedOffset;
     RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint);
     Vector2 pivotDerivedOffset = new Vector2(to.rect.width * to.pivot.x + to.rect.xMin, to.rect.height * to.pivot.y + to.rect.yMin);
     return to.anchoredPosition + localPoint - pivotDerivedOffset;
 }
コード例 #16
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 void Awake()
 {
     rectTransform = transform.parent.GetComponent<RectTransform>();
     float originalWidth;
     float originalHeight;
     originalWidth = rectTransform.rect.width;
     originalHeight = rectTransform.rect.height;
     ratio = originalHeight / originalWidth;
     minSize = new Vector2(0.1f * originalWidth, 0.1f * originalHeight);
     maxSize = new Vector2(10f * originalWidth, 10f * originalHeight);
 }
コード例 #17
0
 protected override void OnValidate()
 {
     base.OnValidate();
     if (curveForText[0].time != 0)
     {
         var tmpRect = curveForText[0];
         tmpRect.time = 0;
         curveForText.MoveKey(0, tmpRect);
     }
     if (rectTrans == null)
         rectTrans = GetComponent<RectTransform>();
     if (curveForText[curveForText.length - 1].time != rectTrans.rect.width)
         OnRectTransformDimensionsChange();
 }
コード例 #18
0
        private bool Initialize()
        {
            bool success = true;
            try
            {
                _rectTransform = GetComponent<RectTransform>();
                _inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>();
                _mainInput = _inputRT.GetComponent<InputField>();

                _overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
                _overlayRT.gameObject.SetActive(false);


                _scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
                _scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
                _slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
                //  scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
                _itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
                //itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();

                _canvas = GetComponentInParent<Canvas>();
                _canvasRT = _canvas.GetComponent<RectTransform>();

                _scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
                _scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
                _scrollRect.movementType = ScrollRect.MovementType.Clamped;
                _scrollRect.content = _itemsPanelRT;

                itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
                itemTemplate.SetActive(false);
            }
            catch (System.NullReferenceException ex)
            {
                Debug.LogException(ex);
                Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception");
                success = false;
            }
            panelObjects = new Dictionary<string, GameObject>();

            _panelItems = AvailableOptions.ToList();

            RebuildPanel();
            //RedrawPanel();  - causes an initialisation failure in U5
            return success;
        }
コード例 #19
0
ファイル: DropDownList.cs プロジェクト: GlitchBoss/TextWars
		private bool Initialize()
		{
			bool success = true;
			try
			{
				_rectTransform = GetComponent<RectTransform>();
				_mainButton = new DropDownListButton(_rectTransform.FindChild("MainButton").gameObject);

				_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
				_overlayRT.gameObject.SetActive(false);


				_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
				_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
				_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
				//  scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
				_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
				//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();

				_canvas = GetComponentInParent<Canvas>();
				_canvasRT = _canvas.GetComponent<RectTransform>();

				_scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
				_scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
				_scrollRect.movementType = ScrollRect.MovementType.Clamped;
				_scrollRect.content = _itemsPanelRT;


				_itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
				_itemTemplate.SetActive(false);
			}
			catch (System.NullReferenceException ex)
			{
				Debug.LogException(ex);
				Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception");
				success = false;
			}

			_panelItems = new List<DropDownListButton>();

			RebuildPanel();
			RedrawPanel();
			return success;
		}
コード例 #20
0
ファイル: SoftMaskScript.cs プロジェクト: 289997171/UIManager
        // Use this for initialization
        void Start()
        {
            myRect = GetComponent<RectTransform>();

            if (!MaskArea)
            {
                MaskArea = myRect;
            }

            if (GetComponent<Graphic>() != null)
            {
                mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
                GetComponent<Graphic>().material = mat;
            }

            if (GetComponent<Text>())
            {
                isText = true;
                mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
                GetComponent<Text>().material = mat;

                GetCanvas();

                // For some reason, having the mask control on the parent and disabled stops the mouse interacting
                // with the texture layer that is not visible.. Not needed for the Image.
                if (transform.parent.GetComponent<Button>() == null && transform.parent.GetComponent<Mask>() == null)
                    transform.parent.gameObject.AddComponent<Mask>();

                if (transform.parent.GetComponent<Mask>() != null)
                    transform.parent.GetComponent<Mask>().enabled = false;
            }
            if (CascadeToALLChildren)
            {
                for (int c = 0; c < transform.childCount; c++)
                {
                    SetSAM(transform.GetChild(c));
                }
            }

            MaterialNotSupported = mat == null;
        }
コード例 #21
0
ファイル: ToolTip.cs プロジェクト: illvisation/cellVIEW_bdbox
        // Use this for initialization
        public void Awake()
        {
            var _canvas = GetComponentInParent<Canvas>();
            _guiCamera = _canvas.worldCamera;
            _guiMode = _canvas.renderMode;
            _rectTransform = GetComponent<RectTransform>();

            _text = GetComponentInChildren<Text>();

            _inside = false;

            //size of the screen
            // screenWidth = Screen.width;
            // screenHeight = Screen.height;

            xShift = 0f;
            YShift = -30f;

            // _xShifted = _yShifted = false;

            this.gameObject.SetActive(false);
        }
コード例 #22
0
ファイル: ShineEffector.cs プロジェクト: Badeye/impulse
        void OnEnable()
        {
            if (effector == null)
            {
                GameObject effectorobj = new GameObject("effector");

                effectRoot = new GameObject("ShineEffect");
                effectRoot.transform.SetParent(this.transform);
                effectRoot.AddComponent<Image>().sprite = gameObject.GetComponent<Image>().sprite;
                effectRoot.GetComponent<Image>().type = gameObject.GetComponent<Image>().type;
                effectRoot.AddComponent<Mask>().showMaskGraphic = false;
                effectRoot.transform.localScale = Vector3.one;
                effectRoot.GetComponent<RectTransform>().anchoredPosition3D = Vector3.zero;
                effectRoot.GetComponent<RectTransform>().anchorMax = Vector2.one;
                effectRoot.GetComponent<RectTransform>().anchorMin = Vector2.zero;
                effectRoot.GetComponent<RectTransform>().offsetMax = Vector2.zero;
                effectRoot.GetComponent<RectTransform>().offsetMin = Vector2.zero;
                effectRoot.transform.SetAsFirstSibling();

                effectorobj.AddComponent<RectTransform>();
                effectorobj.transform.SetParent(effectRoot.transform);
                effectorRect = effectorobj.GetComponent<RectTransform>();
                effectorRect.localScale = Vector3.one;
                effectorRect.anchoredPosition3D = Vector3.zero;

                effectorRect.gameObject.AddComponent<ShineEffect>();
                effectorRect.anchorMax = Vector2.one;
                effectorRect.anchorMin = Vector2.zero;

                effectorRect.Rotate(0, 0, -8);
                effector = effectorobj.GetComponent<ShineEffect>();
                effectorRect.offsetMax = Vector2.zero;
                effectorRect.offsetMin = Vector2.zero;
                OnValidate();
            }
        }
コード例 #23
0
 public void Awake()
 {
     var scrollRect = GetComponent<ScrollRect>();
     if (!_scrollingPanel)
     {
         _scrollingPanel = scrollRect.content;
     }
     if (!_center)
     {
         Debug.LogError("Please define the RectTransform for the Center viewport of the scrollable area");
     }
     if (_arrayOfElements == null || _arrayOfElements.Length == 0)
     {
         var childCount = scrollRect.content.childCount;
         if (childCount > 0)
         {
             _arrayOfElements = new GameObject[childCount];
             for (int i = 0; i < childCount; i++)
             {
                 _arrayOfElements[i] = scrollRect.content.GetChild(i).gameObject;
             }                    
         }
     }
 }
コード例 #24
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 protected void OnTransformParentChanged()
 {
     parentTransform = rectTransform.parent as RectTransform;
 }
コード例 #25
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 protected override void OnEnable()
 {
     base.OnEnable();
     rectTrans = GetComponent<RectTransform>();
     OnRectTransformDimensionsChange();
 }
コード例 #26
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    private void updateSwitchPlayerUI()
    {
        int deltaCount = currentCharacters.Count - switchCharacterButtons.Count;

        if (deltaCount > 0)
        {
            //Create missings Pointers
            for (int i = currentCharacters.Count - deltaCount; i < currentCharacters.Count; i++)
            {
                GameObject newPointer = (GameObject)Instantiate(Resources.Load("Character-Pointer"));
                newPointer.transform.SetParent(GameObject.Find("UI").transform);
                newPointer.transform.localScale    = new Vector3(1, 1, 1);
                newPointer.transform.localPosition = new Vector3(-Screen.width, -Screen.height, 1);
                newPointer.transform.SetSiblingIndex(0);
                switchCharacterButtons.Add(newPointer);
            }
        }


        Vector2 cameraSize     = new Vector2(2 * camera.orthographicSize * camera.pixelWidth / camera.pixelHeight, 2 * camera.orthographicSize);
        Vector2 cameraPosition = camera.transform.position;
        Rect    cameraRect     = new Rect(cameraPosition - 0.5f * cameraSize, cameraSize);

        for (int i = 0; i < switchCharacterButtons.Count; i++)
        {
            switchCharacterButtons[i].transform.localPosition = new Vector3(-Screen.width, -Screen.height, 1);
            if (i < currentCharacters.Count)
            {
                Vector2 distance = ((Vector2)(currentCharacters[i].transform.position - camera.transform.position));

                if (cameraRect.Contains(currentCharacters[i].transform.position))
                {
                    if (!currentCharacters[i].active && inputController.isClickedOnCharacter(currentCharacters[i]))
                    {
                        this.switchCharacter(i);
                        inputController.clickActionPerformed();
                    }
                    continue; //Dont show pointer
                }

                Vector2 direction = distance.normalized;
                float   angle     = Mathf.Atan2(direction.y, direction.x);

                float length = Mathf.Abs(camera.pixelHeight / (2 * Mathf.Sin(angle)));

                if (Mathf.Abs(direction.x) > (new Vector2(camera.pixelWidth, camera.pixelHeight).normalized).x)
                {
                    length = Mathf.Abs(camera.pixelWidth / (2 * Mathf.Cos(angle)));
                }

                Vector3 newPosition = new Vector3(direction.x * length, direction.y * length, 1);


                RectTransform HUD         = GameObject.Find("HUD").GetComponent <RectTransform>();
                Vector2       hudPosition = (Vector2)(HUD.position) - new Vector2(HUD.rect.width, HUD.rect.height) - new Vector2(Screen.width / 2f, Screen.height / 2f);

                //Inside Pause HUD
                if (newPosition.x > hudPosition.x && newPosition.y > hudPosition.y)
                {
                    float xFactor = (hudPosition.x - newPosition.x) / direction.x;
                    float yFactor = (hudPosition.y - newPosition.y) / direction.y;
                    float factor  = xFactor > yFactor ? xFactor : yFactor;
                    newPosition += new Vector3(direction.x, direction.y, 0) * factor;
                }

                //Sledged Edge of Pause HUD


                //subtract own length
                newPosition -= new Vector3(direction.x * 0.5f * switchCharacterButtons[i].GetComponent <RectTransform>().rect.width, direction.y * 0.5f * switchCharacterButtons[i].GetComponent <RectTransform>().rect.height);

                switchCharacterButtons[i].transform.localPosition = newPosition;
                switchCharacterButtons[i].transform.localRotation = Quaternion.AngleAxis(angle * 180 / Mathf.PI + 90, new Vector3(0, 0, 1));
                switchCharacterButtons[i].transform.Find("color_1").GetComponent <Image>().color = currentCharacters[i].transform.Find("color-container").GetComponent <SpriteRenderer>().color;
                switchCharacterButtons[i].transform.Find("color_2").GetComponent <Image>().color = currentCharacters[i].transform.Find("color-container").GetComponent <SpriteRenderer>().color;
                switchCharacterButtons[i].transform.Find("color_3").GetComponent <Image>().color = currentCharacters[i].transform.Find("color-container").GetComponent <SpriteRenderer>().color;
                switchCharacterButtons[i].transform.Find("color_4").GetComponent <Image>().color = currentCharacters[i].transform.Find("color-container").GetComponent <SpriteRenderer>().color;

                if (inputController.isClickedOnUIElement(switchCharacterButtons[i].GetComponent <RectTransform>().position, switchCharacterButtons[i].GetComponent <RectTransform>().rect.width, switchCharacterButtons[i].GetComponent <RectTransform>().rect.height))
                {
                    this.switchCharacter(i);
                    inputController.clickActionPerformed();
                }
            }
        }
    }
コード例 #27
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    // Use this for initialization
    void Start()
    {
        RectTransform t_rt = GetComponent <RectTransform>();

        Debug.LogError("----:" + transform.localPosition + "  " + t_rt.rect + "  " + t_rt.anchoredPosition);
    }
コード例 #28
0
ファイル: ScrollSnap.cs プロジェクト: Badeye/impulse
        // Use this for initialization
        private void Awake()
        {
            lerp = false;

            scrollRect = gameObject.GetComponent<ScrollRect>();
            scrollRectTransform = gameObject.GetComponent<RectTransform>();
            listContainerTransform = scrollRect.content;
            listContainerRectTransform = listContainerTransform.GetComponent<RectTransform>();

            rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform>();
            UpdateListItemsSize();
            UpdateListItemPositions();

            PageChanged(CurrentPage());

            if (nextButton)
            {
                nextButton.GetComponent<Button>().onClick.AddListener(() =>
                {
                    NextScreen();
                });
            }

            if (prevButton)
            {
                prevButton.GetComponent<Button>().onClick.AddListener(() =>
                {
                    PreviousScreen();
                });
            }
        }
コード例 #29
0
 /// <summary>
 ///   <para>Returns the preferred height of the layout element.</para>
 /// </summary>
 /// <param name="rect">The RectTransform of the layout element to query.</param>
 public static float GetPreferredHeight(RectTransform rect)
 {
   return Mathf.Max(LayoutUtility.GetLayoutProperty(rect, (Func<ILayoutElement, float>) (e => e.minHeight), 0.0f), LayoutUtility.GetLayoutProperty(rect, (Func<ILayoutElement, float>) (e => e.preferredHeight), 0.0f));
 }
コード例 #30
0
 /// <summary>
 ///   <para>Returns the minimum height of the layout element.</para>
 /// </summary>
 /// <param name="rect">The RectTransform of the layout element to query.</param>
 public static float GetMinHeight(RectTransform rect)
 {
   return LayoutUtility.GetLayoutProperty(rect, (Func<ILayoutElement, float>) (e => e.minHeight), 0.0f);
 }
コード例 #31
0
 /// <summary>
 ///   <para>Returns the flexible width of the layout element.</para>
 /// </summary>
 /// <param name="rect">The RectTransform of the layout element to query.</param>
 public static float GetFlexibleWidth(RectTransform rect)
 {
   return LayoutUtility.GetLayoutProperty(rect, (Func<ILayoutElement, float>) (e => e.flexibleWidth), 0.0f);
 }
コード例 #32
0
 protected void Awake()
 {
     rectTransform = GetComponent <RectTransform>();
     OnTransformParentChanged();
     CheckSize();
 }
コード例 #33
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		public static RectOffset GetMargin(RectTransform rect)
		{
			return LayoutUtilityExtended.GetMargin(rect, new RectOffset(0, 0, 0, 0));
		}
コード例 #34
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    public static TooltipInformations GetUsableCompetenceTooltip(Competence competence, RectTransform forcedPosition, TooltipForcedPositionType tooltipForcedPositionType)
    {
        if (competence == null)
            return new TooltipInformations();

        TooltipInformations infos = new TooltipInformations();

        infos.tooltipName = competence.GetCompetenceName;
        infos.tooltipDescription = competence.GetCompetenceTooltip;
        infos.tooltipAdditionalInformationType = TooltipAdditionalInformationType.ActionPointsCost;
        infos.tooltipAdditionalInformationValue = competence.GetActionPointsCost;
        infos.forcedTooltipLPosition = forcedPosition;
        infos.tooltipForcedPositionType = tooltipForcedPositionType;

        return infos;
    }
コード例 #35
0
 private static Vector3 GetPointOnRectEdge(RectTransform rect, Vector2 dir)
 {
   if ((UnityEngine.Object) rect == (UnityEngine.Object) null)
     return Vector3.zero;
   if (dir != Vector2.zero)
     dir /= Mathf.Max(Mathf.Abs(dir.x), Mathf.Abs(dir.y));
   dir = rect.rect.center + Vector2.Scale(rect.rect.size, dir * 0.5f);
   return (Vector3) dir;
 }
コード例 #36
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    public static TooltipInformations GetDiscTypeInformations(DiscInformations discInformations, RectTransform forcedPosition, TooltipForcedPositionType tooltipForcedPositionType)
    {
        if (discInformations == null)
            return new TooltipInformations();

        TooltipInformations infos = new TooltipInformations();

        infos.tooltipName = discInformations.tooltipName;
        infos.tooltipDescription = discInformations.tooltipDescription;
        infos.tooltipAdditionalInformationType = TooltipAdditionalInformationType.Damage;
        infos.tooltipAdditionalInformationValue = discInformations.damagesValue;
        infos.forcedTooltipLPosition = forcedPosition;
        infos.tooltipForcedPositionType = tooltipForcedPositionType;

        return infos;
    }