public Rect Layout(Vector2 position, float footprint_height) { return(RectExtensions.CreateMinMaxRect( position + new Vector2(left_offset, bottom_offset), position + new Vector2(right_offset, top_offset + footprint_height) )); }
protected override void DrawArrayInternal(Rect rect, int array_size) { EditProperty_Array property = GetProperty(); EditorGUI.DrawRect(border_rect, Color.black); EditorGUI.DrawRect(background_rect, Color.gray); float x = background_rect.xMin; float y = background_rect.yMax; float element_width = background_rect.width / array_size; float element_max_height = background_rect.height; for (int i = 0; i < array_size; i++) { float value; if (property.TryGetElementValue <float>(i, out value)) { float height = element_max_height * value.ConvertFromRangeToPercent(min_value, max_value); EditorGUI.DrawRect(RectExtensions.CreateMinMaxRect( new Vector2(x, y), new Vector2(x + element_width, y - height) ), Color.cyan); } x += element_width; } Vector2 percent; if (GUIExtensions.MousePercentArea(background_rect, out percent, true, true)) { int index = (int)(array_size * percent.x); float magnitude = 1.0f - percent.y; if (property.IsIndexValid(index)) { property.SetElementValue(index, magnitude.ConvertFromPercentToRange(min_value, max_value)); } } }