public bool GetCollisions(RectColider collider, ref List <RectColider> results) { return(quadTree.FindCollisions(collider, ref results)); }
public void UnRegister(RectColider colider) { registeredColliders.Remove(colider.ID); }
public void AddRect(RectColider collider) { quadTree.Insert(collider, collider.WorldRect.X, collider.WorldRect.Y, collider.WorldRect.Width, collider.WorldRect.Height); }
public void Register(RectColider collider) { registeredColliders[collider.ID] = collider; }