コード例 #1
0
    public bool EvaluateRecords()
    {
        float       finishTime   = _timeTrialManager.PlayerTime;
        int         currentLevel = SceneManager.GetActiveScene().buildIndex - 1;
        RecordsData records      = Save.GetCurrentLevelRecords(currentLevel);

        _newRecord = false;

        if (records.IsNewRecord(finishTime))
        {
            records.SetNewRecord(finishTime);
            _newRecord = true;
        }
        return(_newRecord);
    }