public bool EvaluateRecords() { float finishTime = _timeTrialManager.PlayerTime; int currentLevel = SceneManager.GetActiveScene().buildIndex - 1; RecordsData records = Save.GetCurrentLevelRecords(currentLevel); _newRecord = false; if (records.IsNewRecord(finishTime)) { records.SetNewRecord(finishTime); _newRecord = true; } return(_newRecord); }