public void InsertGameInfo(BaseSceneGame game, int winTeam) { CountBussiness.InsertGameInfo(GameStart, MapIndex, CostMoney, CostGold, UserIDs); Statics.StatMgr.LogGame(Players.Count, MapIndex, GameStart, PropCount, GoldCount); if (IsChangeStyle) { using (RecordBussiness db = new RecordBussiness()) { db.InsertFightRecord(GameStart, ChangeTeam, TeamA, TeamB, MapIndex, (int)game.RoomType, FightName, winTeam); } } }