public static bool GetInputUp(Type type, int playerNum) { if (Recon.useRecon) { if (!customControls[(int)type]) { return(Recon.Translation(type, Recon.ControlState.Up, playerNum)); } } bool result = false; for (int i = 0; i < controls.Count; i++) { if (controls[i].type == type && controls[i].player == playerNum) { Control control = controls[i]; //is it a key, or an axis? if (control.keyInt != -1) { if (Input.GetKeyUp((KeyCode)control.keyInt)) { result = true; } } else { //handle axis if (control.posAxis) { //if this axis used to be correct, AND it doesn't equal what it used to be. if (axesOld[control.joyNum, control.axisNum] > deadzone && axesOld[control.joyNum, control.axisNum] != axes[control.joyNum, control.axisNum]) { result = true; } } else { if (axesOld[control.joyNum, control.axisNum] < -deadzone && axesOld[control.joyNum, control.axisNum] != axes[control.joyNum, control.axisNum]) { result = true; } } } } } return(result); }
public static bool GetInput(Type type, int playerNum) { if (Recon.useRecon) { if (!customControls[(int)type]) { return(Recon.Translation(type, Recon.ControlState.Constant, playerNum)); } } //if (!useCustom) { return AutoControls.GetInput(type, playerNum, AutoControls.InputType.Current); } bool result = false; for (int i = 0; i < controls.Count; i++) { if (controls[i].type == type && controls[i].player == playerNum) { Control control = controls[i]; //is it a key, or an axis? if (control.keyInt != -1) { if (Input.GetKey((KeyCode)control.keyInt)) { result = true; } } else { //handle axis if (control.posAxis) { if (axes[control.joyNum, control.axisNum] > deadzone) { result = true; } } else { if (axes[control.joyNum, control.axisNum] < -deadzone) { result = true; } } } } } return(result); }
public static bool GetInputDown(Type type, int playerNum) { if (type == Type.OpenMenu) { if (Input.GetKeyDown(KeyCode.Escape)) { return(true); } } if (fa.forceAltMenuControls) { if (type == Type.MenuSelect) { if (Input.GetKeyDown(KeyCode.M)) { Fresh_SoundEffects.PlaySound(Fresh_SoundEffects.Type.Coin); return(true); } } //hardcoded, remove at future date } if (Recon.useRecon) { if (!customControls[(int)type]) { return(Recon.Translation(type, Recon.ControlState.Down, playerNum)); } } bool result = false; for (int i = 0; i < controls.Count; i++) { if (controls[i].type == type && controls[i].player == playerNum) { Control control = controls[i]; //is it a key, or an axis? if (control.keyInt != -1) { if (Input.GetKeyDown((KeyCode)control.keyInt)) { result = true; } } else { //handle axis if (control.posAxis) { //if this axis is correct, AND it doesn't equal what it used to be. if (axes[control.joyNum, control.axisNum] > deadzone && axesOld[control.joyNum, control.axisNum] != axes[control.joyNum, control.axisNum]) { result = true; } } else { if (axes[control.joyNum, control.axisNum] < -deadzone && axesOld[control.joyNum, control.axisNum] != axes[control.joyNum, control.axisNum]) { result = true; } } } } } return(result); }