public static RecommendItemView Create(GameObject parent) { if (parent == null) { return(null); } GameObject go = NGUITools.AddChild(parent, prefab); RecommendItemView view = new RecommendItemView(); view.go = go; view.sprite = go.GetComponent <UISprite>(); return(view); }
private void GenerateView() { picIdList.Clear(); assetIdList.Clear(); //List<Recommend> recommends = LogicController.GetRecommends(); List <Recommend> recommends = GetTestData(); for (int i = 0; i < recommends.Count; ++i) { RecommendItemView itemView = RecommendItemView.Create(table); itemView.RecommendId = recommends[i].recommendId; itemView.PictureId = recommends[i].pictureId; PositionSerialize(recommends[i].position, out itemView.x, out itemView.y, out itemView.width, out itemView.height); UIEventListener.Get(itemView.gameObject).onClick = ItemClick; itemViewList.Add(itemView); Picture picture = LogicController.GetPicture(recommends[i].pictureId); if (picture == null) { picIdList.Add(recommends[i].pictureId); } else { Asset asset = LogicController.GetAsset(picture.assetId); if (asset == null) { assetIdList.Add(picture.assetId); } } } tableComp.Reposition(); if (picIdList.Count != 0) { GetPictureCommand cmd = new GetPictureCommand(); cmd.Callback = AfterGetPicture; cmd.PictureIds = picIdList; cmd.execute(); } if (assetIdList.Count != 0) { GetAssetCommand cmd = new GetAssetCommand(); cmd.Callback = AfterGetAsset; cmd.AssetIds = assetIdList; cmd.execute(); } picIdList.Clear(); assetIdList.Clear(); }