コード例 #1
0
        public static void GiveInfection(this Recipe_Surgery s, Pawn patient, BodyPartRecord part,
                                         List <Thing> ingredients)
        {
            Hediff infection      = null;
            var    RemoveBodyPart = AccessTools.TypeByName("Recipe_RemoveBodyPart");

            if (patient.health.immunity.DiseaseContractChanceFactor(HediffDefOf.WoundInfection, part) < 0.0001f)
            {
                return;
            }

            if (ingredients.Count == 0 && part.parent != null || part.parent != null)
            {
                infection = HediffMaker.MakeHediff(HediffDefOf.WoundInfection, patient, part.parent);
            }
            else if (RemoveBodyPart.IsInstanceOfType(s))
            {
                infection = HediffMaker.MakeHediff(HediffDefOf.WoundInfection, patient, part);
            }

            if (infection != null)
            {
                patient.health.AddHediff(infection);
            }
        }
コード例 #2
0
 static void Postfix(bool __result, Recipe_Surgery __instance, Pawn surgeon, Pawn patient, List <Thing> ingredients, BodyPartRecord part, Bill bill)
 {
     if (!__result && IsClean(patient, part) && __instance.GetType().Name == "Recipe_RemoveBodyPart" && patient.RaceProps.Humanlike)
     {
         BadPeopleUtility.NotifyDoctorRemovedBodyPart(surgeon);
     }
 }
コード例 #3
0
        private static void GetReport(JobDriver_DoBill __instance)
        {
            bool isSurgery = (hasSurgeryAsJob(__instance.pawn));

            //Log.Message("isSurgery:" + isSurgery + " (" + __instance.pawn.jobs.curJob.RecipeDef.workerClass + ")");
            if (!isSurgery)
            {
                UIRoot_Play_UIRootOnGUI_Prefix.shouldDrawSurgeryRect = false;
                return;
            }
            Bill           bill    = __instance.pawn.jobs.curJob.bill;
            Recipe_Surgery surgery = bill.recipe.Worker as Recipe_Surgery;

            Pawn surgeon = __instance.pawn;
            Pawn patient = bill.billStack.billGiver as Pawn;

            if (surgeon != UIRoot_Play_UIRootOnGUI_Prefix.surgeon || patient != UIRoot_Play_UIRootOnGUI_Prefix.patient)
            {
                UIRoot_Play_UIRootOnGUI_Prefix.ResetToEmpty();
            }

            Medicine       medicine = null;
            BodyPartRecord part     = (bill as Bill_Medical).Part;

            if (surgeon.CurJob.placedThings != null)
            {
                List <ThingStackPartClass> placedThings = surgeon.CurJob.placedThings;
                for (int i = 0; i < placedThings.Count; i++)
                {
                    if (placedThings[i].thing is Medicine)
                    {
                        medicine = placedThings[i].thing as Medicine;
                        break;
                    }
                }
            }
            if (medicine == null)
            {
                if (surgeon.carryTracker.CarriedThing != null)
                {
                    medicine = surgeon.carryTracker.CarriedThing as Medicine;
                }
            }
            if (medicine != null)
            {
                cachedMedicine = medicine;
            }

            SurgeryOdds data = new SurgeryOdds()
            {
            };

            SurgeryFailChance(data, surgeon, patient, cachedMedicine, part, surgery);
        }
コード例 #4
0
 public static void RecipeApplyHediffs(Recipe_Surgery surgery, Pawn pawn, BodyPartRecord record)
 {
     if (surgery.recipe.HasModExtension <MSE_AdditionalHediff>())
     {
         MSE_AdditionalHediff additionalHediffs = surgery.recipe.GetModExtension <MSE_AdditionalHediff>();
         if (additionalHediffs != null && !additionalHediffs.hediffsToAdd.NullOrEmpty())
         {
             List <HediffDef> hediffsToAdd = additionalHediffs.hediffsToAdd;
             for (int i = 0; i < hediffsToAdd.Count; i++)
             {
                 pawn.health.AddHediff(hediffsToAdd[i], record, null, null);
             }
         }
     }
     return;
 }
コード例 #5
0
        public static bool CheckSurgeryFail(Recipe_Surgery __instance, ref bool __result, Pawn surgeon, Pawn patient,
                                            List <Thing> ingredients, BodyPartRecord part, Bill bill)
        {
            var num = 1f;

            if (!patient.RaceProps.IsMechanoid)
            {
                num *= surgeon.GetStatValue(StatDefOf.MedicalSurgerySuccessChance);
            }

            if (patient.InBed())
            {
                num *= patient.CurrentBed().GetStatValue(StatDefOf.SurgerySuccessChanceFactor);
            }

            num *= Traverse.Create(__instance).Field("MedicineMedicalPotencyToSurgeryChanceFactor")
                   .GetValue <SimpleCurve>().Evaluate(Traverse.Create(__instance)
                                                      .Method("GetAverageMedicalPotency", new[] { typeof(List <Thing>), typeof(Bill) })
                                                      .GetValue <float>(ingredients, bill));
            num *= __instance.recipe.surgerySuccessChanceFactor;
            if (surgeon.InspirationDef == InspirationDefOf.Inspired_Surgery && !patient.RaceProps.IsMechanoid)
            {
                num *= 2f;
                surgeon.mindState.inspirationHandler.EndInspiration(InspirationDefOf.Inspired_Surgery);
            }

            num = Mathf.Min(num, 0.98f);
            if (!Rand.Chance(num))    // Failed check
            {
                if (Rand.Chance(num)) // Successful check
                {
                    //One more chance to get it right with minor injuries
                    if (!Rand.Chance(Mathf.InverseLerp(0, 20, surgeon.skills.GetSkill(SkillDefOf.Medicine).Level) -
                                     (1f - surgeon.health.capacities.GetLevel(PawnCapacityDefOf.Consciousness))))
                    {
                        // Failed check
                        __instance.GiveInfection(patient, part, ingredients);
                    }

                    GiveNonLethalSurgeryInjuries(patient, part);
                    //if (!patient.health.hediffSet.PartIsMissing(part)) //This was breaking some crap
                    //{
                    __result = false;
                    return(false);
                    //}
                }

                if (!Rand.Chance(Mathf.InverseLerp(0, 20, surgeon.skills.GetSkill(SkillDefOf.Medicine).Level) -
                                 (1f - surgeon.health.capacities.GetLevel(PawnCapacityDefOf.Consciousness))))
                {
                    // Failed check
                    //The surgeon has a chance based on their skill to avoid potentially lethal failures.
                    if (!Rand.Chance(__instance.recipe.deathOnFailedSurgeryChance - num))
                    {
                        //Failed surgery death chance is influenced by the surgery success chance.
                        HealthUtility.GiveInjuriesOperationFailureCatastrophic(patient, part);
                        if (!patient.Dead)
                        {
                            patient.Kill(null);
                        }

                        Messages.Message(
                            "MessageMedicalOperationFailureFatal".Translate(surgeon.LabelShort, patient.LabelShort,
                                                                            __instance.recipe.LabelCap, surgeon.Named("SURGEON"), patient.Named("PATIENT")),
                            patient, MessageTypeDefOf.NegativeHealthEvent);
                    }
                    else if (!Rand.Chance(num)) // Failed check
                    {
                        //Instead of a 50-50 chance, it's based on how likely you were to successfully complete the surgery.
                        if (!Rand.Chance(surgeon.health.capacities.GetLevel(PawnCapacityDefOf.Consciousness)))
                        {
                            //Only impaired surgeons will ever perform ridiculous failures.
                            Messages.Message(
                                "MessageMedicalOperationFailureRidiculous".Translate(surgeon.LabelShort,
                                                                                     patient.LabelShort, surgeon.Named("SURGEON"), patient.Named("PATIENT")), patient,
                                MessageTypeDefOf.NegativeHealthEvent);
                            HealthUtility.GiveInjuriesOperationFailureRidiculous(patient);
                        }
                        else
                        {
                            Messages.Message(
                                "MessageMedicalOperationFailureCatastrophic".Translate(surgeon.LabelShort,
                                                                                       patient.LabelShort, surgeon.Named("SURGEON"), patient.Named("PATIENT")), patient,
                                MessageTypeDefOf.NegativeHealthEvent);
                            HealthUtility.GiveInjuriesOperationFailureCatastrophic(patient, part);
                        }
                    }
                    else
                    {
                        Messages.Message(
                            "MessageMedicalOperationFailureMinor".Translate(surgeon.LabelShort, patient.LabelShort,
                                                                            surgeon.Named("SURGEON"), patient.Named("PATIENT")), patient,
                            MessageTypeDefOf.NegativeHealthEvent);
                        RecreateIngredient(surgeon, ingredients);
                    }

                    __instance.GiveInfection(patient, part, ingredients);
                }
                else
                {
                    //Non-lethal surgery injuries.
                    Messages.Message(
                        "MessageMedicalOperationFailureMinor".Translate(surgeon.LabelShort, patient.LabelShort,
                                                                        surgeon.Named("SURGEON"), patient.Named("PATIENT")), patient,
                        MessageTypeDefOf.NegativeHealthEvent);
                    GiveNonLethalSurgeryInjuries(patient, part);
                    __instance.GiveInfection(patient, part, ingredients);
                    RecreateIngredient(surgeon, ingredients);
                }

                if (!patient.Dead)
                {
                    Traverse.Create(__instance)
                    .Method("TryGainBotchedSurgeryThought", new[] { typeof(Pawn), typeof(Pawn) })
                    .GetValue(patient, surgeon);
                }

                __result = true;
                return(false);
            }

            __result = false;
            return(false);
        }
コード例 #6
0
        private static void SurgeryFailChance(SurgeryOdds data, Pawn surgeon, Pawn patient, Medicine medicine, BodyPartRecord part, Recipe_Surgery surgery)
        {
            float num = 1f;

            num *= surgeon.GetStatValue((!patient.RaceProps.IsMechanoid) ? StatDefOf.MedicalSurgerySuccessChance : StatDefOf.MechanoidOperationSuccessChance, true);
            Room room = patient.GetRoom(RegionType.Set_Passable);

            if (room != null && !patient.RaceProps.IsMechanoid)
            {
                num *= room.GetStat(RoomStatDefOf.SurgerySuccessChanceFactor);
            }
            num *= GetMedicalPotency(medicine);
            num *= surgery.recipe.surgerySuccessChanceFactor;

            calculateChances(num, surgery.recipe.deathOnFailedSurgeryChance, ref data);

            SetSurgeryChancesForDisplay(data, surgeon, patient);
        }
コード例 #7
0
        internal static bool _CheckSurgeryFail(this Recipe_Surgery s, Pawn surgeon, Pawn patient, List <Thing> ingredients, BodyPartRecord part)
        {
            float num  = 1f;
            float num2 = surgeon.GetStatValue(StatDefOf.SurgerySuccessChance, true);

            if (num2 < 1f)
            {
                num2 = Mathf.Pow(num2, s.recipe.surgeonSurgerySuccessChanceExponent);
            }
            num *= num2;
            Room room = surgeon.GetRoom();

            if (room != null)
            {
                float num3 = room.GetStat(RoomStatDefOf.SurgerySuccessChanceFactor);
                if (num3 < 1f)
                {
                    num3 = Mathf.Pow(num3, s.recipe.roomSurgerySuccessChanceFactorExponent);
                }
                num *= num3;
            }
            var GetAverageMedicalPotency = typeof(Recipe_Surgery).GetMethod("GetAverageMedicalPotency", BindingFlags.Instance | BindingFlags.NonPublic);

            if (GetAverageMedicalPotency != null)
            {
                num *= (float)GetAverageMedicalPotency.Invoke(s, new object[] { ingredients });
            }
            num *= s.recipe.surgerySuccessChanceFactor;
            if (Rand.Value > num)
            {
                if (Rand.Value < s.recipe.deathOnFailedSurgeryChance)
                {
                    int num4 = 0;
                    while (!patient.Dead)
                    {
                        HealthUtility.GiveInjuriesOperationFailureRidiculous(patient);
                        num4++;
                        if (num4 > 300)
                        {
                            Log.Error("Could not kill patient.");
                            break;
                        }
                    }
                }
                else if (Rand.Value < 0.5f)
                {
                    if (Rand.Value < 0.1f)
                    {
                        Messages.Message("MessageMedicalOperationFailureRidiculous".Translate(new object[]
                        {
                            surgeon.LabelShort,
                            patient.LabelShort
                        }), patient, MessageSound.SeriousAlert);
                        HealthUtility.GiveInjuriesOperationFailureRidiculous(patient);
                    }
                    else
                    {
                        Messages.Message("MessageMedicalOperationFailureCatastrophic".Translate(new object[]
                        {
                            surgeon.LabelShort,
                            patient.LabelShort
                        }), patient, MessageSound.SeriousAlert);
                        HealthUtility.GiveInjuriesOperationFailureCatastrophic(patient, part);
                    }
                }
                else
                {
                    Messages.Message("MessageMedicalOperationFailureMinor".Translate(new object[]
                    {
                        surgeon.LabelShort,
                        patient.LabelShort
                    }), patient, MessageSound.Negative);
                    HealthUtility.GiveInjuriesOperationFailureMinor(patient, part);
                }
                if (!patient.Dead)
                {
                    var TryGainBotchedSurgeryThought = typeof(Recipe_Surgery).GetMethod("TryGainBotchedSurgeryThought", BindingFlags.Instance | BindingFlags.NonPublic);
                    if (TryGainBotchedSurgeryThought != null)
                    {
                        TryGainBotchedSurgeryThought.Invoke(s, new object[] { patient, surgeon });
                    }
                    else
                    {
                        Log.ErrorOnce("Unable to reflect Recipe_MedicalOperation.TryGainBotchedSurgeryThought!", 305432421);
                    }
                }
                else
                {
                    surgeon.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.KilledPatientBleedingHeart, patient);
                }
                return(true);
            }
            return(false);
        }