コード例 #1
0
ファイル: DesignerContext.cs プロジェクト: erisonliang/Core2D
        /// <summary>
        /// Initializes static designer context.
        /// </summary>
        /// <param name="serviceProvider">The service provider.</param>
        public static void InitializeContext(IServiceProvider serviceProvider)
        {
            // Editor

            Editor = serviceProvider.GetService <ProjectEditor>();

            // Recent Projects

            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project"));
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project"));

            // New Project

            Editor.OnNewProject();

            // Transform

            Transform = MatrixObject.Identity;

            // Data

            var db      = Database.Create("Db");
            var fields  = new string[] { "Column0", "Column1" };
            var columns = ImmutableArray.CreateRange(fields.Select(c => Column.Create(db, c)));

            db.Columns = columns;
            var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => Value.Create(c));
            var record = Record.Create(
                db,
                ImmutableArray.CreateRange(values));

            db.Records       = db.Records.Add(record);
            db.CurrentRecord = record;

            Database = db;
            Data     = Context.Create(record);
            Record   = record;

            // Project

            IProjectFactory factory = new ProjectFactory();

            Project = factory.GetProject();

            Template = PageContainer.CreateTemplate();

            Page = PageContainer.CreatePage();
            var layer = Page.Layers.FirstOrDefault();

            layer.Shapes      = layer.Shapes.Add(LineShape.Create(0, 0, null, null));
            Page.CurrentLayer = layer;
            Page.CurrentShape = layer.Shapes.FirstOrDefault();
            Page.Template     = Template;

            Document = DocumentContainer.Create();
            Layer    = LayerContainer.Create();
            Options  = Options.Create();

            // State

            State = ShapeState.Create();

            // Style

            ArgbColor       = ArgbColor.Create(128, 255, 0, 0);
            ArrowStyle      = ArrowStyle.Create();
            FontStyle       = FontStyle.Create();
            LineFixedLength = LineFixedLength.Create();
            LineStyle       = LineStyle.Create();
            Style           = ShapeStyle.Create("Default");
            TextStyle       = TextStyle.Create();

            // Shapes

            Arc             = ArcShape.Create(0, 0, Style, null);
            CubicBezier     = CubicBezierShape.Create(0, 0, Style, null);
            Ellipse         = EllipseShape.Create(0, 0, Style, null);
            Group           = GroupShape.Create(Constants.DefaulGroupName);
            Image           = ImageShape.Create(0, 0, Style, null, "key");
            Line            = LineShape.Create(0, 0, Style, null);
            Path            = PathShape.Create(Style, null);
            Point           = PointShape.Create();
            QuadraticBezier = QuadraticBezierShape.Create(0, 0, Style, null);
            Rectangle       = RectangleShape.Create(0, 0, Style, null);
            Text            = TextShape.Create(0, 0, Style, null, "Text");

            // Path

            ArcSegment                 = ArcSegment.Create(PointShape.Create(), PathSize.Create(), 180, true, SweepDirection.Clockwise, true, true);
            CubicBezierSegment         = CubicBezierSegment.Create(PointShape.Create(), PointShape.Create(), PointShape.Create(), true, true);
            LineSegment                = LineSegment.Create(PointShape.Create(), true, true);
            PathFigure                 = PathFigure.Create(PointShape.Create(), false, true);
            PathGeometry               = PathGeometry.Create(ImmutableArray.Create <PathFigure>(), FillRule.EvenOdd);
            PathSize                   = PathSize.Create();
            PolyCubicBezierSegment     = PolyCubicBezierSegment.Create(ImmutableArray.Create <PointShape>(), true, true);
            PolyLineSegment            = PolyLineSegment.Create(ImmutableArray.Create <PointShape>(), true, true);
            PolyQuadraticBezierSegment = PolyQuadraticBezierSegment.Create(ImmutableArray.Create <PointShape>(), true, true);
            QuadraticBezierSegment     = QuadraticBezierSegment.Create(PointShape.Create(), PointShape.Create(), true, true);
        }
コード例 #2
0
        /// <summary>
        /// Initializes static designer context.
        /// </summary>
        /// <param name="serviceProvider">The service provider.</param>
        public static void InitializeContext(IServiceProvider serviceProvider)
        {
            var factory = serviceProvider.GetService <IFactory>();

            // Editor

            Editor = serviceProvider.GetService <IProjectEditor>();

            // Recent Projects

            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project"));
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project"));

            // New Project

            Editor.OnNewProject();

            // Data

            var db      = factory.CreateDatabase("Db");
            var fields  = new string[] { "Column0", "Column1" };
            var columns = ImmutableArray.CreateRange(fields.Select(c => factory.CreateColumn(db, c)));

            db.Columns = columns;
            var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => factory.CreateValue(c));
            var record = factory.CreateRecord(
                db,
                ImmutableArray.CreateRange(values));

            db.Records       = db.Records.Add(record);
            db.CurrentRecord = record;

            Database = db;
            Data     = factory.CreateContext(record);
            Record   = record;

            // Project

            var containerFactory = serviceProvider.GetService <IContainerFactory>();
            var shapeFactory     = serviceProvider.GetService <IShapeFactory>();

            Project = containerFactory.GetProject();

            Template = factory.CreateTemplateContainer();

            Page = factory.CreatePageContainer();
            var layer = Page.Layers.FirstOrDefault();

            layer.Shapes      = layer.Shapes.Add(factory.CreateLineShape(0, 0, null));
            Page.CurrentLayer = layer;
            Page.CurrentShape = layer.Shapes.FirstOrDefault();
            Page.Template     = Template;

            Document = factory.CreateDocumentContainer();
            Layer    = factory.CreateLayerContainer();
            Options  = factory.CreateOptions();

            CurrentStyleLibrary = Project.CurrentStyleLibrary;
            CurrentGroupLibrary = Project.CurrentGroupLibrary;

            // Scripting

            Script = factory.CreateScript();

            // State

            State = factory.CreateShapeState();

            // Style

            ArgbColor       = factory.CreateArgbColor(128, 255, 0, 0);
            ArrowStyle      = factory.CreateArrowStyle();
            FontStyle       = factory.CreateFontStyle();
            LineFixedLength = factory.CreateLineFixedLength();
            LineStyle       = factory.CreateLineStyle();
            Style           = factory.CreateShapeStyle("Default");
            TextStyle       = factory.CreateTextStyle();

            // Shapes

            Arc             = factory.CreateArcShape(0, 0, Style);
            CubicBezier     = factory.CreateCubicBezierShape(0, 0, Style);
            Ellipse         = factory.CreateEllipseShape(0, 0, Style);
            Group           = factory.CreateGroupShape("Group");
            Image           = factory.CreateImageShape(0, 0, Style, "key");
            Line            = factory.CreateLineShape(0, 0, Style);
            Path            = factory.CreatePathShape(Style, null);
            Point           = factory.CreatePointShape();
            QuadraticBezier = factory.CreateQuadraticBezierShape(0, 0, Style);
            Rectangle       = factory.CreateRectangleShape(0, 0, Style);
            Text            = factory.CreateTextShape(0, 0, Style, "Text");

            // Path

            ArcSegment             = factory.CreateArcSegment(factory.CreatePointShape(), factory.CreatePathSize(), 180, true, SweepDirection.Clockwise, true, true);
            CubicBezierSegment     = factory.CreateCubicBezierSegment(factory.CreatePointShape(), factory.CreatePointShape(), factory.CreatePointShape(), true, true);
            LineSegment            = factory.CreateLineSegment(factory.CreatePointShape(), true, true);
            PathFigure             = factory.CreatePathFigure(factory.CreatePointShape(), false, true);
            PathGeometry           = factory.CreatePathGeometry(ImmutableArray.Create <IPathFigure>(), FillRule.EvenOdd);
            PathSize               = factory.CreatePathSize();
            QuadraticBezierSegment = factory.CreateQuadraticBezierSegment(factory.CreatePointShape(), factory.CreatePointShape(), true, true);

            // Renderer

            ShapeRendererState = factory.CreateShapeRendererState();
        }
コード例 #3
0
ファイル: DesignerContext.cs プロジェクト: nagyistge/Core2D
        /// <summary>
        /// Initializes static designer context.
        /// </summary>
        /// <param name="renderer">The design time renderer instance.</param>
        /// <param name="clipboard">The design time clipboard instance.</param>
        /// <param name="jsonSerializer">The design time Json serializer instance.</param>
        /// <param name="xamlSerializer">The design time Xaml serializer instance.</param>
        /// <returns>The new instance of the <see cref="DesignerContext"/> class.</returns>
        public static void InitializeContext(ShapeRenderer renderer, ITextClipboard clipboard, ITextSerializer jsonSerializer, ITextSerializer xamlSerializer)
        {
            // Editor

            Editor = new ProjectEditor()
            {
                CurrentTool     = Tool.Selection,
                CurrentPathTool = PathTool.Line,
                CommandManager  = new DesignerCommandManager(),
                Renderers       = new ShapeRenderer[] { renderer },
                ProjectFactory  = new ProjectFactory(),
                TextClipboard   = clipboard,
                JsonSerializer  = jsonSerializer,
                XamlSerializer  = xamlSerializer
            }.Defaults();

            // Recent Projects
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project"));
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project"));

            // Commands

            Editor.InitializeCommands();
            InitializeCommands(Editor);
            Editor.CommandManager.RegisterCommands();

            // New Project

            Editor.OnNew(null);

            // Data

            var db      = XDatabase.Create("Db");
            var fields  = new string[] { "Column0", "Column1" };
            var columns = ImmutableArray.CreateRange(fields.Select(c => XColumn.Create(db, c)));

            db.Columns = columns;
            var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => XValue.Create(c));
            var record = XRecord.Create(
                db,
                db.Columns,
                ImmutableArray.CreateRange(values));

            db.Records       = db.Records.Add(record);
            db.CurrentRecord = record;

            Database = db;
            Data     = XContext.Create(record);
            Record   = record;

            // Project

            IProjectFactory factory = new ProjectFactory();

            Project = factory.GetProject();

            Template = XContainer.CreateTemplate();

            Page = XContainer.CreatePage();
            var layer = Page.Layers.FirstOrDefault();

            layer.Shapes      = layer.Shapes.Add(XLine.Create(0, 0, null, null));
            Page.CurrentLayer = layer;
            Page.CurrentShape = layer.Shapes.FirstOrDefault();
            Page.Template     = Template;

            Document = XDocument.Create();
            Layer    = XLayer.Create();
            Options  = XOptions.Create();

            // State

            State = ShapeState.Create();

            // Style

            ArgbColor       = ArgbColor.Create();
            ArrowStyle      = ArrowStyle.Create();
            FontStyle       = FontStyle.Create();
            LineFixedLength = LineFixedLength.Create();
            LineStyle       = LineStyle.Create();
            Style           = ShapeStyle.Create("Default");
            TextStyle       = TextStyle.Create();

            // Shapes

            Arc             = XArc.Create(0, 0, Style, null);
            CubicBezier     = XCubicBezier.Create(0, 0, Style, null);
            Ellipse         = XEllipse.Create(0, 0, Style, null);
            Group           = XGroup.Create(Constants.DefaulGroupName);
            Image           = XImage.Create(0, 0, Style, null, "key");
            Line            = XLine.Create(0, 0, Style, null);
            Path            = XPath.Create("Path", Style, null);
            Point           = XPoint.Create();
            QuadraticBezier = XQuadraticBezier.Create(0, 0, Style, null);
            Rectangle       = XRectangle.Create(0, 0, Style, null);
            Text            = XText.Create(0, 0, Style, null, "Text");

            // Path

            ArcSegment                 = XArcSegment.Create(XPoint.Create(), XPathSize.Create(), 180, true, XSweepDirection.Clockwise, true, true);
            CubicBezierSegment         = XCubicBezierSegment.Create(XPoint.Create(), XPoint.Create(), XPoint.Create(), true, true);
            LineSegment                = XLineSegment.Create(XPoint.Create(), true, true);
            PathFigure                 = XPathFigure.Create(XPoint.Create(), false, true);
            PathGeometry               = XPathGeometry.Create(ImmutableArray.Create <XPathFigure>(), XFillRule.EvenOdd);
            PathSize                   = XPathSize.Create();
            PolyCubicBezierSegment     = XPolyCubicBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyLineSegment            = XPolyLineSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyQuadraticBezierSegment = XPolyQuadraticBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            QuadraticBezierSegment     = XQuadraticBezierSegment.Create(XPoint.Create(), XPoint.Create(), true, true);
        }