public void SetUserReadStatus(User user, bool read) { if (Receivers.Contains(user) || BCC.Contains(user) || CC.Contains(user)) { IsRead[user.Email] = read; } }
public void AddReceiver(Player player) { if (Receivers.Contains(player) || player == Giver) { return; } Receivers.Add(player); if (MaxReceivers == Receivers.Count) { DistributeReward(); } }