コード例 #1
0
ファイル: RebelSquadSpawner.cs プロジェクト: csg1233/zombie
        private async void SpawnRandomRebelSquad()
        {
            Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_MIN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE);

            if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_MIN_DISTANCE))
            {
                int   rebelAmount = Utils.GetRandomInt(1, REBELSQUAD_MAXMEMBERS);
                Ped[] rebels      = new Ped[rebelAmount];
                for (int i = 0; i < rebelAmount; i++)
                {
                    Ped rebel = await World.CreatePed(PedHash.Hillbilly01AMM, spawnPos);

                    API.SetPedCombatRange(rebel.Handle, 2);
                    API.SetPedHearingRange(rebel.Handle, float.MaxValue);
                    rebel.RelationshipGroup = RebelSquadGroup;
                    rebel.Weapons.Give(WEAPON_LIST[Utils.GetRandomInt(WEAPON_LIST.Length)], int.MaxValue, true, true);
                    rebel.Accuracy = 100;
                    rebel.Armor    = 100;
                    rebel.Task.WanderAround();
                    rebel.SetDecor(REBELSQUAD_DECOR, true);
                    rebels[i] = rebel;
                }
                RebelSquadGroup.SetRelationshipBetweenGroups(ZombieSpawner.ZombieGroup, Relationship.Hate, true);
                RebelSquadGroup.SetRelationshipBetweenGroups(ArmyHeliSquadSpawner.ArmyHeliSquadGroup, Relationship.Hate, true);

                rebelSquad = new RebelSquad(rebels);
            }
        }
コード例 #2
0
ファイル: RebelSquadSpawner.cs プロジェクト: csg1233/zombie
        private async Task OnTick()
        {
            await Delay(SpawnerHost.SPAWN_TICK_RATE);

            if (SpawnerHost.CanEventTrigger() && rebelSquad == null)
            {
                SpawnRandomRebelSquad();
            }
            else if (rebelSquad != null)
            {
                bool allObsolete = true;
                for (int i = 0; i < rebelSquad.Rebels.Length; i++)
                {
                    Ped rebel = rebelSquad.Rebels[i];
                    if (rebel.Exists())
                    {
                        if (!Utils.IsPosShitSpawn(Players, rebel.Position, SpawnerHost.SPAWN_DESPAWN_DISTANCE) ||
                            rebel.IsDead)
                        {
                            rebel.SetDecor(SpawnerHost.SPAWN_DESPAWN_DECOR, true);
                        }
                        else
                        {
                            allObsolete = false;
                        }
                    }
                }

                if (allObsolete)
                {
                    rebelSquad = null;
                }
            }
        }