/// <summary> /// Initialises this object. /// </summary> /// <param name="args">The arguments to pass to this client.</param> protected override void Init(object args) { gameServerArgs = args as Realm.GameServerArgs; this.address = gameServerArgs.Address; this.port = gameServerArgs.Port; this.MaxPlayers = gameServerArgs.MaxPlayers; this.PlayerNames = gameServerArgs.PlayerNames; items = new List <Item>(); }
/// <summary> /// Initialises this object. /// </summary> /// <param name="args">The arguments to pass to this client.</param> protected override void Init(object args) { gameServerArgs = args as Realm.GameServerArgs; this.address = gameServerArgs.Address; this.port = gameServerArgs.Port; this.MaxPlayers = gameServerArgs.MaxPlayers; this.PlayerNames = gameServerArgs.PlayerNames; items = new List<Item>(); }