public Block_3301(EndianReader reader, bool loadSkin, Vertex[] Vertices) : base(reader, 0x3301) { FirstNodeID = reader.ReadInt16(); NodeCount = reader.ReadInt16(); if (!loadSkin) { reader.Skip(Vertices.Length * 4); } else { foreach (var v in Vertices) { var val = RealQuat.FromUByte4(reader.ReadUInt32()); nodes.Add(val); v.Values.Add(new VertexValue(val, VertexValue.ValueType.UInt8_4, "blendindices", 0)); } } }