コード例 #1
0
ファイル: RealFake.cs プロジェクト: annagansen22/NewsLiteracy
    void Start()
    {
        // Add onMessage
        AirConsole.instance.onMessage += OnMessage;

        // Initialize some objects
        gameLogic = GameObject.FindGameObjectWithTag("GameLogic");

        // Ask GameStats/AI Component for question to display and display it
        List <RealFakeData> realFakeList = getData();

        print("Amount of realFake questions left: " + realFakeList.Count);
        gameLogic.GetComponent <GamesData>().setRealFakeData(realFakeList);
        string sentence = data.getQuestion();

        trueAnswer = data.getTruth();

        // Display question
        GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().text = "<b> Kies of deze nieuwskop afkomstig is van een echt <b>nieuws</b>artikel of niet! </b> \n\n " + sentence;

        // Send instructions to controller to change to "Yes or no layout"
        gameLogic.GetComponent <AIComponent>().SetView("view-2");
    }
コード例 #2
0
    void Start()
    {
        // Add onMessage
        AirConsole.instance.onMessage += OnMessage;

        // Initialize some objects
        gameLogic = GameObject.FindGameObjectWithTag("GameLogic");

        // Ask GameStats/AI Component for question to display and display it
        List <RealFakeData> realFakeList = getData();

        print("Amount of sourceGame questions left: " + realFakeList.Count);
        gameLogic.GetComponent <GamesData>().setSourceGameData(realFakeList);
        string sentence = data.getQuestion();

        trueAnswer = data.getTruth();

        // Display question
        GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().text = "<b> Zoek de bron </b> \n\n Zoek op internet om erachter te komen of de onderstaande stelling waar of niet waar is! \n\n '" + sentence + "'";

        // Send instructions to controller to change to "Yes or no layout"
        gameLogic.GetComponent <AIComponent>().SetView("view-7");
    }