public Game CreateGame(Container container, BoardView boardView, NetworkServiceHost networkServiceHost, Color color) { Engine.Engine engine = new RealEngine(container); Game game; // Si le joueur local est blanc if (color == Color.White) { PlayerControler whitePlayerControler = new BoardViewPlayerController(boardView); PlayerControler blackPlayerControler = new NetworkPlayerController(networkServiceHost); Player whitePlayer = new Player(Color.White, whitePlayerControler); Player blackPlayer = new Player(Color.Black, blackPlayerControler); game = new Game(engine, whitePlayer, blackPlayer, container); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)whitePlayerControler); } else { PlayerControler whitePlayerControler = new NetworkPlayerController(networkServiceHost); PlayerControler blackPlayerControler = new BoardViewPlayerController(boardView); Player whitePlayer = new Player(Color.White, whitePlayerControler); Player blackPlayer = new Player(Color.Black, blackPlayerControler); game = new Game(engine, whitePlayer, blackPlayer, container); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)blackPlayerControler); } SMTPLogger smtpLogger = new SMTPLogger(game); return(game); }
public override Core.Game CreateGame(Container container, BoardView boardView, Color color, GameCreatorParameters parameters) { IEngine engine = new RealEngine(container); Core.Game game; // Si le joueur local est blanc if (color == Color.White) { PlayerControler whitePlayerControler = new BoardViewPlayerController(boardView); PlayerControler blackPlayerControler = new NetworkPlayerController(NetworkServiceHost.GetNetworkServiceHost()); Player whitePlayer = new Player(Color.White, whitePlayerControler); Player blackPlayer = new Player(Color.Black, blackPlayerControler); game = new Core.Game(engine, whitePlayer, blackPlayer, container, false); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)whitePlayerControler); } else { PlayerControler whitePlayerControler = new NetworkPlayerController(NetworkServiceHost.GetNetworkServiceHost()); PlayerControler blackPlayerControler = new BoardViewPlayerController(boardView); Player whitePlayer = new Player(Color.White, whitePlayerControler); Player blackPlayer = new Player(Color.Black, blackPlayerControler); game = new Core.Game(engine, whitePlayer, blackPlayer, container, false); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)blackPlayerControler); } //SMTPLogger smtpLogger = new SMTPLogger(game); return(game); }
public override Backend.Core.Game CreateGame(Container container, BoardView boardView, Color color, GameCreatorParameters parameters) { IEngine engine = new RealEngine(container); PlayerControler whitePlayerControler = new BoardViewPlayerController(boardView); PlayerControler lolengineController = new LolengineController(container); var whitePlayer = new Player(Color.White, whitePlayerControler); var blackLolengine = new Player(Color.Black, lolengineController); var game = new Backend.Core.Game(engine, whitePlayer, blackLolengine, container, true); whitePlayer.Game = game; blackLolengine.Game = game; whitePlayerControler.Player = whitePlayer; lolengineController.Player = blackLolengine; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)whitePlayerControler); return(game); }
public override Backend.Core.Game CreateGame(Container container, BoardView boardView, Color color, GameCreatorParameters parameters) { IEngine engine = new RealEngine(container); PlayerControler whitePlayerControler = new BoardViewPlayerController(boardView); PlayerControler blackPlayerControler = new UciProcessController(container, parameters.AiSearchType, parameters.AiSkillLevel, parameters.AiSearchValue); var whitePlayer = new Player(Color.White, whitePlayerControler); var blackPlayer = new Player(Color.Black, blackPlayerControler); var game = new Backend.Core.Game(engine, whitePlayer, blackPlayer, container, true); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)whitePlayerControler); return(game); }
public static List <Coordinate> GetBestMoves(Container container) { var pieces = new List <Piece>(); for (var i = 0; i < container.Board.Squares.GetLength(0); i++) { for (var index2 = 0; index2 < container.Board.Squares.GetLength(0); index2++) { if (container.Board.Squares[i, index2].Piece != null) { if (container.Board.Squares[i, index2].Piece.Color == Color.Black) { pieces.Add(container.Board.Squares[i, index2].Piece); } } } } var realEngine = new RealEngine(container); var moves = new List <Moves>(); foreach (var piece in pieces) { var possibleMoves = realEngine.PossibleMoves(piece); if (possibleMoves.Any()) { moves.Add(new Moves(piece, possibleMoves)); } } var random = new Random(); var moveToDo = moves[random.Next(moves.Count)]; var coordinates = new List <Coordinate> { moveToDo.Piece.Square.Coordinate, moveToDo.PossibleMoves.First().Coordinate }; return(coordinates); }
public override Core.Game CreateGame(Container container, BoardView boardView, Color color, GameCreatorParameters parameters) { IEngine engine = new RealEngine(container); PlayerControler whitePlayerControler = new BoardViewPlayerController(boardView); PlayerControler blackPlayerControler = new BoardViewPlayerController(boardView); Player whitePlayer = new Player(Color.White, whitePlayerControler); Player blackPlayer = new Player(Color.Black, blackPlayerControler); Core.Game game = new Core.Game(engine, whitePlayer, blackPlayer, container, true); whitePlayer.Game = game; blackPlayer.Game = game; whitePlayerControler.Player = whitePlayer; blackPlayerControler.Player = blackPlayer; boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)whitePlayerControler); boardView.BoardViewPlayerControllers.Add((BoardViewPlayerController)blackPlayerControler); //TODO Remvoe the logger //SMTPLogger smtpLogger = new SMTPLogger(game); return(game); }
static void Main(string[] args) { var sinas = new List<Sina>{ new RealSina("*****@*****.**", "1234qwer", "2448595899"), new RealSina("*****@*****.**", "1234qwer", "2546876916"), new RealSina("*****@*****.**", "1234qwer", "51923812"), new RealSina("*****@*****.**", "1234qwer", "2343725106"), }; Engine engine = new RealEngine(sinas); engine.Process(); }