public void CleanHangarOnBattle(NodeAddedEvent e, ReadyToBattleUser battleUser, [JoinAll] SingleNode <HangarAssetComponent> hangar) { base.ScheduleEvent <CleanHangarEvent>(hangar); }
public void LogUserReadyToBattle(NodeAddedEvent e, ReadyToBattleUser readyToBattleUser) { this.WriteToLog("User is ready to battle"); }