public void StartRepairEffect(StartHealingGraphicsEffectEvent evt, ReadyTankInvisibilityEffectWorkingStateNode tank) { tank.healingGraphicEffect.StartEffect(tank.tankInvisibilityEffectUnity.InvisibilityEffectShader, evt.Duration); }
public void StartEmergencyProtectionEffect(PlayEmergencyProtectionShaderEffectEvent evt, ReadyTankInvisibilityEffectWorkingStateNode tank) { tank.simpleEmergencyProtectionGraphicEffect.StartEffect(tank.tankInvisibilityEffectUnity.InvisibilityEffectShader, 0f); }
public void PlayLifestealEffect(PlayLifestealGraphicsEffectEvent evt, ReadyTankInvisibilityEffectWorkingStateNode tank) { tank.lifestealGraphicsEffect.StartEffect(tank.tankInvisibilityEffectUnity.InvisibilityEffectShader, 0f); }