コード例 #1
0
        public ItemDetailViewModel(Item item = null)
        {
            Title = item?.Text;
            Item  = item;

            CEP      = new ReactiveProperty <string>("");
            CEPBusca = CEP.Throttle(TimeSpan.FromMilliseconds(500))
                       .Where(x => !string.IsNullOrWhiteSpace(x) && x.Length == 9)
                       .DistinctUntilChanged()
                       .Select(x => x.Replace("-", "").Trim())
                       .ToReadOnlyReactiveProperty();

            var result = CEPBusca.Select(Write)
                         .Switch()
                         .Do(x => Debug.WriteLine(x))
                         .ToReactiveProperty();
        }
コード例 #2
0
    public WorldRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        SceneLoader    instance = SceneLoader.Instance;
        BindingManager bind     = BindingManager.Instance;

        CurrentChunk    = PlayerData.Instance.MainChunk.CombineLatest(PlayerData.Instance.BonusChunk, (int main, int bonus) => (bonus <= -1) ? new ChunkStruct(main, bonus: false) : new ChunkStruct(bonus, bonus: true)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        MainBiomeConfig = (from chunk in PlayerData.Instance.MainChunk
                           select Singleton <EconomyHelpers> .Instance.GetBiomeConfig(chunk)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        CurrentBiomeConfig = (from cs in CurrentChunk
                              select Singleton <EconomyHelpers> .Instance.GetBiomeConfig(cs.Index)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        MainChunk     = PlayerData.Instance.MainChunk;
        RelativeChunk = PlayerData.Instance.MainChunk;
        InBaseCamp    = (from chunk in CurrentChunk
                         select chunk.Index == 0).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BiomeName = (from cnfg in CurrentBiomeConfig
                     select PersistentSingleton <LocalizationService> .Instance.Text("Biome.Name." + cnfg.BiomeIndex)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        ProgressString = (from chunk in CurrentChunk
                          where chunk.Index >= 0
                          select Mathf.FloorToInt(chunk.Index % 10 / 10) + 1 into curr
                          select curr.ToString() + "/" + 1.ToString()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        CurrentProgress = (from chunk in CurrentChunk
                           select(float)((chunk.Index - CurrentBiomeConfig.Value.Chunk) % 10) + 1f).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        CurrentProgressInt = CurrentProgress.Select(Mathf.RoundToInt).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from seq in MapSequence.Pairwise()
         where !seq.Current && seq.Previous
         select seq).Delay(TimeSpan.FromSeconds(1.5)).Subscribe(delegate
        {
            bind.ChunkProgressNotification.SetActive(value: true);
        }).AddTo(instance);
        (from chunk in CurrentChunk.Pairwise()
         select chunk.Previous.Index < chunk.Current.Index into chunkChanged
         where chunkChanged
         select chunkChanged).Delay(TimeSpan.FromSeconds(3.0)).Subscribe(delegate
        {
            bind.ChunkProgressNotification.SetActive(value: true);
        }).AddTo(instance);
        (from chunk in CurrentChunk.Pairwise()
         select chunk.Previous.Index < chunk.Current.Index into progressed
         where progressed
         select progressed).Subscribe(delegate(bool progressed)
        {
            HaveProgressedInCurrentSession.SetValueAndForceNotify(progressed);
        }).AddTo(instance);
    }
コード例 #3
0
        public StopWatchModel()
        {
            Debug.WriteLine("StopWatchModel ctor");

            IsRunning       = _isRunning.ToReadOnlyReactiveProperty();
            IsVisibleMillis = _isVisibleMillis.ToReadOnlyReactiveProperty();

            _timeFormat = IsVisibleMillis
                          .Select(v => v ? @"mm\:ss\.fff" : @"mm\:ss")
                          .ToReactiveProperty();

            FormattedTime = _time.CombineLatest(_timeFormat, (time, format) =>
                                                TimeSpan.FromMilliseconds(time).ToString(format))
                            .ToReadOnlyReactiveProperty();

            FormattedLaps = _laps.CombineLatest(_timeFormat,
                                                (laps, f) => laps.Select((x, i) => TimeSpan.FromMilliseconds(x).ToString(f)))
                            .ToReadOnlyReactiveProperty();
        }
	void Start () {
		if (component != null)
			score = component.score_data;
		if (win == null)
			win = GameSettingsComponent.working_rules.win_condition;
			
		if (id_text != null || id_text_3d != null){
			rx_id_text = LanguageController.controller.rx_load_text("basket_single")
				.CombineLatest(rx_score.SelectMany(rx_score.SelectMany(s=>s.rx_id)), (text, id)=>{
					return text+" #"+id.ToString();
				}).ToReadOnlyReactiveProperty<string>();
			rx_id_text.Subscribe((text)=>{
				if (id_text != null)
					id_text.text = text;
				if (id_text_3d != null)
					id_text_3d.text = text;
			});
		}
		
		if (count != null || count_3d != null){
			rx_count_text = rx_score
				.SelectMany(s=>s.rx_count)
				.Select(value=>value.ToString())
				.ToReadOnlyReactiveProperty<string>();
			rx_count_text.Subscribe((text)=>{
				if (count != null)
					count.text = text;
				if (count_3d != null)
					count_3d.text = text;
			});
		}
		
		if (weight != null || weight_3d != null){
			rx_weight_text = rx_score
				.SelectMany(s=>s.rx_weight)
				.Select(value=>value.ToString("0.00"))
				.ToReadOnlyReactiveProperty<string>();
			rx_weight_text.Subscribe((text)=>{
				if (weight != null)
					weight.text = text;
				if (weight_3d != null)
					weight_3d.text = text;
			});
		}
		
		condition = rx_score.SelectMany(s=>{
			return s.rx_weight.CombineLatest(s.rx_overflow, (w,overflow)=>{
				return new UniRx.Tuple<float,bool>(w,overflow);
			});
		}).CombineLatest (rx_win, (tuple, wc) => {
			float w = tuple.Item1;
			bool overflow = tuple.Item2;
			if (overflow){
				return BasketCondition.Overflow;
			}
			if (wc.basket_weight.is_accept(w)){
				return BasketCondition.Accepted;
			} else {
				if (wc.basket_weight.is_over(w)){
					return BasketCondition.Overweight;
				} else {
					return BasketCondition.Underweight;
				}
			}
		}).ToReadOnlyReactiveProperty<BasketCondition>();
		
		rx_with_win = rx_score.CombineLatest(rx_win, (s, w)=>{
			return new UniRx.Tuple<BasketSingleScore, GameSettings.WinCondition>(s,w);
		});
		rx_with_win.Subscribe((tuple)=>{
			if (flat_score_text != null){
				ScoreDetailedForm.format_score_text(flat_score_text, tuple.Item2.evaluate_basket_flat(tuple.Item1));
			}
			if (range_score_text != null){
				ScoreDetailedForm.format_score_text(range_score_text, tuple.Item2.evaluate_basket_range(tuple.Item1));
			}
			if (total_score_text != null){
				ScoreDetailedForm.format_score_text(total_score_text, tuple.Item2.evaluate_basket(tuple.Item1));
			}
		});
		
		rx_tooltip_text = condition.Select(c=>language_keys[c]).ToReadOnlyReactiveProperty<string>();
		rx_tooltip_text.Subscribe((key)=>{
			if (tooltip != null){
				tooltip.key = key;
			}
		});
		
		rx_sprite = condition.Select(c=>sprites[c]).ToReadOnlyReactiveProperty<Sprite>();
		rx_sprite.Subscribe ((sprite) => {
			if (icon != null)
				icon.sprite = sprite;
			if (icon_3d != null)
				icon_3d.sprite = sprite;
		});
		
		if (opacity != null){
			opacity.opacity = off_opacity;
		}
	}
コード例 #5
0
 public static ReadOnlyReactiveProperty <IEnumerable <string> > ToNumberedLaps(
     this ReadOnlyReactiveProperty <IEnumerable <string> > self)
 {
     return(self.Select(laps => laps.Select((x, i) => $"{i + 1}.  {x}"))
            .ToReadOnlyReactiveProperty());
 }
コード例 #6
0
    public HeroRunner(int heroIndex)
    {
        SceneLoader           instance            = SceneLoader.Instance;
        UIIngameNotifications IngameNotifications = BindingManager.Instance.IngameNotifications;

        HeroIndex = heroIndex;
        BerryIndex.SetValueAndForceNotify(HeroIndex % 5);
        m_heroConfig  = PersistentSingleton <Economies> .Instance.Heroes[HeroIndex];
        m_heroState   = HeroStateFactory.GetOrCreateHeroState(HeroIndex);
        Level         = m_heroState.Level;
        LifetimeLevel = m_heroState.LifetimeLevel;
        Tier          = m_heroState.Tier;
        Berries       = m_heroState.Berries;
        UnusedBerries = m_heroState.UnusedBerries;
        (from lvl in Level
         where lvl > LifetimeLevel.Value
         select lvl).Subscribe(delegate(int lvl)
        {
            LifetimeLevel.Value = lvl;
        }).AddTo(instance);
        Rank = (from tier in Tier
                select(int) Singleton <EconomyHelpers> .Instance.GetRank(tier)).TakeUntilDestroy(instance).ToReactiveProperty();
        LocalizedName      = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("Companion.Name." + HeroIndex));
        LocalizedNameDesc  = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("Companion.Name.Desc." + HeroIndex));
        MiniMilestoneTitle = new ReactiveProperty <string>(LocalizedName + " " + PersistentSingleton <LocalizationService> .Instance.Text("Attribute.Milestone") + "!");
        ChunkIndex         = new ReactiveProperty <int>(m_heroConfig.UnlockAtChunk);
        FoundOnce          = (from level in LifetimeLevel
                              select level >= 1).TakeUntilDestroy(instance).ToReactiveProperty();
        Found = (from level in Level
                 select level >= 1).TakeUntilDestroy(instance).ToReactiveProperty();
        IsNextLevelMilestone = (from lvl in Level
                                select Singleton <EconomyHelpers> .Instance.IsMilestone(heroIndex, lvl + 1)).TakeUntilDestroy(instance).ToReactiveProperty();
        UnlockedPerkCount = (from heroLevel in Level
                             select Singleton <EconomyHelpers> .Instance.GetUnlockedPerkCount(heroLevel)).TakeUntilDestroy(instance).ToReactiveProperty();
        PerkUnlockTriggered = (from pair in UnlockedPerkCount.Pairwise()
                               where pair.Previous != pair.Current
                               where pair.Current > 0
                               select new PerkUnlockedInfo(HeroIndex, pair.Current - 1)).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        if (heroIndex > 0)
        {
            (from _ in PerkUnlockTriggered
             where LifetimeLevel.Value > Level.Value
             select _).Subscribe(delegate(PerkUnlockedInfo perk)
            {
                IngameNotifications.InstantiatePerkNotification(perk);
            }).AddTo(instance);
        }
        MiniMilestoneTriggered = (from lvl in Level.Pairwise()
                                  select Singleton <EconomyHelpers> .Instance.GetMiniMilestoneOrNull(HeroIndex, lvl.Previous, lvl.Current) into cfg
                                  where cfg != null
                                  select cfg).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        MiniMilestoneText = MiniMilestoneTriggered.Select(delegate(BonusMultConfig cfg)
        {
            if (IngameNotifications.CurrentHeroIndex == HeroIndex && IngameNotifications.CurrentNotification != null && IngameNotifications.CurrentNotification.activeSelf)
            {
                m_currentMiniMilestoneMultiplier *= cfg.Amount;
                return(GetMilestoneString(cfg.BonusType, m_currentMiniMilestoneMultiplier));
            }
            m_currentMiniMilestoneMultiplier = cfg.Amount;
            return(GetMilestoneString(cfg.BonusType, m_currentMiniMilestoneMultiplier));
        }).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        MiniMilestoneText.Subscribe(delegate
        {
            IngameNotifications.InstantiateMiniMilestoneNotification(this);
        }).AddTo(instance);
        HeroTierUpgradeTriggered = (from pair in Tier.Pairwise()
                                    where pair.Previous != pair.Current
                                    select HeroIndex).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        MilestoneProgress = (from level in Level
                             select Singleton <EconomyHelpers> .Instance.GetMilestoneProgress(level)).TakeUntilDestroy(instance).ToReactiveProperty();
        BerryProgress = (from tier_berry in Tier.CombineLatest(Berries, (int tier, int berries) => new
        {
            tier,
            berries
        })
                         select Singleton <EconomyHelpers> .Instance.GetBerryProgress(tier_berry.tier, tier_berry.berries)).TakeUntilDestroy(instance).ToReactiveProperty();
        BerryRequirement = (from tier_berry in Tier.CombineLatest(Berries, (int tier, int berries) => new
        {
            tier,
            berries
        })
                            select Singleton <EconomyHelpers> .Instance.GetBerryRequirementText(tier_berry.tier, tier_berry.berries)).TakeUntilDestroy(instance).ToReactiveProperty();
        TierUpAvailable = (from berry_tier in Berries.CombineLatest(UnusedBerries, (int berries, int unused) => berries + unused).CombineLatest(Tier, (int berries, int tier) => new
        {
            berries,
            tier
        })
                           select berry_tier.berries >= Singleton <EconomyHelpers> .Instance.GetTierBerryDeltaReq(berry_tier.tier)).TakeUntilDestroy(instance).ToReactiveProperty();
        NextMilestoneText = (from lvl in Level
                             where lvl >= 1
                             select Singleton <EconomyHelpers> .Instance.GetNextMilestoneText(HeroIndex, lvl)).TakeUntilDestroy(instance).ToReactiveProperty();
    }