public void SetUI(ReadExcelDataUtil data) { mQuestId = data.GetValue <int>(Constant.EXCEL_QuestId); QuestNameText.SetText(data.GetValue <string>(Constant.EXCEL_QuestName)); //经验、金币 BasicRewardText1.SetText(data.GetValue <int>(Constant.EXCEL_BasicRewardText1) + "经验".ToString()); BasicRewardText2.SetText(data.GetValue <int>(Constant.EXCEL_BasicRewardText2) + "金币".ToString()); //装备、材料 ItemRewardText1.SetText(data.GetValue <string>(Constant.EXCEL_ItemRewardText1)); ItemRewardText2.SetText(data.GetValue <string>(Constant.EXCEL_ItemRewardText2)); //道具奖励图片 ItemRewardImg1.overrideSprite = GameUtil.LoadSprite(Constant.PATH_ItemImg + data.GetValue <string>(Constant.EXCEL_ItemRewardImg1)); ItemRewardImg2.overrideSprite = GameUtil.LoadSprite(Constant.PATH_ItemImg + data.GetValue <string>(Constant.EXCEL_ItemRewardImg2)); }
public void SetUI(ReadExcelDataUtil excel) { mChapterId = excel.GetValue <int>(Constant.EXCEL_ChapterId); mChapterName.SetText(excel.GetValue <string>(Constant.EXCEL_ChapterName)); Debug.Log("主线剧情panel赋值完毕:chapterId=" + mChapterId); }