コード例 #1
0
ファイル: TCPStream.cs プロジェクト: jamieb452/RetroSpyServer
        /// <summary>
        /// Begins the process of receiving a message from the client.
        /// This method must manually be called to Begin receiving data
        /// </summary>
        public void BeginReceive()
        {
            try
            {
                if (Connection != null)
                {
                    // Reset Buffer offset back to the original allocated offset
                    BufferDataToken token = ReadEventArgs.UserToken as BufferDataToken;
                    ReadEventArgs.SetBuffer(token.BufferOffset, token.BufferBlockSize);

                    // Begin Receiving
                    if (!Connection.ReceiveAsync(ReadEventArgs))
                    {
                        ProcessReceive();
                    }
                }
            }
            catch (ObjectDisposedException)
            {
                if (!DisconnectEventCalled)
                {
                    // Disconnect user
                    DisconnectEventCalled = true;
                    OnDisconnect?.Invoke(this);
                }
            }
            catch (SocketException e)
            {
                HandleSocketError(e.SocketErrorCode);
            }
        }
コード例 #2
0
        /// <summary>
        /// Begins the process of receiving a message from the client.
        /// This method must manually be called to Begin receiving data
        /// </summary>
        public void BeginReceive()
        {
            try
            {
                if (Connection != null)
                {
                    // Reset Buffer offset back to the original allocated offset
                    BufferDataToken token = ReadEventArgs.UserToken as BufferDataToken;
                    ReadEventArgs.SetBuffer(token.BufferOffset, token.BufferBlockSize);

                    // Begin Receiving
                    if (!Connection.ReceiveAsync(ReadEventArgs))
                    {
                        ProcessReceive();
                    }
                }
            }
            catch (ObjectDisposedException e)
            {
                if (!DisconnectEventCalled)
                {
                    // Uh-Oh. idk how we got here
                    L.LogError("WARNING: [GamespyStream.BeginReceive] ObjectDisposedException was thrown: " + e.Message);

                    // Disconnect user
                    DisconnectEventCalled = true;
                    if (OnDisconnect != null)
                    {
                        OnDisconnect();
                    }
                }
            }
            catch (SocketException e)
            {
                HandleSocketError(e.SocketErrorCode);
            }
        }