コード例 #1
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ファイル: Screenshot.cs プロジェクト: law4x/stonevox3d
        public static Bitmap ScreenShot(int xx, int yy, int width, int height, ReadBufferMode buffer)
        {
            Bitmap transfermap = new Bitmap(width, height);
            System.Drawing.Imaging.BitmapData data =
               transfermap.LockBits(new Rectangle(0, 0, transfermap.Width, transfermap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly,
                            System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            GL.ReadBuffer(buffer);
            GL.ReadPixels(xx, yy, transfermap.Width, transfermap.Height, OpenTK.Graphics.OpenGL4.PixelFormat.Rgba, PixelType.UnsignedByte, data.Scan0);

            unsafe
            {
                int PixelSize = 4;
                unsafe
                {
                    for (int y = 0; y < data.Height; y++)
                    {
                        byte* row = (byte*)data.Scan0 + (y * data.Stride);

                        for (int x = 0; x < data.Width; x++)
                        {
                            byte r = row[x * PixelSize + 2];
                            byte b = row[x * PixelSize];
                            row[x * PixelSize] = r;
                            row[x * PixelSize + 2] = b;
                        }
                    }
                }
            }

            transfermap.UnlockBits(data);
            transfermap.RotateFlip(RotateFlipType.RotateNoneFlipY);
            return transfermap;
        }
コード例 #2
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		public static void FramebufferReadBufferEXT(UInt32 framebuffer, ReadBufferMode mode)
		{
			Debug.Assert(Delegates.pglFramebufferReadBufferEXT != null, "pglFramebufferReadBufferEXT not implemented");
			Delegates.pglFramebufferReadBufferEXT(framebuffer, (Int32)mode);
			CallLog("glFramebufferReadBufferEXT({0}, {1})", framebuffer, mode);
			DebugCheckErrors();
		}
コード例 #3
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ファイル: GLCore.cs プロジェクト: nagyist/Pencil.Gaming
		internal static extern void glReadBuffer(ReadBufferMode mode);
コード例 #4
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        //public void RasterPos4s(short x, short y, short z, short w)
        //{
        //    gl.glRasterPos4s(x, y, z, w);
        //}

        //public void RasterPos4sv(short[] v)
        //{
        //    gl.glRasterPos4sv(v);
        //}
        #endregion
        #endregion

        public void ReadBuffer(ReadBufferMode mode)
        {
            gl.glReadBuffer((int)mode);
        }
コード例 #5
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 public static void ReadBuffer(ReadBufferMode mode)
 {
     Delegates.glReadBuffer(mode);
 }
コード例 #6
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 public static extern void glReadBuffer(ReadBufferMode mode);
コード例 #7
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ファイル: GLCore.cs プロジェクト: whztt07/DeltaEngine
		public static void ReadBuffer(ReadBufferMode mode)
		{
			glReadBuffer deleg = BaseGraphicsContext.Current.Loader.Get<glReadBuffer>();
			if (deleg != null)
				deleg(mode);
		}
コード例 #8
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 ///<summary> Blit from read FB into this, x0/y0/x1/y1 are source area, dx0/dy0/dx1/dy1 are destination area.
 ///Mask indicates what buffer contents are to be copied: GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
 ///Filt is the interpolation filter, GL_NEAREST or GL_LINEAR
 ///</summary>
 public void Blit(GLFrameBuffer read, ReadBufferMode src, int x0, int y0, int x1, int y1, int dx0, int dy0, int dx1, int dy1, ClearBufferMask mask, BlitFramebufferFilter filt)
 {
     GL.NamedFramebufferReadBuffer(read.Id, src);
     GL.BlitNamedFramebuffer(read.Id, Id, x0, y0, x1, y1, dx0, dy0, dx1, dy1, mask, filt);
     GLStatics.Check();
 }
コード例 #9
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ファイル: GLFramebuffer.cs プロジェクト: Phyyl/Vildmark
 public void ReadBuffer(ReadBufferMode readBufferMode)
 {
     GL.ReadBuffer(readBufferMode);
 }
コード例 #10
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 public static void glReadBuffer(ReadBufferMode src)
 {
     i_OpenGL1_1.glReadBuffer(src);
 }
コード例 #11
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ファイル: FrameBuffer.cs プロジェクト: vijirams/KailashEngine
 // Bind Read Attachements Only
 public void bindAttachements(ReadBufferMode read_attachement)
 {
     GL.ReadBuffer(read_attachement);
 }
コード例 #12
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ファイル: FrameBuffer.cs プロジェクト: vijirams/KailashEngine
        // Bind to Read
        public void bind(ReadBufferMode read_attachement)
        {
            GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _id);

            bindAttachements(read_attachement);
        }
コード例 #13
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 public void SetReadBuffer(ReadBufferMode mode)
 {
     GL.ReadBuffer(mode);
 }
コード例 #14
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		/// <summary>
		/// Read this GraphicsSurface color buffer.
		/// </summary>
		/// <param name="ctx">
		/// A <see cref="GraphicsContext"/>
		/// </param>
		/// <param name="rBuffer">
		/// A <see cref="ReadBufferMode"/> that specify the read buffer where the colors are read from.
		/// </param>
		/// <param name="x">
		/// A <see cref="Int32"/> that specify the x coordinate of the lower left corder of the rectangle area to read.
		/// </param>
		/// <param name="y">
		/// A <see cref="Int32"/> that specify the y coordinate of the lower left corder of the rectangle area to read.
		/// </param>
		/// <param name="width">
		/// A <see cref="Int32"/> that specify the width of the rectangle area to read.
		/// </param>
		/// <param name="height">
		/// A <see cref="Int32"/> that specify the height of the rectangle area to read.
		/// </param>
		/// <param name="pType">
		/// A <see cref="PixelLayout"/> which determine the pixel storage of the returned image.
		/// </param>
		/// <returns>
		/// It returns an <see cref="Image"/> representing the current read buffer <paramref name="rBuffer"/>.
		/// </returns>
		protected Image ReadBuffer(GraphicsContext ctx, ReadBufferMode rBuffer, uint x, uint y, uint width, uint height, PixelLayout pType)
		{
			Image image = null;

			if ((x + width > Width) || (y + height > Height))
				throw new ArgumentException("specified region lies outside the GraphicsSurface");

			// Bind for reading
			BindRead(ctx);
			// Set for reading
			Gl.ReadBuffer(rBuffer);

			// Allocate image holding data read
			image = new Image();
			image.Create(pType, width, height);

			// Set pixel transfer
			foreach (int alignment in new int[] { 8, 4, 2, 1 }) {
				if (image.Stride % alignment == 0) {
					Gl.PixelStore(PixelStoreParameter.PackAlignment, alignment);
					break;
				}
			}

			// Grab frame buffer pixels
			PixelFormat rFormat = Pixel.GetGlFormat(pType);
			PixelType rType = Pixel.GetPixelType(pType);

			Gl.ReadPixels((int)x, (int)y, (int)width, (int)height, rFormat, rType, image.ImageBuffer);

			// Unbind from reading
			UnbindRead(ctx);

			return (image);
		}
コード例 #15
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ファイル: Gl.cs プロジェクト: toptensoftware/FullScreenTest
 public static void ReadBuffer(ReadBufferMode mode)
 {
     CheckCurrent();
     _bindings.glReadBuffer((int)mode);
     CheckError();
 }
コード例 #16
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		/// <summary>
		/// Copy this GraphicsSurface color buffer into a buffer.
		/// </summary>
		/// <param name="ctx">
		/// A <see cref="GraphicsContext"/> which is bound to this GraphicsSurface.
		/// </param>
		/// <param name="rBuffer">
		/// A <see cref="ReadBufferMode"/> that specify the read buffer where the colors are read from.
		/// </param>
		/// <param name="x">
		/// A <see cref="Int32"/> that specify the x coordinate of the lower left corder of the rectangle area to read.
		/// </param>
		/// <param name="y">
		/// A <see cref="Int32"/> that specify the y coordinate of the lower left corder of the rectangle area to read.
		/// </param>
		/// <param name="texture">
		/// A <see cref="Texture"/> that will hold the buffer data.
		/// </param>
		/// <param name="level">
		/// The level of the texture <paramref name="texture"/> to be written.
		/// </param>
		/// <returns>
		/// It returns an <see cref="Image"/> representing the current read buffer <paramref name="rBuffer"/>.
		/// </returns>
		protected void CopyBuffer(GraphicsContext ctx, ReadBufferMode rBuffer, uint x, uint y, ref Texture texture, uint level)
		{
			if (texture == null)
				throw new ArgumentNullException("texture");
			if (texture.Exists(ctx) == false)
				throw new ArgumentException("not exists", "texture");
			if ((x + texture.Width > Width) || (y + texture.Height > Height))
				throw new ArgumentException("specified region lies outside the GraphicsSurface");

			// Bind for reading
			BindRead(ctx);
			// Set for reading
			Gl.ReadBuffer(rBuffer);

			// Copy pixels from read buffer to texture
			Gl.CopyTexImage2D(texture.TextureTarget, (int)level, Pixel.GetGlInternalFormat(texture.PixelLayout, ctx), (int)x, (int)y, (int)texture.Width, (int)texture.Height, 0);

			// Unbind from reading
			UnbindRead(ctx);
			// Reset read configuration
			Gl.ReadBuffer(Gl.NONE);
		}
コード例 #17
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 /// <summary>
 /// Sets the readbuffer for this framebuffer.
 /// </summary>
 /// <param name="FramebufferID">id of framebuffer to set for.</param>
 /// <param name="mode">Readbuffer mode to set.</param>
 public static void FramebufferReadBufferEXT(uint FramebufferID, ReadBufferMode mode)
 {
     Delegates.glFramebufferReadBufferEXT(FramebufferID, mode);
 }
コード例 #18
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ファイル: Gl.VERSION_1_0.cs プロジェクト: MagmaiKH/OpenGL.Net
		public static void ReadBuffer(ReadBufferMode mode)
		{
			Debug.Assert(Delegates.pglReadBuffer != null, "pglReadBuffer not implemented");
			Delegates.pglReadBuffer((Int32)mode);
			CallLog("glReadBuffer({0})", mode);
			DebugCheckErrors();
		}
コード例 #19
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ファイル: GLWrapper.cs プロジェクト: Ziretech/Ubiq
 public void ReadBuffer(ReadBufferMode mode)
 {
     GL.ReadBuffer(mode);
 }