/// Use this for initialization when the script is first accessed void Awake() { ///Assigns the reactorobj to this if it is null. if (reactorObj == null) { reactorObj = this; } else { Destroy(transform.gameObject); } }
/// /// \brief Sets the reactor terminal /// /// \param [in] rt The reactor terminal /// \return No return value /// /// \details /// public void setTerminal(ReactorTerminal rt) { recTerm = rt; }