// Start is called before the first frame update #region Lifecycle public void Awake() { ReactorPipe = GetComponent <ReactorPipe>(); }
private void Awake() { radiationProducer = this.GetComponent <RadiationProducer>(); registerObject = this.GetComponent <RegisterObject>(); ReactorPipe = this.GetComponent <ReactorPipe>(); }
public void Awake() { ReactorPipe = GetComponent <ReactorPipe>(); registerObject = GetComponent <RegisterObject>(); }