public void Send(byte[] buffer, int index, int length, INode destination) { if (destination == null) { destination = this._reactor.LocalEndpoint; } _reactor.Send(buffer, index, length, destination); }
public virtual void Send(NetworkData data) { _reactor.Send(data); if (SendList != null) { SendList(data, this); } }
public virtual void Send(NetworkData data) { _reactor.Send(data); }