/****************************************/ void Start() { //Initialize some objects barrelEnd = FindChild("BarrelEnd"); waterJetprefab = (GameObject)Resources.Load("Prefab/Water Jet"); hub = GameObject.FindWithTag("Hub").GetComponent<Hub>(); gameSpeed = hub.gameSpeed; waterJetLifeTime = waterJetprefab.particleSystem.startLifetime; move = GetComponent<ReactiveFireFighterMove>(); fireParticipants = new List<ReactiveFireFighter>(); }
public override void isNightTime(bool night) { if (move == null) move = GetComponent<ReactiveFireFighterMove>(); move.nightTime = night; }