コード例 #1
0
        private static void MakeFeral(Pawn pawn)
        {
            var loader     = Find.World.GetComponent <PawnmorphGameComp>();
            var inst       = loader.GetTransformedPawnContaining(pawn)?.Item1;
            var singleInst = inst as TransformedPawnSingle; //hacky, need to come up with a better solution eventually

            foreach (var instOriginalPawn in inst?.OriginalPawns ?? Enumerable.Empty <Pawn>())
            {
                ReactionsHelper.OnPawnPermFeral(instOriginalPawn, pawn, singleInst?.reactionStatus ?? FormerHumanReactionStatus.Wild);
            }

            //remove the original and destroy the pawns
            foreach (var instOriginalPawn in inst?.OriginalPawns ?? Enumerable.Empty <Pawn>())
            {
                instOriginalPawn.Destroy();
            }

            if (inst != null)
            {
                loader.RemoveInstance(inst);
            }

            if (inst != null || pawn.Faction == Faction.OfPlayer)
            {
                Find.LetterStack.ReceiveLetter("LetterHediffFromPermanentTFLabel".Translate(pawn.LabelShort).CapitalizeFirst(), "LetterHediffFromPermanentTF".Translate(pawn.LabelShort).CapitalizeFirst(), LetterDefOf.NegativeEvent, pawn, null, null);
            }
        }
コード例 #2
0
        /// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(TransformedPawnSingle transformedPawn)
        {
            if (transformedPawn == null)
            {
                throw new ArgumentNullException(nameof(transformedPawn));
            }
            if (!transformedPawn.IsValid)
            {
                Log.Warning(nameof(SimpleMechaniteMutagen) + " received an invalid transformed pawn to revert");
                return(false);
            }


            Pawn animal = transformedPawn.animal;

            if (animal == null)
            {
                return(false);
            }
            var rFaction = transformedPawn.FactionResponsible;


            var spawned = (Pawn)GenSpawn.Spawn(transformedPawn.original, animal.PositionHeld, animal.MapHeld);

            if (spawned.Faction != animal.Faction && rFaction == null) //if the responsible faction is null (no one knows who did it) have the reverted pawn join that faction
            {
                spawned.SetFaction(animal.Faction);
            }


            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(spawned.Position.ToVector3(), spawned.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(spawned.Position.ToVector3(), spawned.MapHeld);
            }

            //transfer hediffs from the former human back onto the original pawn
            FormerHumanUtilities.TransferHediffs(animal, spawned);

            SetHumanoidSapience(spawned, animal);

            FixBondRelationship(spawned, animal);
            FormerHumanUtilities.TransferEverything(animal, spawned);

            spawned.Faction?.Notify_MemberReverted(spawned, animal, spawned.Map == null, spawned.Map);

            ReactionsHelper.OnPawnReverted(spawned, animal, transformedPawn.reactionStatus);
            spawned.health.AddHediff(MorphTransformationDefOf.StabiliserHigh); //add stabilizer on reversion


            TransformerUtility.CleanUpHumanPawnPostTf(animal, null);
            animal.Destroy();
            return(true);
        }
コード例 #3
0
        /// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(TransformedPawnSingle transformedPawn)
        {
            if (transformedPawn == null)
            {
                throw new ArgumentNullException(nameof(transformedPawn));
            }
            if (!transformedPawn.IsValid)
            {
                Log.Warning(nameof(SimpleMechaniteMutagen) + " received an invalid transformed pawn to revert");
                return(false);
            }


            Pawn animal = transformedPawn.animal;

            Hediff tfHumanHediff = animal?.health?.hediffSet?.GetFirstHediffOfDef(TfHediffDefOf.TransformedHuman);

            if (tfHumanHediff == null)
            {
                return(false);
            }
            var rFaction = transformedPawn.FactionResponsible;


            Log.Message($"going to spawn {transformedPawn.original.Name} {transformedPawn.original.KindLabel}");
            var spawned = (Pawn)GenSpawn.Spawn(transformedPawn.original, animal.PositionHeld, animal.MapHeld);

            if (spawned.Faction != animal.Faction && rFaction == null) //if the responsible faction is null (no one knows who did it) have the reverted pawn join that faction
            {
                spawned.SetFaction(animal.Faction);
            }


            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(spawned.Position.ToVector3(), spawned.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(spawned.Position.ToVector3(), spawned.MapHeld);
            }

            FixBondRelationship(spawned, animal);
            PawnTransferUtilities.TransferRelations(animal, spawned, r => r != PawnRelationDefOf.Bond);         //transfer whatever relations from the animal to the human pawn

            PawnTransferUtilities.TransferSkills(animal, spawned, PawnTransferUtilities.SkillTransferMode.Max); //keep any skills they learned as an animal
            //do NOT transfer the bond relationship to humans, Rimworld doesn't like that
            AddReversionThought(spawned, tfHumanHediff.CurStageIndex);

            spawned.Faction?.Notify_MemberReverted(spawned, animal, spawned.Map == null, spawned.Map);

            ReactionsHelper.OnPawnReverted(spawned, animal, transformedPawn.reactionStatus);
            spawned.health.AddHediff(MorphTransformationDefOf.StabiliserHigh); //add stabilizer on reversion

            animal.Destroy();
            return(true);
        }
コード例 #4
0
        internal void MakePermanentlyFeral()
        {
            Hediff fHediff;

            if (StateDef.forcedHediff != null)
            {
                fHediff = Pawn.health.hediffSet.GetFirstHediffOfDef(StateDef.forcedHediff);
            }
            else
            {
                fHediff = null;
            }

            //transfer relationships back if possible
            var  gComp = Find.World.GetComponent <PawnmorphGameComp>();
            Pawn oPawn = gComp.GetTransformedPawnContaining(Pawn)?.Item1?.OriginalPawns.FirstOrDefault();

            if (oPawn == Pawn)
            {
                oPawn = null;
            }

            Pawn_RelationsTracker aRelations = Pawn.relations;

            if (aRelations != null && oPawn != null)
            {
                FormerHumanUtilities.TransferRelationsToOriginal(oPawn, Pawn);
            }

            Pawn.health.AddHediff(TfHediffDefOf.PermanentlyFeral);
            if (fHediff != null)
            {
                Pawn.health.RemoveHediff(fHediff);
            }

            var             loader     = Find.World.GetComponent <PawnmorphGameComp>();
            TransformedPawn inst       = loader.GetTransformedPawnContaining(Pawn)?.Item1;
            var             singleInst = inst as TransformedPawnSingle; //hacky, need to come up with a better solution

            foreach (Pawn instOriginalPawn in inst?.OriginalPawns ?? Enumerable.Empty <Pawn>()
                     ) //needed to handle merges correctly
            {
                ReactionsHelper.OnPawnPermFeral(instOriginalPawn, Pawn,
                                                singleInst?.reactionStatus ?? FormerHumanReactionStatus.Wild);
            }

            //remove the original and destroy the pawns
            foreach (Pawn instOriginalPawn in inst?.OriginalPawns ?? Enumerable.Empty <Pawn>())
            {
                instOriginalPawn.Destroy();
            }

            if (inst != null)
            {
                loader.RemoveInstance(inst);
            }

            if (inst != null || Pawn.Faction == Faction.OfPlayer)
            {
                Find.LetterStack.ReceiveLetter("LetterHediffFromPermanentTFLabel".Translate(Pawn.LabelShort).CapitalizeFirst(),
                                               "LetterHediffFromPermanentTF".Translate(Pawn.LabelShort).CapitalizeFirst(),
                                               LetterDefOf.NegativeEvent, Pawn);
            }

            Pawn.needs?.AddOrRemoveNeedsAsAppropriate(); //make sure any comps get added/removed as appropriate
            PawnComponentsUtility.AddAndRemoveDynamicComponents(Pawn);
        }
コード例 #5
0
        /// <summary>
        ///     preform the requested transform
        /// </summary>
        /// <param name="request">The request.</param>
        /// <returns></returns>
        protected override TransformedPawnSingle TransformImpl(TransformationRequest request)
        {
            Pawn original = request.originals[0];

            if (request.addMutationToOriginal)
            {
                TryAddMutationsToPawn(original, request.cause, request.outputDef);
            }

            var     reactionStatus = original.GetFormerHumanReactionStatus();
            float   newAge         = TransformerUtility.ConvertAge(original, request.outputDef.race.race);
            Faction faction;

            faction = GetFaction(request, original);

            Gender newGender =
                TransformerUtility.GetTransformedGender(original, request.forcedGender, request.forcedGenderChance);


            var pRequest = FormerHumanUtilities.CreateSapientAnimalRequest(request.outputDef, original, faction, fixedGender: newGender);



            Pawn animalToSpawn = PawnGenerator.GeneratePawn(pRequest); //make the temp pawn



            animalToSpawn.needs.food.CurLevel =
                original.needs.food.CurLevel;   // Copies the original pawn's food need to the animal's.
            animalToSpawn.needs.rest.CurLevel =
                original.needs.rest.CurLevel;   // Copies the original pawn's rest need to the animal's.
            animalToSpawn.Name = original.Name; // Copies the original pawn's name to the animal's.
            float sapienceLevel = request.forcedSapienceLevel ?? GetSapienceLevel(original, animalToSpawn);

            if (request.forcedFaction == null && original.Faction != faction && original.Faction != animalToSpawn.Faction && FormerHumanUtilities.GetQuantizedSapienceLevel(sapienceLevel) <= SapienceLevel.MostlySapient)
            {
                //set the faction to the original's if mostly sapient or above
                animalToSpawn.SetFaction(original.Faction);
            }


            GiveTransformedPawnSapienceState(animalToSpawn, sapienceLevel);

            FormerHumanUtilities.InitializeTransformedPawn(original, animalToSpawn, sapienceLevel); //use a normal distribution?

            Pawn spawnedAnimal = SpawnAnimal(original, animalToSpawn);                              // Spawns the animal into the map.

            ReactionsHelper.OnPawnTransforms(original, animalToSpawn, reactionStatus);              //this needs to happen before MakeSapientAnimal because that removes relations

            var rFaction = request.factionResponsible ?? GetFactionResponsible(original);
            var inst     = new TransformedPawnSingle
            {
                original           = original,
                animal             = spawnedAnimal,
                factionResponsible = rFaction,
                reactionStatus     = reactionStatus
            };


            if (original.Spawned)
            {
                for (var i = 0; i < 10; i++) // Create a cloud of magic.
                {
                    IntermittentMagicSprayer.ThrowMagicPuffDown(spawnedAnimal.Position.ToVector3(), spawnedAnimal.MapHeld);
                    IntermittentMagicSprayer.ThrowMagicPuffUp(spawnedAnimal.Position.ToVector3(), spawnedAnimal.MapHeld);
                }
            }

            if (request.tale != null) // If a tale was provided, push it to the tale recorder.
            {
                TaleRecorder.RecordTale(request.tale, original, animalToSpawn);
            }

            Faction oFaction = original.FactionOrExtraHomeFaction;
            Map     oMap     = original.Map;


            //apply any other post tf effects
            ApplyPostTfEffects(original, animalToSpawn, request);

            TransformerUtility
            .CleanUpHumanPawnPostTf(original, request.cause);    //now clean up the original pawn (remove apparel, drop'em, ect)

            //notify the faction that their member has been transformed
            oFaction?.Notify_MemberTransformed(original, animalToSpawn, oMap == null, oMap);

            if (!request.noLetter && reactionStatus == FormerHumanReactionStatus.Colonist || reactionStatus == FormerHumanReactionStatus.Prisoner) //only send the letter for colonists and prisoners
            {
                SendLetter(request, original, spawnedAnimal);
            }

            if (original.Spawned)
            {
                original.DeSpawn(); // Remove the original pawn from the current map.
            }
            DebugLogUtils.Assert(!PrisonBreakUtility.CanParticipateInPrisonBreak(original),
                                 $"{original.Name} has been cleaned up and de-spawned but can still participate in prison breaks");


            return(inst);
        }
コード例 #6
0
        /// <summary>
        /// preform the requested transform
        /// </summary>
        /// <param name="request">The request.</param>
        /// <returns></returns>
        protected override MergedPawns TransformImpl(TransformationRequest request)
        {
            Pawn  firstPawn  = request.originals[0];
            Pawn  secondPawn = request.originals[1];
            float averageAge = firstPawn.ageTracker.AgeBiologicalYearsFloat
                               + secondPawn.ageTracker.AgeBiologicalYearsFloat;

            averageAge /= 2;


            float newAge = averageAge * request.outputDef.race.race.lifeExpectancy / firstPawn.RaceProps.lifeExpectancy;

            Faction faction = request.forcedFaction ?? Faction.OfPlayer;

            var pRequest = FormerHumanUtilities.CreateMergedAnimalRequest(request.outputDef, request.originals, faction);



            Pawn meldToSpawn = PawnGenerator.GeneratePawn(pRequest);

            HediffDef hediffToAdd = HediffDef.Named(FORMER_HUMAN_HEDIFF); //make sure hediff is added before spawning meld

            //make them count as former humans
            var tracker = meldToSpawn.GetFormerHumanTracker();

            if (tracker == null)
            {
                Log.Error($"{meldToSpawn.def.defName} is a meld but does not have a former human tracker!");
            }
            else
            {
                tracker.MakeFormerHuman(1);
            }



            Hediff hediff = HediffMaker.MakeHediff(hediffToAdd, meldToSpawn);

            hediff.Severity = Rand.Range(request.minSeverity, request.maxSeverity);
            meldToSpawn.health.AddHediff(hediff);

            Pawn_NeedsTracker needs = meldToSpawn.needs;

            needs.food.CurLevel = firstPawn.needs.food.CurLevel;
            needs.rest.CurLevel = firstPawn.needs.rest.CurLevel;
            meldToSpawn.training.SetWantedRecursive(TrainableDefOf.Obedience, true);
            meldToSpawn.training.Train(TrainableDefOf.Obedience, null, true);
            meldToSpawn.Name = firstPawn.Name;
            var meld = (Pawn)GenSpawn.Spawn(meldToSpawn, firstPawn.PositionHeld, firstPawn.MapHeld);

            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(meld.Position.ToVector3(), meld.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(meld.Position.ToVector3(), meld.MapHeld);
            }

            meld.SetFaction(Faction.OfPlayer);

            ReactionsHelper.OnPawnsMerged(firstPawn, firstPawn.IsPrisoner, secondPawn, secondPawn.IsPrisoner, meld);


            TransformerUtility.CleanUpHumanPawnPostTf(firstPawn, null);
            TransformerUtility.CleanUpHumanPawnPostTf(secondPawn, null);

            var inst = new MergedPawns
            {
                originals          = request.originals.ToList(), //we want to make a copy here
                meld               = meld,
                mutagenDef         = def,
                factionResponsible = Faction.OfPlayer
            };

            return(inst);
        }
コード例 #7
0
        /// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(MergedPawns transformedPawn)
        {
            if (!transformedPawn.IsValid)
            {
                return(false);
            }


            if (transformedPawn.originals.Count != 2)
            {
                return(false);
            }
            HediffDef hDef = HediffDef.Named(FORMER_HUMAN_HEDIFF);
            Pawn      meld = transformedPawn.meld;

            Hediff formerHumanHediff = meld?.health?.hediffSet?.hediffs?.FirstOrDefault(h => h.def == hDef);

            if (formerHumanHediff == null)
            {
                return(false);
            }


            PawnRelationDef mergMateDef = DefDatabase <PawnRelationDef> .GetNamed("MergeMate");

            PawnRelationDef mergeMateEx = DefDatabase <PawnRelationDef> .GetNamed("ExMerged"); //TODO put these in a DefOf


            var firstO  = (Pawn)GenSpawn.Spawn(transformedPawn.originals[0], meld.PositionHeld, meld.MapHeld);
            var secondO = (Pawn)GenSpawn.Spawn(transformedPawn.originals[1], meld.PositionHeld, meld.MapHeld);

            var thoughtDef = AddRandomThought(firstO, formerHumanHediff.CurStageIndex);

            AddRandomThought(secondO, formerHumanHediff.CurStageIndex);

            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(meld.Position.ToVector3(), meld.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(meld.Position.ToVector3(), meld.MapHeld);
            }


            PawnRelationDef addDef;

            bool relationIsMergeMate = thoughtDef == def.revertedThoughtGood;

            addDef = relationIsMergeMate ? mergMateDef : mergeMateEx; //first element is "WasMerged"

            firstO.relations.AddDirectRelation(addDef, secondO);

            firstO.SetFaction(Faction.OfPlayer);
            secondO.SetFaction(Faction.OfPlayer);
            //TransformerUtility.RemoveAllMutations(firstO);
            //TransformerUtility.RemoveAllMutations(secondO);

            ReactionsHelper.OnPawnReverted(firstO, meld);
            ReactionsHelper.OnPawnReverted(secondO, meld);
            CheckForBrainDamage(meld, firstO, secondO);
            meld.DeSpawn();

            return(true);
        }