コード例 #1
0
        public async Task <string> React(PublicId userId, PublicId toId, ReactionType type)
        {
            var reaction = (ActivityObject)Activator.CreateInstance(CustomJsonSerializer.TypeOf(type.ToString()));

            reaction.actor = new List <BaseObject> {
                new Common.Person {
                    PublicId = userId,
                }
            }.ToCollection();

            var target = await _activityContent.Get(toId, userId);

            if (target != null)
            {
                reaction.target = new List <BaseObject> {
                    target
                }.ToCollection();

                var res = await _activityStream.Post("outbox", reaction);

                return(reaction.id);
            }
            else
            {
                return(null);
            }
        }
コード例 #2
0
 public AddReactionCommand(string userId, ReactionType type, string activityId, string comment)
 {
     UserId     = userId ?? throw new ArgumentNullException(nameof(userId));
     ActivityId = activityId ?? throw new ArgumentNullException(nameof(activityId));
     Type       = type;
     Comment    = comment;
 }
コード例 #3
0
 public ReactionAddedMessage(string activityId, ReactionType type, string userId, string comment)
 {
     this.ActivityId   = activityId;
     this.ReactionType = type;
     this.UserId       = userId;
     this.Comment      = comment;
 }
コード例 #4
0
    void ChooseAReaction(ReactionType rt, ReactionCategory rc)
    {
        VoiceLine tempReaction = reactions[Random.Range(0, reactions.Length)];

        if (tempReaction == currentReaction)
        {
            ChooseAReaction(rt, rc);
        }
        else
        {
            currentReaction = tempReaction;
        }

        boredumLevelTimer = (rt == ReactionType.Event) ? timeUntilNextBoredumLevel : boredumLevelTimer;

        currentReaction.spriteSheet.animationFinished = false;
        currentReaction.spriteSheet.index             = 0;
        currentReaction.audio.audioStarted            = false;
        currentReaction.audio.audioFinished           = false;
        currentReaction.text.subtitlesFinished        = false;
        currentReaction.text.subtitleTimer            = 0;

        speakingState = (rt == ReactionType.Event) ? SpeakingState.Speaking : SpeakingState.IdleSpeaking;

        /*foreach (VoiceLine vl in reactions)
         * {
         *  vl.tried = false;
         * }*/
    }
コード例 #5
0
        public async Task <ReactionsCountServiceModel> ReactAsync(ReactionType reactionType, int replyId, string authorId)
        {
            var replyReaction = await this.db.ReplyReactions
                                .FirstOrDefaultAsync(rr => rr.ReplyId == replyId && rr.AuthorId == authorId);

            if (replyReaction == null)
            {
                replyReaction = new ReplyReaction
                {
                    ReactionType = reactionType,
                    ReplyId      = replyId,
                    AuthorId     = authorId,
                    CreatedOn    = this.dateTimeProvider.Now()
                };

                await this.db.ReplyReactions.AddAsync(replyReaction);
            }
            else
            {
                replyReaction.ModifiedOn   = this.dateTimeProvider.Now();
                replyReaction.ReactionType = replyReaction.ReactionType == reactionType
                    ? ReactionType.Neutral
                    : reactionType;
            }

            await this.db.SaveChangesAsync();

            return(await this.GetCountByReplyIdAsync(replyId));
        }
コード例 #6
0
 void ChooseAReaction(ReactionType rt, ReactionCatagory rc)
 {
     currentReaction = reactions[Random.Range(0, reactions.Length)];
     if ((currentReaction.reactionType != rt || currentReaction.reactionCatagory != rc) && attempts >= 0)
     {
         if (!currentReaction.tried)
         {
             currentReaction.tried = true;
             attempts--;
         }
         ChooseAReaction(rt, rc);
         return;
     }
     else if (attempts <= 0)
     {
         if (reactions.Length > 0)
         {
             currentReaction = reactions[0];
         }
     }
     attempts = reactions.Length;
     foreach (VoiceLine vl in reactions)
     {
         vl.tried = false;
     }
     boredumLevelTimer = (rt == ReactionType.Event) ? timeUntilNextBoredumLevel: boredumLevelTimer;
     currentReaction.spriteSheet.animationFinished = false;
     currentReaction.spriteSheet.index             = 0;
     currentReaction.audio.audioStarted            = false;
     currentReaction.audio.audioFinished           = false;
     currentReaction.text.subtitlesFinished        = false;
     currentReaction.text.subtitleTimer            = 0;
     speakingState = (rt == ReactionType.Event) ? SpeakingState.Speaking : SpeakingState.IdolSpeaking;
 }
コード例 #7
0
        public async Task ReactAsync(ReactionType reactionType, int postId, string authorId)
        {
            var postReaction = await this.db.PostReactions
                               .FirstOrDefaultAsync(pr => pr.PostId == postId && pr.AuthorId == authorId);

            if (postReaction == null)
            {
                postReaction = new PostReaction
                {
                    ReactionType = reactionType,
                    PostId       = postId,
                    AuthorId     = authorId,
                    CreatedOn    = this.dateTimeProvider.Now()
                };

                await this.db.PostReactions.AddAsync(postReaction);
            }
            else
            {
                postReaction.ModifiedOn   = this.dateTimeProvider.Now();
                postReaction.ReactionType = postReaction.ReactionType == reactionType
                    ? ReactionType.Neutral
                    : reactionType;
            }

            await this.db.SaveChangesAsync();
        }
コード例 #8
0
 public Reaction(int id, string nodeId, User user, ReactionType content)
 {
     Id      = id;
     NodeId  = nodeId;
     User    = user;
     Content = content;
 }
コード例 #9
0
        private static GameObject CreateGameObject(uint currentObjBaseAddress)
        {
            ulong  guid = Memory.Read <ulong>(currentObjBaseAddress + (int)ObjectOffsets.Guid);
            GOType type = (GOType)Memory.Read <short>(currentObjBaseAddress + (uint)ObjectOffsets.Type);

            GameObject go = null;

            switch (type)
            {
            case GOType.None:
                break;

            case GOType.Item:
                //do this later
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            case GOType.Container:
                //do this later
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            case GOType.Unit:
                string name = GetName(currentObjBaseAddress);

                if (false == reactionCache.ContainsKey(guid))
                {
                    reactionCache.Add(guid, LuaHelper.GetReactionType(guid));
                }

                ReactionType reaction = reactionCache[guid];
                go = new Unit(currentObjBaseAddress, guid, type, name, reaction);
                break;

            case GOType.Player:
                //do this later
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            case GOType.GameObject:
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            case GOType.DynamicObject:
                //do this later
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            case GOType.Corpse:
                //do this later
                go = new GameObject(currentObjBaseAddress, guid, type);
                break;

            default:
                break;
            }

            return(go);
        }
        public ReactionType Update(ReactionType entity)
        {
            _context.Entry(entity).State = EntityState.Modified;

            _context.SaveChanges();

            return(entity);
        }
        public ReactionType Create(ReactionType entity)
        {
            _context.ReactionTypes.Add(entity);

            _context.SaveChanges();

            return(entity);
        }
        public ActionResult <ReactionTypeReadDto> Create([FromBody] ReactionTypeCreateDto request)
        {
            ReactionType newEntity = _mapper.Map <ReactionType>(request);

            newEntity = _repository.Create(newEntity);

            return(StatusCode(StatusCodes.Status201Created, _mapper.Map <ReactionTypeReadDto>(newEntity)));
        }
コード例 #13
0
        public async Task <ReactionShort> AddOrUpdateAsync(string publicationId, ReactionType reactionType, string userId)
        {
            var result = await reactionsApi.UpsertAsync(
                KeysBuilder.PublicationReactionsKey(publicationId),
                reactionType.ToString(),
                userId);

            return(ToReactionShort(result, new UserReaction(reactionType)));
        }
コード例 #14
0
ファイル: DialogSystem.cs プロジェクト: Mokeee/GGJ-Tavern
    /// <summary>
    /// An interface to pass the chosen question to the DialogSystem.
    /// It will react by telling the GUI to display the answer.
    /// </summary>
    /// <param name="questionIndex">
    /// The index of the chosen question.
    /// </param>
    public void NextAnswer(int questionIndex)
    {
        //The question chosen by the player
        Question chosen = QuestionSets.Dequeue().Questions[questionIndex];

        Debug.Log(chosen.Text);
        Debug.Log(chosen.GetAnswer(ReactionType.Annoying).Text);
        Debug.Log(chosen.GetAnswer(ReactionType.Okay).Text);
        Debug.Log(chosen.GetAnswer(ReactionType.Comforting).Text);

        //The reaction the question would provoke
        ReactionType reaction = chosen.GetReactionFor(NPC.Character);

        Debug.Log(reaction);

        //The answer that our npc would give to the chosen question.
        Snippet answer = chosen.GetAnswer(reaction);

        Debug.Log(answer.Text);

        //If the answer contains a special need, add it to the NPC.
        if (answer.Need != Need.None)
        {
            NPC.AddSpecialNeed(answer.Need);
            if (answer.Need == Need.Tired)
            {
                NPC.StayDuration = Random.Range(0, GameClock.MaxStayDuration);
            }
        }

        //Make the NPC react to the question:
        switch (reaction)
        {
        case ReactionType.Annoying:
            NPC.ComfortLevel -= 1f;
            break;

        case ReactionType.Okay:
            NPC.ComfortLevel -= 0.5f;
            break;

        case ReactionType.Comforting:
            NPC.ComfortLevel += 0.5f;
            break;
        }

        if (NPC.ComfortLevel <= 0 || QuestionSets.Count == 0)
        {
            //Only show the answer. The dialog will end when "..." is pressed and Next ist executed.
            DialogDisplayer.DisplaySnippet(answer.Text);
        }
        else
        {
            //Take the matching reponse to the chosen question and discard the question. Also display the next questions.
            DialogDisplayer.DisplayAnswer(answer.Text, QuestionSets.Peek().ToStringList());
        }
    }
コード例 #15
0
ファイル: NotesReactions.cs プロジェクト: mei23/Msky
        /// <summary>
        /// Create reaction
        /// </summary>
        /// <param name="noteId">target note ID</param>
        /// <param name="reaction">reaction type</param>
        public async Task CreateAsync(string noteId, ReactionType reaction)
        {
            var q = new Dictionary <string, object>()
            {
                { "noteId", noteId },
                { "reaction", reaction.ToString().ToLower() },
            };

            await RequestAsync("/api/notes/reactions/create", q);
        }
コード例 #16
0
 /// <summary>
 /// Convert enum to string.
 /// </summary>
 /// <param name="reactionType">Reaction type (enum).</param>
 /// <returns>String value.</returns>
 public static string ToLocal(this ReactionType reactionType)
 {
     return(reactionType switch
     {
         ReactionType.NoReaction => "No reaction",
         ReactionType.Low => "Low",
         ReactionType.Medium => "Medium",
         ReactionType.High => "High",
         _ => "Unknown",
     });
        public ActionResult <ReactionTypeReadDto> Update(int id, [FromBody] ReactionTypeUpdateDto request)
        {
            ReactionType found = _repository.Get(id);

            found = _mapper.Map(request, found);

            _repository.Update(found);

            return(StatusCode(StatusCodes.Status200OK, _mapper.Map <ReactionTypeReadDto>(found)));
        }
コード例 #18
0
ファイル: DialogSystem.cs プロジェクト: Mokeee/GGJ-Tavern
    private Question GetRandomQuestion(ReactionType type)
    {
        int index = Random.Range(0, TAR.TextAssets.Questions.Count);

        while (TAR.TextAssets.Questions[index].GetReactionFor(NPC.Character) != type)
        {
            index = (index + 1) % TAR.TextAssets.Questions.Count;
        }

        return(TAR.TextAssets.Questions[index]);
    }
コード例 #19
0
ファイル: Behaviours.cs プロジェクト: colincapurso/LD25
 public static void ExecuteAction(Player player, Tile tile, ReactionType action)
 {
     Element tileType = tile.ElementType;
       if (Controller.Reactions.ContainsKey(tileType))
       {
     if (Controller.Reactions[tileType].Types.Contains(action))
     {
       // Execute Action
       switch (action)
       {
     case ReactionType.Platform:
       break;
     case ReactionType.HorizontalPlatform:
       break;
     case ReactionType.VerticalPlatform:
       break;
     case ReactionType.ComplexPlatform:
       break;
     case ReactionType.Hurt:
       player.Hurt(-player.Direction);
       break;
     case ReactionType.HurtFromFront:
       player.Hurt(-player.Direction);
       break;
     case ReactionType.HurtFromBack:
       player.Hurt(-player.Direction);
       break;
     case ReactionType.HurtFromAbove:
       player.Hurt(-player.Direction);
       break;
     case ReactionType.HurtFromBelow:
       player.Hurt(-player.Direction);
       break;
     case ReactionType.Bounce:
       player.Jump(1.0f);
       break;
     case ReactionType.Jump:
       player.Jump(1.0f);
       break;
     case ReactionType.HighJump:
       player.Jump(2.0f);
       break;
     case ReactionType.Collect:
       break;
     case ReactionType.Push:
       break;
     case ReactionType.Destroy:
       break;
     default:
       break;
       }
     }
       }
 }
コード例 #20
0
        public override bool IsEnemy(Mobile m)
        {
            Faction ourFaction   = m_Faction;
            Faction theirFaction = Faction.Find(m);

            if (theirFaction == null && m is BaseFactionGuard)
            {
                theirFaction = ((BaseFactionGuard)m).Faction;
            }
            if (m is BaseCreature)
            {
                if (((BaseCreature)m).FactionAllegiance != null && FactionAllegiance != null && ((BaseCreature)m).FactionAllegiance != FactionAllegiance)
                {
                    return(true);
                }
            }

            if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
            {
                ReactionType reactionType = Orders.GetReaction(theirFaction).Type;

                if (reactionType == ReactionType.Attack)
                {
                    return(true);
                }

                if (m is BaseFactionGuard)
                {
                    return(true);
                }

                if (theirFaction != null)
                {
                    List <AggressorInfo> list = m.Aggressed;

                    for (int i = 0; i < list.Count; ++i)
                    {
                        AggressorInfo ai = list[i];

                        if (ai.Defender is BaseFactionGuard)
                        {
                            BaseFactionGuard bf = (BaseFactionGuard)ai.Defender;

                            if (bf.Faction == ourFaction)
                            {
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }
コード例 #21
0
    public static string ReactionTypeToString(ReactionType actString)
    {
        switch (actString)
        {
        case ReactionType.BlockMove:
            return("block_move");

        case ReactionType.BlockHeal:
            return("block_heal");

        case ReactionType.BlockBuff:
            return("block_buff");

        case ReactionType.BlockItem:
            return("block_item");

        case ReactionType.BlockRetreat:
            return("block_combat_retreat");

        case ReactionType.CommentSelfHit:
            return("comment_self_hit");

        case ReactionType.CommentSelfMissed:
            return("comment_self_missed");

        case ReactionType.CommentAllyHit:
            return("comment_ally_hit");

        case ReactionType.CommentAllyMissed:
            return("comment_ally_missed");

        case ReactionType.CommentAllyAttackHit:
            return("comment_ally_attack_hit");

        case ReactionType.CommentAllyAttackMiss:
            return("comment_ally_attack_missed");

        case ReactionType.CommentMove:
            return("comment_move");

        case ReactionType.CommentCurioInteraction:
            return("comment_curio_interaction");

        case ReactionType.CommentTrapTriggered:
            return("comment_trap_triggered");

        case ReactionType.BlockEffect:
            return("block_effect");

        default:
            return("block_move");
        }
    }
        public ReactionType Delete(int id)
        {
            ReactionType entity = _context.ReactionTypes.FirstOrDefault(e => e.Id == id);

            if (entity != null)
            {
                _context.ReactionTypes.Remove(entity);
                _context.SaveChanges();
            }

            return(entity);
        }
コード例 #23
0
ファイル: TextBox.cs プロジェクト: HeitorAlmeida/terasu
 /*halmeida - carefull when using this method. If any memory is currently allocated, it will not be freed.*/
 protected virtual void ResetAllClassFields()
 {
     if (cleared)
     {
         symbolDatabase     = null;
         maxBoxWidth        = DEFAULT_MAX_BOX_WIDTH;
         maxBoxHeight       = DEFAULT_MAX_BOX_HEIGHT;
         minBoxHeight       = 0f;
         maxTextWidth       = 0f;
         maxTextHeight      = 0f;
         boxSprite          = null;
         boxObject          = null;
         boxRenderer        = null;
         boxArea            = new Rect(0f, 0f, 0f, 0f);
         textArea           = new Rect(0f, 0f, 0f, 0f);
         margin             = 0f;
         marginDouble       = 0f;
         lineHeight         = 0f;
         maxLineWidth       = 0f;
         maxLinesPerPage    = 0;
         pageFirstLineIndex = -1;
         pageLastLineIndex  = -1;
         built              = false;
         open               = false;
         opening            = false;
         written            = false;
         closing            = false;
         closed             = false;
         cleared            = false;
         instantCreation    = false;
         reactionType       = ReactionType.ReactAnywhere;
         boxToTextDepth     = -DisplayDepthManager.ELEMENT_TO_ELEMENT_OFFSET / 100f;
         textAlignment      = TextAlignment.AlignLeft;
         text               = null;
         textLines          = null;
         textLineObjects    = null;
         textLineComponents = null;
         textLinesReady     = false;
         textSpeed          = DEFAULT_TEXT_SPEED;
         currentLine        = null;
         currentLineIndex   = -1;
         currentSymbolIndex = -1;
         currentLineLength  = 0;
         symbolDuration     = 0f;
         symbolElapsed      = 0f;
         writeImmediately   = false;
         autoClose          = false;
         autoCloseDuration  = 0f;
         autoCloseElapsed   = 0f;
         openingSpeed       = 1f;
     }
 }
コード例 #24
0
ファイル: Copasi.cs プロジェクト: hartaranus/CellUnity
        /// <summary>
        /// Adds a reaction type to COPASI
        /// </summary>
        /// <returns>COPASI reaction.</returns>
        /// <param name="reactionType">Reaction type.</param>
        public CReaction AddReaction(ReactionType reactionType)
        {
            string name = reactionType.GetAutoName();

            // now we create a reaction
            CReaction reaction = model.createReaction(name);

            UpdateReaction(reaction, reactionType.Reagents, reactionType.Products, reactionType.Rate);

            copasiReactionByReactionType.Add(reactionType, reaction);

            return(reaction);
        }
コード例 #25
0
 public ReactionContext
 (
     Cacheable <IUserMessage, ulong> cachedUserMessage,
     ISocketMessageChannel messageChannel,
     SocketReaction reaction,
     ReactionType reactionType
 )
 {
     ReactionType       = reactionType;
     _cachedUserMessage = cachedUserMessage;
     _messageChannel    = messageChannel;
     _reaction          = reaction;
 }
コード例 #26
0
 public ReactionNotification(
     string userId,
     ReactionType reactionType,
     string reactingUserName,
     string originUserName,
     bool isPersonal,
     string url)
     : base(userId, url)
 {
     this.ReactionType     = reactionType;
     this.ReactingUserName = reactingUserName ?? throw new ArgumentNullException(nameof(reactingUserName));
     this.OriginUserName   = originUserName ?? throw new ArgumentNullException(nameof(originUserName));
     this.IsPersonal       = isPersonal;
 }
コード例 #27
0
        private async Task ReactionAction
        (
            Cacheable <IUserMessage, ulong> userMessage,
            ISocketMessageChannel messageChannel,
            SocketReaction reaction,
            ReactionType reactionType
        )
        {
            using (var scope = _services.CreateScope())
            {
                var registry = scope.ServiceProvider.GetService <ReactionModuleRegistry>();
                if (registry == null)
                {
                    _logger.LogWarning($"{nameof(ReactionModuleRegistry)} ist nicht konfiguriert");
                    return;
                }

                var types = registry.GetRegisteredTypes(reaction.Emote.Name);
                if (!types.Any())
                {
                    return;
                }

                var context = new ReactionContext(userMessage, messageChannel, reaction, reactionType);

                foreach (var type in types)
                {
                    if (!(scope.ServiceProvider.GetService(type) is ReactionModuleBase module))
                    {
                        _logger.LogWarning($"Ungültiger Typ in {nameof(ReactionModuleRegistry)} gefunden: '{type.FullName}'.");
                        continue;
                    }

                    module.Context = context;
                    try
                    {
                        if (await module.ExecuteAsync())
                        {
                            return;
                        }
                    }
                    catch (Exception e)
                    {
                        _logger.LogCritical(e, $"ReactionHandler '{module.GetType().FullName}' hat eine Exception zurückgegeben.");
                        throw;
                    }
                }
            }
        }
コード例 #28
0
        private void ChangeReaction(Faction faction, ReactionType type)
        {
            if (faction == null)
            {
                switch (type)
                {
                case ReactionType.Ignore:
                    this.Say(1005179);
                    break;     // Civilians will now be ignored.

                case ReactionType.Warn:
                    this.Say(1005180);
                    break;     // Civilians will now be warned of their impending deaths.

                case ReactionType.Attack:
                    return;
                }
            }
            else
            {
                TextDefinition def = null;

                switch (type)
                {
                case ReactionType.Ignore:
                    def = faction.Definition.GuardIgnore;
                    break;

                case ReactionType.Warn:
                    def = faction.Definition.GuardWarn;
                    break;

                case ReactionType.Attack:
                    def = faction.Definition.GuardAttack;
                    break;
                }

                if (def != null && def.Number > 0)
                {
                    this.Say(def.Number);
                }
                else if (def != null && def.String != null)
                {
                    this.Say(def.String);
                }
            }

            this.m_Orders.SetReaction(faction, type);
        }
コード例 #29
0
ファイル: Copasi.cs プロジェクト: hartaranus/CellUnity
        /// <summary>
        /// Removes a reaction.
        /// </summary>
        /// <param name="reaction">Reaction.</param>
        public void RemoveReaction(ReactionType reaction)
        {
            CReaction copasiReaction = GetReaction(reaction);

            model.removeReaction(copasiReaction);
            copasiReactionByReactionType.Remove(reaction);

            CModelValue fluxValue;

            if (copasiReactionFluxValueByReaction.TryGetValue(copasiReaction, out fluxValue))
            {
                model.removeModelValue(fluxValue);
                copasiReactionFluxValueByReaction.Remove(copasiReaction);
            }
        }
コード例 #30
0
        public Reaction(GenericReader reader)
        {
            int version = reader.ReadEncodedInt();

            switch (version)
            {
            case 0:
            {
                m_Faction = Faction.ReadReference(reader);
                m_Type    = (ReactionType)reader.ReadEncodedInt();

                break;
            }
            }
        }
コード例 #31
0
ファイル: Orders.cs プロジェクト: Godkong/RunUO
		public Reaction( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			switch ( version )
			{
				case 0:
				{
					m_Faction = Faction.ReadReference( reader );
					m_Type = (ReactionType) reader.ReadEncodedInt();

					break;
				}
			}
		}
コード例 #32
0
ファイル: ImageIndex.cs プロジェクト: sermetk/Orikivo.Classic
        private static string GetPath(ReactionType type)
        {
            string path = "";

            switch (type)
            {
            case ReactionType.Owo:
                path = "https://orig00.deviantart.net/bc18/f/2018/140/2/1/orikivo_iii____animated_emoticons_owo_by_abnersquared-dbtju89.gif";
                break;

            default:
                throw new Exception("Invalid reaction type.");
            }
            return(path);
        }
コード例 #33
0
ファイル: DataBaseInitialize.cs プロジェクト: Workker/EHR
        public void insert_reactions_types()
        {
            var alergicaLeveModeradaGrave = new ReactionType() { Id = 1, Description = "Aloimunização Eritrocitária" };

            var aloimunizacaoEritrocitaria = new ReactionType() { Id = 2, Description = "Aloimunização HLA" };

            var aloimunizacaoHla = new ReactionType() { Id = 3, Description = "Imunomodulação" };

            var enxertoXHospedeiro = new ReactionType() { Id = 4, Description = "Lesão pulmonar relacionada a transfusão" };

            var febrilNaoHemolitica = new ReactionType() { Id = 5, Description = "Púrpura pós transfusional" };

            var hemoliticaImune = new ReactionType() { Id = 6, Description = "Alérgica: leve; moderada; grave" };

            var imunomodulacao = new ReactionType() { Id = 7, Description = "Enxerto x Hospedeiro" };

            var lesaoPulmonarRelacionadaATransfusao = new ReactionType() { Id = 8, Description = "Febril não hemolítica" };

            var purpuraPosTransfusional = new ReactionType() { Id = 9, Description = "Hemolítica Imune" };

            var types = new List<ReactionType>
            {
            alergicaLeveModeradaGrave,
            aloimunizacaoEritrocitaria,
            aloimunizacaoHla,
            enxertoXHospedeiro,
            febrilNaoHemolitica,
            hemoliticaImune,
            imunomodulacao,
            lesaoPulmonarRelacionadaATransfusao,
            purpuraPosTransfusional
            };

            var reactionTypes = new Types<ReactionType>();

            reactionTypes.SaveList(types);
        }
コード例 #34
0
ファイル: Reaction.cs プロジェクト: RadicalLove/octokit.net
 public Reaction(int id, User user, ReactionType content)
 {
     Id = id;
     User = user;
     Content = content;
 }
コード例 #35
0
ファイル: Orders.cs プロジェクト: Godkong/RunUO
		public void SetReaction( Faction faction, ReactionType type )
		{
			Reaction reaction = GetReaction( faction );

			reaction.Type = type;
		}
コード例 #36
0
ファイル: Orders.cs プロジェクト: Godkong/RunUO
		public Reaction( Faction faction, ReactionType type )
		{
			m_Faction = faction;
			m_Type = type;
		}
コード例 #37
0
ファイル: NewReaction.cs プロジェクト: daveaglick/octokit.net
 /// <summary>
 /// Initializes a new instance of the <see cref="NewReaction"/> class.
 /// </summary>
 /// <param name="content">The reaction type.</param>
 public NewReaction(ReactionType content)
 {
     Content = content;
 }
コード例 #38
0
        private void ChangeReaction( Faction faction, ReactionType type )
        {
            if ( faction == null )
            {
                switch ( type )
                {
                    case ReactionType.Ignore:	Say( 1005179 ); break; // Civilians will now be ignored.
                    case ReactionType.Warn:		Say( 1005180 ); break; // Civilians will now be warned of their impending deaths.
                    case ReactionType.Attack:	return;
                }
            }
            else
            {
                TextDefinition def = null;

                switch ( type )
                {
                    case ReactionType.Ignore:	def = faction.Definition.GuardIgnore; break;
                    case ReactionType.Warn:		def = faction.Definition.GuardWarn; break;
                    case ReactionType.Attack:	def = faction.Definition.GuardAttack; break;
                }

                if ( def != null && def.Number > 0 )
                    Say( def.Number );
                else if ( def != null && def.String != null )
                    Say( def.String );
            }

            m_Orders.SetReaction( faction, type );
        }
コード例 #39
0
ファイル: Reaction.cs プロジェクト: colincapurso/LD25
 public void Remove(ReactionType type)
 {
     if (Types.Contains(type))
     Types.Remove(type);
 }
コード例 #40
0
ファイル: Orders.cs プロジェクト: Crome696/ServUO
 public Reaction(Faction faction, ReactionType type)
 {
     this.m_Faction = faction;
     this.m_Type = type;
 }
コード例 #41
0
ファイル: Reaction.cs プロジェクト: colincapurso/LD25
 public void Add(ReactionType type)
 {
     Types.Add(type);
 }