private async void GetReactionsCommand() { ReactionList.Clear(); List <ReactionInfo> tmp = new List <ReactionInfo>(); if (Mode == "my") { OutputMessages.Add(new OutputMessage { Message = "Loading " + CurrentUser + "'s reaction(s)...", Level = "" }); _logService.Write(this, "Loading " + CurrentUser + "'s reaction(s)...", "debug"); tmp = await _dbService.GetReactions(Person); } else { OutputMessages.Add(new OutputMessage { Message = "Loading all reaction(s)...", Level = "" }); _logService.Write(this, "Loading all reaction(s)...", "debug"); tmp = await _dbService.GetReactions(); } OutputMessages.Add(new OutputMessage { Message = tmp.Count + " reaction(s) loaded!", Level = "" }); _logService.Write(this, tmp.Count + " reaction(s) loaded", "debug"); foreach (var item in tmp) { ReactionList.Add(item); } }
private MayhemEntry() { // Set up our three lists EventList = new EventList(); ReactionList = new ReactionList(); ConnectionList = new ConnectionList(); }
public Npc(string name, Location location) : base(name, location) { _greeting = " ... "; location.NpcList.Add(this); ReactionList.Clear(); ReactionList.Add("Argh!"); }
public Npc(string name, string greeting, Location location) : base(name, location) { _greeting = greeting; ReactionList.Clear(); ReactionList.Add("Argh!"); MoveTo(location); }
public async Task <IUserMessage> SendPaginatedMessageAsync(SocketCommandContext context, PaginatedMessage pager, ReactionList reactions, ICriterion <SocketReaction> criterion = null) { var callback = new PaginatedMessageCallback(this, context, pager, criterion); await callback.DisplayAsync(reactions).ConfigureAwait(false); return(callback.Message); }
/// <summary> /// This will generate a paginated Message which allows users to use reactions to change the content of the Message /// </summary> /// <param name="pager">Our paginated Message</param> /// <param name="reactionList">The reaction config</param> /// <param name="fromSourceUser">True = only Context.User may react to the Message</param> /// <returns>The Message that was sent</returns> public Task <IUserMessage> PagedReplyAsync(PaginatedMessage pager, ReactionList reactionList, bool fromSourceUser = true) { var criterion = new Criteria <SocketReaction>(); if (fromSourceUser) { criterion.AddCriterion(new EnsureReactionFromSourceUserCriterion()); } return(PagedReplyAsync(pager, criterion, reactionList)); }
private void Start() { //this.trajectory = new FollowTrajectory(new LinearTrajectory(), this.gameObject, Target); // this.trajectory = TrajectoryManager.Instance.Create("FollowTrajectory.LinearTrajectory", this.gameObject, this.gameObject.transform.position, this.Target.transform.position, this.Target); //this.trajectory = new FollowTrajectory(new LinearTrajectory(), this.gameObject, this.Target); this.trajectory = new LookAtTrajectory(new FollowTrajectory(new LinearTrajectory(), this.gameObject, this.Target), this.gameObject, this.LookAtTarget); this.trajectory.CallbackWhenCompleted = () => Debug.LogError("JASKDJAKSLDJKLSAD"); list = new ReactionList <GameObject>(); list.changed += () => Debug.LogError("ASDJKSADKLSA"); list.Add(this.gameObject); }
/// <summary> /// Creates and sends a paginated message as reply, containing the full description about all commands. /// </summary> /// <returns>A completed task.</returns> private async Task SendPagedHelpReplyAsync() { EmbedBuilder embed = GenerateEmbeddedHelp(); List <PaginatedMessage.Page> pages = new List <PaginatedMessage.Page>(); int pageCount = 0; foreach (EmbedFieldBuilder embedField in embed.Fields) { pages.Add(new PaginatedMessage.Page { Description = embed.Description, Title = embed.Title, Fields = new List <EmbedFieldBuilder>() { embedField }, ImageUrl = embed.ImageUrl, Color = embed.Color, FooterOverride = new EmbedFooterBuilder { Text = $"Página {++pageCount} de {embed.Fields.Count}" }, ThumbnailUrl = embed.ThumbnailUrl }); } PaginatedMessage pager = new PaginatedMessage { Pages = pages, ThumbnailUrl = pages.First().ThumbnailUrl }; ReactionList reactions = new ReactionList { Forward = true, Backward = true, First = true, Last = true, Info = false, Jump = false, Trash = false }; await PagedReplyAsync(pager, reactions).ConfigureAwait(false); }
public async Task Test_Paginator() { var pages = new PaginatedMessage(); var page1 = new PaginatedMessage.Page(); List <PaginatedMessage.Page> pageList = new List <PaginatedMessage.Page>(); var reactions = new ReactionList(); var emoteBank = Context.Client.GetGuild(397846250797662208); reactions.Forward = true; pageList.Add(page1); pages.Title = "test"; pages.Pages = pageList; page1.Description = "1"; await PagedReplyAsync(pages, reactions); }
/// <summary> /// Shows the character help menu. /// </summary> public async Task ShowCharacterHelpAsync(SocketCommandContext context) { var page1 = PaginatedMessageHelper.BuildPageWithFields("Command: $help character", PaginatedMessageHelper.CreatePageFields(Pages.HELP_CHAR_PAGE1_TITLES, Pages.HELP_CHAR_PAGE1_CONTENTS)); var page2 = PaginatedMessageHelper.BuildPageWithFields("Command: $help character", PaginatedMessageHelper.CreatePageFields(Pages.HELP_CHAR_PAGE2_TITLES, Pages.HELP_CHAR_PAGE2_CONTENTS)); var pager = PaginatedMessageHelper.BuildPaginatedMessage(new[] { page1, page2 }, context.User); var reactions = new ReactionList { Forward = true, Backward = true, Jump = false, Trash = true }; var callback = new CustomPaginatedMessageCallback(_interactiveService, context, pager); await callback.DisplayDMAsync(reactions).ConfigureAwait(false); }
private async void DeleteReactionCommand(ReactionInfo deleteThis) { try { OutputMessages.Add(new OutputMessage { Message = "Deleting reaction...", Level = "" }); _logService.Write(this, "Deleting reaction...", "debug"); await _dbService.DeleteReaction(deleteThis.ReactionID); ReactionList.Remove(deleteThis); OutputMessages.Add(new OutputMessage { Message = "Reaction deleted!", Level = "" }); _logService.Write(this, "Reaction(s) deleted!", "debug"); } catch (Exception e) { OutputMessages.Add(new OutputMessage { Message = e.Message, Level = "fatal" }); _logService.Write(this, e.Message, "fatal"); } }
/// <summary> /// Sends a multi-pages Message /// </summary> /// <param name="context"></param> /// <param name="pager"></param> /// <param name="Reactions"></param> /// <param name="criterion"></param> /// <returns></returns> public async Task <IUserMessage> SendPaginatedMessageAsync(SocketCommandContext context, PaginatedMessage pager, ReactionList Reactions, ICriterion <SocketReaction> criterion = null) { var callback = new PaginatedMessageCallback(new InteractiveService(Discord.GetShardFor(context.Guild)), context, pager, criterion); await callback.DisplayAsync(Reactions).ConfigureAwait(false); return(callback.Message); }
/// <summary> /// Sends a paginated Message /// </summary> /// <param name="pager">The paginated Message</param> /// <param name="criterion">The criterion for the reply</param> /// <param name="reactions">Customized reaction list</param> /// <returns>The Message sent.</returns> public Task <IUserMessage> PagedReplyAsync(PaginatedMessage pager, ICriterion <SocketReaction> criterion, ReactionList reactions) { return(Interactive.SendPaginatedMessageAsync(SocketContext(), pager, reactions, criterion)); }