public ShaderConfig(int maxAttributeSizeInBytes, int maxPayloadSizeInBytes) { this.shaderConfig = new RaytracingShaderConfig(maxPayloadSizeInBytes, maxAttributeSizeInBytes); this.subObject = new StateSubObject(this.shaderConfig); }
internal ShaderConfig(int maxAttributeSize, int maxPayloadSize) { config = new RaytracingShaderConfig(maxPayloadSize, maxAttributeSize); subObject = new StateSubObject(config); }