// Update is called once per frame void Update() { // See if they are pointing at the ball and pressing any button other than the main trigger if (m_RaycasterScript.GetTarget() != null) { if (m_RaycasterScript.GetTarget().tag.Contains("_PickUp_") && OVRInput.GetDown(OVRInput.Button.Any) && !OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger) && !m_RaycasterScript.m_HoldingObject) { IntroSessionManager.s_Instance.Toast("Hold the trigger button down to hold the ball...", IntroSessionManager.c_TOAST_LONG); } // See if they are clicking on random things that arn't the ball if (!m_RaycasterScript.GetTarget().tag.Contains("_PickUp_") && OVRInput.GetDown(OVRInput.Button.Any) && !m_RaycasterScript.m_HoldingObject) { IntroSessionManager.s_Instance.Toast("You're clicking on the wrong object, try pointing at the ball...", IntroSessionManager.c_TOAST_LONG); } } if (m_BallDroppedCount % 3 == 0 && m_BallDroppedCount != 0) { IntroSessionManager.s_Instance.Toast("Be sure to hold the the trigger down to keep the ball held...", IntroSessionManager.c_TOAST_LONG); } }
// Update is called once per frame void Update() { m_timer += Time.deltaTime; // Increment the timer if (m_RaycasterScript.GetTarget() != null) { // See if they are pointing at the ball and pressing any button other than the main trigger if (m_RaycasterScript.GetTarget().tag.Contains("_PickUp_") && OVRInput.GetDown(OVRInput.Button.Any) && !OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger) && !m_RaycasterScript.m_HoldingObject) { IntroSessionManager.s_Instance.Toast("Hold the trigger button down to hold the ball...", IntroSessionManager.c_TOAST_LONG); } // See if they are clicking on random things that arn't the ball if (!m_RaycasterScript.GetTarget().tag.Contains("_PickUp_") && OVRInput.GetDown(OVRInput.Button.Any) && !m_RaycasterScript.m_HoldingObject) { IntroSessionManager.s_Instance.Toast("You're clicking on the wrong object, try pointing at the ball...", IntroSessionManager.c_TOAST_LONG); } } // If they are having trouble holding the ball then give them a tip if (m_ballDroppedCount % 3 == 0 && m_timer > 10f) { IntroSessionManager.s_Instance.Toast("Be sure to hold the the trigger down to keep the ball held...", IntroSessionManager.c_TOAST_LONG); m_timer = 0; // reset the timer } }
// Update is called once per frame void Update() { // if the user is not pressing the trigger, highlight it so they know which one to press if (!OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)) { m_Manager.HighlightButtonOn(m_Manager.GetTriggerButton()); } // See if they are pointing at the ball and pressing any button other than the main trigger if (m_RaycasterScript.GetTarget() != null) { if (m_RaycasterScript.GetTarget().tag.Contains("_Stage3Button_") && OVRInput.GetDown(OVRInput.Button.Any) && !OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)) { IntroSessionManager.s_Instance.Toast("Be sure your clicking the trigger button...", IntroSessionManager.c_TOAST_LONG); } // See if they are clicking on random things that arn't the ball if (!m_RaycasterScript.GetTarget().tag.Contains("_Stage3Button_") && OVRInput.GetDown(OVRInput.Button.Any)) { IntroSessionManager.s_Instance.Toast("You're clicking on the wrong object, try pointing at the button...", IntroSessionManager.c_TOAST_LONG); } } }
// Update is called once per frame void Update() { if (!m_IsStageComplete && i_CurrentArrow > 3) { // User looked at all 4 arrows for the first time m_RaycasterScript.m_OverrideDefaultReticleControls = false; // give control of the reticle back m_Manager.MoveToNextStage(2f); m_IsStageComplete = true; } m_Target = m_RaycasterScript.GetTarget(); // Gets the object that the user is looking at if (m_Target != null && !m_IsStageComplete) { if (m_Target.tag.Contains("Arrow")) { // User is looking at an arrow m_WasLookingAtArrow = true; if (Array.IndexOf(m_ArrowsObjectList, m_Target.transform.parent.gameObject) < i_CurrentArrow) { // User already looked at this arrow m_LoadingBar.fillAmount = 1f; m_LookingAtCompleted = true; } else { m_LookingAtCompleted = false; LoadProgressBar(); } } else if (m_WasLookingAtArrow) { // The user was looking at an arrow and looked away ResetProgressBar(); } if (m_LoadingBar.fillAmount == 1 && !m_LookingAtCompleted) { // 100% loaded if (m_Target.tag.Contains(m_ArrowsList[i_CurrentArrow])) { // User is looking at the correct arrow RegisterArrow(); } else { // User was looking at the wrong arrow m_Manager.ReticleInvalidOperation(); } } } else if (m_WasLookingAtArrow) { // The user was looking at an arrow and looked away ResetProgressBar(); } } // end update