コード例 #1
0
ファイル: ExplosionTool.cs プロジェクト: Horsuna/server
 public static void explode(Vector3 position, float range, int damage)
 {
     Collider[] colliderArray = Physics.OverlapSphere(position, range, RayMasks.ATTACKABLE);
     for (int i = 0; i < (int)colliderArray.Length; i++)
     {
         if (RayMasks.isVisible(position, colliderArray[i].transform.position + Vector3.up))
         {
             if (colliderArray[i].tag == "Player")
             {
                 if (ServerSettings.pvp)
                 {
                     colliderArray[i].GetComponent <Life>().damage(damage, "You were blown up by an explosion.", -2, "");
                     NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
                 }
             }
             else if (colliderArray[i].tag == "Enemy")
             {
                 if (ServerSettings.pvp)
                 {
                     GameObject owner = OwnerFinder.getOwner(colliderArray[i].gameObject);
                     owner.GetComponent <Life>().damage(damage, "You were blown up by an explosion.", -2, "");
                     NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
                 }
             }
             else if (colliderArray[i].tag == "Animal")
             {
                 GameObject gameObject = OwnerFinder.getOwner(colliderArray[i].gameObject);
                 gameObject.GetComponent <AI>().damage(damage);
                 NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
             }
             else if (colliderArray[i].tag == "Barricade")
             {
                 if (ServerSettings.pvp)
                 {
                     SpawnBarricades.damage(colliderArray[i].transform.parent.position, damage);
                 }
             }
             else if (colliderArray[i].tag == "Structure")
             {
                 if (ServerSettings.pvp)
                 {
                     // FIXME: explosion to structures?
                     //SpawnStructures.damage(colliderArray[i].transform.parent.position, damage);
                 }
             }
             else if (colliderArray[i].tag == "Vehicle" && ServerSettings.pvp)
             {
                 colliderArray[i].GetComponent <Vehicle>().damage(damage);
             }
         }
     }
     SpawnAnimals.attract(position + Vector3.up, 64f);
 }
コード例 #2
0
 public void tick()
 {
     if (!this.dead)
     {
         if (Player.model != null && Player.life != null && !Player.life.dead)
         {
             if (Mathf.Abs(base.transform.position.x - Player.model.transform.position.x) >= (float)Stance.range || Mathf.Abs(base.transform.position.z - Player.model.transform.position.z) >= (float)Stance.range || Mathf.Abs(base.transform.position.y - Player.model.transform.position.y) >= (float)(Stance.range / 2))
             {
                 this.lastClientAttack = Time.realtimeSinceStartup;
             }
             else
             {
                 if ((!this.agro && !this.search || (double)UnityEngine.Random.@value > 0.8) && RayMasks.isVisible(base.transform.position + Vector3.up, Player.model.transform.position + Vector3.up))
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("askAgro", RPCMode.Server, new object[] { Network.player });
                     }
                     else
                     {
                         this.askAgro(Network.player);
                     }
                 }
                 if (!(Movement.vehicle == null) || Mathf.Abs(base.transform.position.x - Player.model.transform.position.x) >= 1.25f || Mathf.Abs(base.transform.position.z - Player.model.transform.position.z) >= 1.25f || Mathf.Abs(base.transform.position.y - Player.model.transform.position.y) >= 2f)
                 {
                     this.lastClientAttack = Time.realtimeSinceStartup;
                 }
                 else if (Time.realtimeSinceStartup - this.lastClientAttack > 0.5f)
                 {
                     this.lastClientAttack = Time.realtimeSinceStartup;
                     if (RayMasks.isVisible(base.transform.position + Vector3.up, Player.model.transform.position + Vector3.up))
                     {
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("askMaul", RPCMode.Server, new object[] { Network.player });
                         }
                         else
                         {
                             this.askMaul(Network.player);
                         }
                     }
                 }
             }
         }
         if (Network.isServer)
         {
             if (!this.agent.isOnOffMeshLink)
             {
                 if (!this.agro && !this.search)
                 {
                     if ((double)UnityEngine.Random.@value > 0.975)
                     {
                         NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/idle_", UnityEngine.Random.Range(0, Zombie.IDLES)), base.transform.position, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.5f);
                     }
                 }
                 else if ((double)UnityEngine.Random.@value > 0.975)
                 {
                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/agro_", UnityEngine.Random.Range(0, Zombie.AGROS)), base.transform.position, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.5f);
                 }
                 if (this.agro && this.target != null)
                 {
                     if (Mathf.Abs(base.transform.position.x - this.target.transform.position.x) > 64f || Mathf.Abs(base.transform.position.z - this.target.transform.position.z) > 64f || this.target.GetComponent <Life>().dead)
                     {
                         if (this.agent.enabled)
                         {
                             this.agent.Stop();
                             this.agent.enabled = false;
                         }
                         this.target  = null;
                         this.destroy = null;
                         if (this.agro)
                         {
                             base.networkView.RPC("tellAgro", RPCMode.All, new object[] { false });
                         }
                     }
                     else if (this.destroy == null)
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.target.transform.position + this.target.GetComponent <Player>().prediction;
                         if (Mathf.Abs(this.agent.destination.x - base.transform.position.x) >= 0.75f || Mathf.Abs(this.agent.destination.z - base.transform.position.z) >= 0.75f)
                         {
                             if (!this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { true });
                             }
                             if (this.target.GetComponent <Player>().vehicle == null)
                             {
                                 Collider[] colliderArray = Physics.OverlapSphere(base.transform.position, 2f, RayMasks.BUILT);
                                 if ((int)colliderArray.Length > 0)
                                 {
                                     for (int i = 0; i < (int)colliderArray.Length; i++)
                                     {
                                         if (!BarricadeStats.getMaulable(int.Parse(colliderArray[i].transform.parent.name)))
                                         {
                                             if (BarricadeStats.getBarrier(int.Parse(colliderArray[i].transform.parent.name)))
                                             {
                                                 this.destroy = colliderArray[i].gameObject;
                                             }
                                             if (BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0 && (colliderArray[i].transform.parent.name != "16009" && colliderArray[i].transform.parent.name != "16021" || colliderArray[i].GetComponent <ElectricTrap>().powered))
                                             {
                                                 base.damage(BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)));
                                                 SpawnBarricades.damage(colliderArray[i].transform.parent.position, 10);
                                                 NetworkSounds.askSound("Sounds/Impacts/flesh", base.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                                                 NetworkEffects.askEffect("Effects/flesh", base.transform.position + Vector3.up, Quaternion.identity, -1f);
                                             }
                                             else if (ExplosiveStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0)
                                             {
                                                 InteractionInterface.sendExplosiveTrap(colliderArray[i].transform.parent.position);
                                             }
                                         }
                                         else
                                         {
                                             this.destroy = colliderArray[i].gameObject;
                                         }
                                     }
                                 }
                             }
                             else
                             {
                                 this.destroy = this.target.GetComponent <Player>().vehicle.gameObject;
                             }
                         }
                         else
                         {
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                             if (this.search)
                             {
                                 base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                             }
                         }
                     }
                     else
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.destroy.transform.position;
                         if (this.destroy.tag == "Barricade")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 if (RayMasks.isVisible(base.transform.position + Vector3.up, this.destroy.transform.position + Vector3.up))
                                 {
                                     SpawnBarricades.damage(this.destroy.transform.parent.position, 10);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms = base.transform;
                                     Vector3   vector3    = this.destroy.transform.position;
                                     float     single     = vector3.z - base.transform.position.z;
                                     float     single1    = this.destroy.transform.position.x;
                                     Vector3   vector31   = base.transform.position;
                                     transforms.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single, single1 - vector31.x) * 57.29578f, 0f);
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Structure")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 // FIXME: zombie can't destroy
                                 //SpawnStructures.damage(this.destroy.transform.parent.position, 10);
                                 base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                 Transform transforms1 = base.transform;
                                 Vector3   vector32    = this.destroy.transform.position;
                                 float     single2     = vector32.z - base.transform.position.z;
                                 float     single3     = this.destroy.transform.position.x;
                                 Vector3   vector33    = base.transform.position;
                                 transforms1.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single2, single3 - vector33.x) * 57.29578f, 0f);
                                 NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Vehicle")
                         {
                             if (Mathf.Abs(base.transform.position.x - this.destroy.transform.position.x) > 6f || Mathf.Abs(base.transform.position.y - this.destroy.transform.position.y) > 6f || Mathf.Abs(base.transform.position.z - this.destroy.transform.position.z) > 6f || this.target == null || this.target.GetComponent <Player>().vehicle == null)
                             {
                                 this.destroy = null;
                             }
                             else
                             {
                                 if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                                 {
                                     this.lastServerAttack = Time.realtimeSinceStartup;
                                     this.destroy.GetComponent <Vehicle>().damage(2);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms2 = base.transform;
                                     Vector3   vector34    = this.destroy.transform.position;
                                     float     single4     = vector34.z - base.transform.position.z;
                                     float     single5     = this.destroy.transform.position.x;
                                     Vector3   vector35    = base.transform.position;
                                     transforms2.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single4, single5 - vector35.x) * 57.29578f, 0f);
                                     if (this.destroy.GetComponent <Vehicle>().health == 0)
                                     {
                                         this.destroy = null;
                                     }
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                                 if (this.moving)
                                 {
                                     base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                                 }
                             }
                         }
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
                 }
                 else if (!this.search || !(this.moveTo != Vector3.zero))
                 {
                     if (this.agent.enabled)
                     {
                         this.agent.Stop();
                         this.agent.enabled = false;
                     }
                     if (this.target != null)
                     {
                         this.target = null;
                         if (this.agro)
                         {
                             base.networkView.RPC("tellAgro", RPCMode.All, new object[] { false });
                         }
                     }
                     if (this.moveTo != Vector3.zero)
                     {
                         this.moveTo = Vector3.zero;
                         if (this.search)
                         {
                             base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                         }
                     }
                     this.destroy = null;
                     if (this.moving)
                     {
                         base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(2.2f, 2.6f));
                 }
                 else
                 {
                     if (this.destroy == null)
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.moveTo;
                         if (Mathf.Abs(this.agent.destination.x - base.transform.position.x) >= 0.75f || Mathf.Abs(this.agent.destination.z - base.transform.position.z) >= 0.75f)
                         {
                             if (!this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { true });
                             }
                             Collider[] colliderArray1 = Physics.OverlapSphere(base.transform.position, 2f, RayMasks.BUILT);
                             if ((int)colliderArray1.Length > 0)
                             {
                                 for (int j = 0; j < (int)colliderArray1.Length; j++)
                                 {
                                     if (!BarricadeStats.getMaulable(int.Parse(colliderArray1[j].transform.parent.name)))
                                     {
                                         if (BarricadeStats.getBarrier(int.Parse(colliderArray1[j].transform.parent.name)))
                                         {
                                             this.destroy = colliderArray1[j].gameObject;
                                         }
                                         if (BarricadeStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)) != 0 && (colliderArray1[j].transform.parent.name != "16009" && colliderArray1[j].transform.parent.name != "16021" || colliderArray1[j].GetComponent <ElectricTrap>().powered))
                                         {
                                             base.damage(BarricadeStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)));
                                             SpawnBarricades.damage(colliderArray1[j].transform.parent.position, 10);
                                             NetworkSounds.askSound("Sounds/Impacts/flesh", base.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                                             NetworkEffects.askEffect("Effects/flesh", base.transform.position + Vector3.up, Quaternion.identity, -1f);
                                         }
                                         else if (ExplosiveStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)) != 0)
                                         {
                                             InteractionInterface.sendExplosiveTrap(colliderArray1[j].transform.parent.position);
                                         }
                                     }
                                     else
                                     {
                                         this.destroy = colliderArray1[j].gameObject;
                                     }
                                 }
                             }
                         }
                         else
                         {
                             this.moveTo = Vector3.zero;
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                             if (this.search)
                             {
                                 base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                             }
                         }
                     }
                     else
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.destroy.transform.position;
                         if (this.destroy.tag == "Barricade")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 if (RayMasks.isVisible(base.transform.position + Vector3.up, this.destroy.transform.position + Vector3.up))
                                 {
                                     SpawnBarricades.damage(this.destroy.transform.parent.position, 10);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms3 = base.transform;
                                     Vector3   vector36    = this.destroy.transform.position;
                                     float     single6     = vector36.z - base.transform.position.z;
                                     float     single7     = this.destroy.transform.position.x;
                                     Vector3   vector37    = base.transform.position;
                                     transforms3.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single6, single7 - vector37.x) * 57.29578f, 0f);
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Structure")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 // FIXME: zombie can't destroy
                                 //SpawnStructures.damage(this.destroy.transform.parent.position, 10);
                                 base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                 Transform transforms4 = base.transform;
                                 Vector3   vector38    = this.destroy.transform.position;
                                 float     single8     = vector38.z - base.transform.position.z;
                                 float     single9     = this.destroy.transform.position.x;
                                 Vector3   vector39    = base.transform.position;
                                 transforms4.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single8, single9 - vector39.x) * 57.29578f, 0f);
                                 NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Vehicle")
                         {
                             if (Mathf.Abs(base.transform.position.x - this.destroy.transform.position.x) > 6f || Mathf.Abs(base.transform.position.y - this.destroy.transform.position.y) > 6f || Mathf.Abs(base.transform.position.z - this.destroy.transform.position.z) > 6f || this.target == null || this.target.GetComponent <Player>().vehicle == null)
                             {
                                 this.destroy = null;
                             }
                             else
                             {
                                 if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                                 {
                                     this.lastServerAttack = Time.realtimeSinceStartup;
                                     this.destroy.GetComponent <Vehicle>().damage(2);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms5 = base.transform;
                                     Vector3   vector310   = this.destroy.transform.position;
                                     float     single10    = vector310.z - base.transform.position.z;
                                     float     single11    = this.destroy.transform.position.x;
                                     Vector3   vector311   = base.transform.position;
                                     transforms5.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single10, single11 - vector311.x) * 57.29578f, 0f);
                                     if (this.destroy.GetComponent <Vehicle>().health == 0)
                                     {
                                         this.destroy = null;
                                     }
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                                 if (this.moving)
                                 {
                                     base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                                 }
                             }
                         }
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
                 }
             }
             else
             {
                 base.traverse();
                 base.Invoke("tick", 0.03f);
             }
         }
         else if (this.agro || this.search)
         {
             base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
         }
         else
         {
             base.Invoke("tick", UnityEngine.Random.Range(2.5f, 2.6f));
         }
     }
     if (this.dead)
     {
         this.anim.play("dead");
         this.anim.stance(string.Empty);
     }
     else if (!this.moving)
     {
         this.anim.stance(string.Concat("idle_", this.animset));
     }
     else
     {
         this.anim.stance(string.Concat("move_", this.animset));
     }
 }