コード例 #1
0
    private void Awake()
    {
        GameSceneManager mGameSceneManager = FindObjectOfType <GameSceneManager>();

        RayConfig.LRRayConfig rayConfig = ((RayConfig)Resources.Load(ConstString.Path.RAY_CONFIG)).GetLRRayConfig;
        LRRay                lRRay      = new LRRay(transform, rayConfig);
        RaycastHit           lHitInfo;
        RaycastHit           rHitInfo;
        BoolReactiveProperty lHit = new BoolReactiveProperty();
        BoolReactiveProperty rHit = new BoolReactiveProperty();

        this.UpdateAsObservable()
        .Where(_ => mGameSceneManager.SceneState == SceneState.REPLAY)
        .Subscribe(_ =>
        {
            lHit.Value = lRRay.LBoxRay(out lHitInfo);
            rHit.Value = lRRay.RBoxRay(out rHitInfo);
        });

        this.OnCollisionEnterAsObservable()
        .Where(_ => mGameSceneManager.SceneState == SceneState.REPLAY)
        .Subscribe(_ =>
        {
            foreach (ContactPoint point in _.contacts)
            {
                Instantiate(mParticle, point.point, Quaternion.identity);
            }
        });
    }
コード例 #2
0
 public WallHitCheck(Transform transform, RayConfig.LRRayConfig rayConfig)
 {
     mLRRay = new LRRay(transform, rayConfig);
 }
コード例 #3
0
ファイル: LRRay.cs プロジェクト: Naot-Cocoa/AbsoluteSpeed
 /*■■■PUBLIC■■■*/
 public LRRay(Transform transform, RayConfig.LRRayConfig rayConfig)
 {
     mTransform = transform; mRayConfig = rayConfig;
 }