コード例 #1
0
ファイル: Objective.cs プロジェクト: Dipinit/Light-Mind
        /// <summary>
        /// Update the current objective color.
        /// </summary>
        /// <param name="color"></param>
        public override void SetColor(RayColor color)
        {
            base.SetColor(color);

            // Changed the color of the object
            _meshRenderer.material.color = color.GetColor();
        }
コード例 #2
0
ファイル: Ray.cs プロジェクト: Dipinit/Light-Mind
        /// <summary>
        /// Set the line renderer color
        /// </summary>
        private void SetGradientColor()
        {
            // Set a gradient with the same color at the beginning and the end (we have to use a Gradient...)
            var gradient = new Gradient();

            gradient.SetKeys(
                new[]
            {
                new GradientColorKey(Color.GetColor(), 0.0f), new GradientColorKey(Color.GetColor(), 1.0f)
            },
                new[]
                { new GradientAlphaKey(Color.Alpha, 0.0f), new GradientAlphaKey(Color.Alpha, 1.0f) }
                );

            // Apply the gradient
            LineRenderer.colorGradient = gradient;
        }
コード例 #3
0
    /// <summary>
    /// Set hthe color of an item.
    /// </summary>
    /// <param name="color"></param>
    public void SetColor(RayColor color)
    {
        Color = color;
        var _image = this.GetComponentInChildren <Image>();
        var _text  = this.GetComponentInChildren <Text>();

        _text.text   = Color.GetName();
        _image.color = Color.GetColor();
    }
コード例 #4
0
 private void Start()
 {
     // Set enemy color
     GetComponent <Renderer>().material.color = Color.GetColor();
     Life = StartLife;
     // Navigate enemy to the end
     _end = GameObject.FindGameObjectWithTag("Finish").transform;
     _navigationAgent.SetDestination(_end.position);
 }
コード例 #5
0
        /// <summary>
        /// Set a gradient with the same color at the beginning and the end (we have to use a Gradient...).
        /// </summary>
        /// <param name="color"></param>
        private void SetLineRendererColor(RayColor color)
        {
            var gradient = new Gradient();

            gradient.SetKeys(
                new[]
            {
                new GradientColorKey(color.GetColor(), 0.0f), new GradientColorKey(color.GetColor(), 1.0f)
            },
                new[]
            {
                new GradientAlphaKey(color.Alpha, 0.0f), new GradientAlphaKey(color.Alpha, 1.0f)
            }
                );

            Debug.Log(gradient);

            // Apply the gradient
            LineRenderer.colorGradient = gradient;
        }
コード例 #6
0
        // Update the current filter color
        public override void SetColor(RayColor color)
        {
            base.SetColor(color);
            // Changed the color of the object
            foreach (var renderer in _renderers)
            {
                renderer.material.color = color.GetColor();
            }

            UpdateEmittedRays();
        }