public override void Update() { if (I_Timer == 0) { controller.IASA = true; } else { I_Timer -= 1; } // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (controller.IASA == true) { CheckIASA(); } if (controller.EndAnim == true) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Idle)); return; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } CheckIASA(); if (controller.Inputter.y <= -0.65f) { if (controller.Inputter.FramesYNeutral <= 4 && controller.OnPassThrough(controller.groundedLookAhead)) { DoTransition(typeof(FitState_AM_Pass)); return; } else { DoTransition(typeof(FitState_AM_Crouch)); return; } } if (controller.EndAnim) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Idle)); return; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } CheckIASA(); if (controller.Inputter.y <= -0.60f && controller.Inputter.y >= -0.85f) { if (controller.OnPassThrough(controller.groundedLookAhead)) { DoTransition(typeof(FitState_AM_Pass)); return; } } if (!controller.Inputter.ShieldButtonHeld) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_ShieldOff)); return; } }
public override void Update() { if (IASA_Timer == 0) { controller.IASA = true; } else { IASA_Timer -= 1; } if (controller.IASA) { CheckIASAAir(); } if (controller.IsGrounded(controller.groundedLookAhead) == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { // if (controller.PreviousBottom.y >= controller.CurrentBottom.y) { object[] args = new object[1]; args[0] = IASA_Timer; DoTransition(typeof(FitState_AM_WavedashLand), args); return; // } } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (controller.BfAction == BufferedAction.QA) { DoTransition(typeof(FitState_AM_Grab)); return; } if (controller.BfAction == BufferedAction.ATTACK) { DoTransition(typeof(FitState_AM_GroundAttack)); return; } if (controller.EndAnim == true) { controller.EndAnim = false; CheckJump(); } }
public override void Update() { if (controller.BfAction == BufferedAction.QA) { DoTransition(typeof(FitState_AM_Grab)); return; } if (controller.BfAction == BufferedAction.ATTACK) { DoTransition(typeof(FitState_AM_GroundAttack)); } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_GroundSpecial)); return; } if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); } if (PivotTimer == 0) { if (Mathf.Abs(controller.Inputter.x) >= 0.7f) { object[] args = new object[1]; args[0] = TurnVel; DoTransition(typeof(FitState_AM_InitDash), args); return; } else { DoTransition(typeof(FitState_AM_Idle)); } // if (Mathf.Abs(controller.Inputter.x) >= 0.5f) { // DoTransition (typeof(FitState_AM_WalkFast)); // return; // } // if (Mathf.Abs(controller.Inputter.x) < 0.5f) { // DoTransition (typeof(FitState_AM_WalkSlow)); // return; // } } else { PivotTimer -= 1; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } CheckIASAIdle(); // if (controller.BfAction == BufferedAction.JAB) { // DoTransition (typeof(FitState_AM_GroundAttack)); // return; // } // // if (controller.BfAction == BufferedAction.JUMP) { // // DoTransition (typeof(FitState_AM_JumpSquat)); // return; // } // // // if (controller.BfAction == BufferedAction.WALKING) { // if (Mathf.Abs (controller.Inputter.x) >= 0.5f) { // DoTransition (typeof(FitState_AM_WalkFast)); // return; // } else { // DoTransition (typeof(FitState_AM_WalkSlow)); // return; // } // } // // if (controller.BfAction == BufferedAction.INIT_DASH) { // DoTransition (typeof(FitState_AM_InitDash)); // return; // } if (controller.Inputter.y <= -0.65f) { if (controller.Inputter.FramesYNeutral <= 4 && controller.OnPassThrough(controller.groundedLookAhead)) { DoTransition(typeof(FitState_AM_Pass)); return; } else { DoTransition(typeof(FitState_AM_Crouch)); return; } } }
public override void Update() { if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); } if (controller.EndAnim == true) { controller.EndAnim = false; if (Mathf.Abs(controller.Inputter.x_prev) >= 0.18f) { if (Mathf.Abs(controller.Inputter.x) >= 0.7f) { DoTransition(typeof(FitState_AM_Run)); return; } if (Mathf.Abs(controller.Inputter.x) >= 0.5f) { DoTransition(typeof(FitState_AM_WalkFast)); return; } if (Mathf.Abs(controller.Inputter.x) < 0.5f) { DoTransition(typeof(FitState_AM_WalkSlow)); return; } } else { DoTransition(typeof(FitState_AM_Idle)); } } if (BrakeTimer == 0) { controller.ApplyFriction = true; } else { BrakeTimer -= 1; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.BfAction == BufferedAction.ATTACK) { DoTransition(typeof(FitState_AM_GroundAttack)); return; } if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); return; } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (controller.BfAction == BufferedAction.WALKING && controller.Inputter.y > -0.65f) { if (Mathf.Abs(controller.Inputter.x) >= 0.5f) { DoTransition(typeof(FitState_AM_WalkFast)); return; } else { DoTransition(typeof(FitState_AM_WalkSlow)); return; } } if (controller.BfAction == BufferedAction.INIT_DASH) { DoTransition(typeof(FitState_AM_InitDash)); return; } if (controller.Inputter.y > -0.65f) { DoTransition(typeof(FitState_AM_Idle)); return; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (controller.EndAnim == true) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Idle)); return; } if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; } if (controller.x_facing != controller.x_direction) { DoTransition(typeof(FitState_AM_RunTurn)); } if (BrakeTimer == 0) { controller.IASA = true; controller.ApplyFriction = true; } else { BrakeTimer -= 1; } if (controller.Inputter.y <= -0.9f) { DoTransition(typeof(FitState_AM_Crouch)); return; } }
public override void Update() { // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); AnimTimer += 1; if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } CheckIASA(); if (controller.Inputter.y > -0.60f && AnimTimer >= 2) { HoldDown = false; } if (AnimTimer == 2 && HoldDown) { controller.FitAnima.Play("Shielding"); } if (AnimTimer == 3 && HoldDown) { if (controller.Inputter.y <= -0.65f && controller.Inputter.y >= -0.85f && controller.OnPassThrough(controller.groundedLookAhead)) { DoTransition(typeof(FitState_AM_Pass)); return; } else { } } if (controller.EndAnim == true || AnimTimer == 8) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Shield)); return; } }
public void ApplyGravity() { bool input = (controller.Inputter.y <= -0.7f); if (controller.IsGrounded(controller.groundedLookAhead, input) == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } controller.Animator.PassThroughTimer = 1; } else { if (controller.Animator.CanLand) { controller.Animator.PassThroughTimer = 0; DoTransition(typeof(FitState_AM_Land)); return; } } }
public override void Update() { if (HopTimer == 0 && HopWindow == false) { if (controller.velocity.y > 0 && controller.Inputter.jumpButtonHeld == false && controller.Inputter.TapjumpButtonHeld == false) { HopDccel = true; } HopWindow = true; } if (HopTimer != 0) { HopTimer -= 1; } if (HopDccel == true && controller.velocity.y > 0) { controller.velocity.y = controller.velocity.y * controller.jump.AirHopMultiplier; } //Check for Fast Fall if (controller.Inputter.y <= -0.7f && controller.Inputter.FramesYNeutral <= 5 && controller.velocity.y <= 0) { FastFall = true; } // If stick is neutral, apply friction. if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; controller.ApplyFriction = false; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; controller.ApplyFriction = false; } else { controller.ApplyFriction = true; } if (controller.ApplyFriction == false) { AxisVel = controller.velocity.x + (controller.jump.AirMobility * controller.x_direction); if (controller.velocity.x > 0) { localXAxl = 1; } else if (controller.velocity.x < 0) { localXAxl = -1; } else if (controller.velocity.x == 0) { localXAxl = controller.x_facing; } if (Mathf.Abs(AxisVel) > controller.jump.jumpMaxHVelocity) { AxisVel = controller.jump.jumpMaxHVelocity * localXAxl; } if (Mathf.Abs(AxisVel) <= controller.jump.jumpMaxHVelocity) { controller.velocity.x = AxisVel; } } // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { if (FastFall == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { controller.velocity.y = controller.jump.fastFallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.fastFallGravity; } } } else { DoTransition(typeof(FitState_AM_Land)); return; } if (controller.BfAction == BufferedAction.SHIELD) { if (controller.CanWavedash(controller.jump.AirdashHeight)) { DoTransition(typeof(FitState_AM_Wavedash)); return; } } if (controller.BfAction == BufferedAction.ATTACK) { object[] args = new object[3]; args[0] = InitVel; args[1] = false; args[2] = FastFall; DoTransition(typeof(FitState_AM_AirAttack), args); return; } if (controller.BfAction == BufferedAction.BULLET) { object[] args = new object[3]; args[0] = InitVel; args[1] = false; args[2] = FastFall; DoTransition(typeof(FitState_AM_AirBullet), args); return; } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_AirSpecial)); return; } if (controller.EndAnim == true) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Fall)); return; } }
public override void Update() { if (Mathf.Abs(controller.Inputter.x) <= 0.65f && Mathf.Abs(controller.velocity.x) == controller.movement.initDashVelocity) { DeAccel = true; } if (DeAccel == false) { controller.velocity.x += controller.movement.acceleration * Init_direction; if (Mathf.Abs(controller.velocity.x) >= controller.movement.initDashVelocity) { controller.velocity.x = controller.movement.initDashVelocity * Init_direction; } } if (controller.Inputter.x > 0.65f) { controller.x_direction = 1; } else if (controller.Inputter.x < -0.65f) { controller.x_direction = -1; } if (DeAccel == true) { float newVelocity = (Mathf.Abs(controller.velocity.x) - controller.movement.Drag); if (newVelocity < 0) { newVelocity = 0; } newVelocity = newVelocity * Init_direction; controller.velocity.x = newVelocity; } if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); return; } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (Init_direction != controller.x_direction) { DoTransition(typeof(FitState_AM_Pivot)); } if (controller.BfAction == BufferedAction.SHIELD) { DoTransition(typeof(FitState_AM_ShieldEnter)); return; } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_GroundSpecial)); return; } if (controller.EndAnim == true || controller.velocity.x == 0) { if (DeAccel == true) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Idle)); return; } if (DeAccel == false) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Run)); return; } } }
public override void Update() { if (Mathf.Abs(controller.Inputter.x) <= 0.7f && Mathf.Abs(controller.velocity.x) == controller.movement.initDashVelocity) { DeAccel = true; } if (DeAccel == false) { controller.velocity.x += controller.movement.acceleration * Init_direction; if (Mathf.Abs(controller.velocity.x) >= controller.movement.initDashVelocity) { controller.velocity.x = controller.movement.initDashVelocity * Init_direction; } } if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; } if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); return; } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_GroundSpecial)); return; } if (DeAccel == true) { DoTransition(typeof(FitState_AM_RunBrake)); return; } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (Init_direction != controller.x_direction) { DoTransition(typeof(FitState_AM_RunTurn)); } if (controller.velocity.x == 0) { controller.BfAction = BufferedAction.NONE; DoTransition(typeof(FitState_AM_Idle)); return; } if (controller.Inputter.y <= -0.9f) { DoTransition(typeof(FitState_AM_Crouch)); return; } }
public override void Update() { //Check for Fast Fall if (controller.Inputter.y <= -0.7f && controller.Inputter.FramesYNeutral <= 5 && controller.velocity.y <= 0) { FastFall = true; } // If stick is neutral, apply friction. if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; controller.ApplyFriction = false; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; controller.ApplyFriction = false; } else { controller.ApplyFriction = true; } if (controller.ApplyFriction == false) { if (JuDccel == true) { if (Mathf.Abs(controller.velocity.x) <= controller.jump.jumpMaxHVelocity) { JuDccel = false; } float newVelocity = (Mathf.Abs(controller.velocity.x) - controller.C_Drag); int localXdir; if (controller.velocity.x > 0) { localXdir = 1; } else { localXdir = -1; } if (newVelocity <= controller.jump.jumpMaxHVelocity) { newVelocity = controller.jump.jumpMaxHVelocity; JuDccel = false; } controller.velocity.x = newVelocity * localXdir; } float AxisVel = (controller.velocity.x + (controller.jump.AirMobility * controller.x_direction)); if (controller.velocity.x > 0) { localXAxl = 1; } else if (controller.velocity.x < 0) { localXAxl = -1; } else if (controller.velocity.x == 0) { localXAxl = controller.x_facing; } if (Mathf.Abs(AxisVel) >= controller.jump.jumpMaxHVelocity && JuDccel == false) { AxisVel = controller.jump.jumpMaxHVelocity * localXAxl; } if (Mathf.Abs(AxisVel) <= Mathf.Abs(InitVel) || Mathf.Abs(AxisVel) <= controller.jump.jumpMaxHVelocity) { // if (JuDccel == false) { controller.velocity.x = AxisVel; // } } } // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.BfAction == BufferedAction.ATTACK) { object[] args = new object[3]; args[0] = InitVel; args[1] = JuDccel; args[2] = FastFall; DoTransition(typeof(FitState_AM_AirAttack), args); return; } if (controller.BfAction == BufferedAction.BULLET) { object[] args = new object[3]; args[0] = InitVel; args[1] = false; args[2] = FastFall; DoTransition(typeof(FitState_AM_AirBullet), args); return; } if (controller.BfAction == BufferedAction.BULLET) { object[] args = new object[3]; args[0] = InitVel; args[1] = false; args[2] = FastFall; DoTransition(typeof(FitState_AM_AirBullet), args); return; } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_AirSpecial)); return; } // DEPRECATED // if (controller.IsGrounded (controller.groundedLookAhead) == false) { // if (FastFall == false) { // // controller.velocity.y += controller.jump.fallGravity; // if (controller.velocity.y <= controller.jump.MaxFallSpeed) { // controller.velocity.y = controller.jump.MaxFallSpeed; // } // // } else { // // controller.velocity.y = controller.jump.fastFallGravity; // if (controller.velocity.y <= controller.jump.MaxFallSpeed) { // controller.velocity.y = controller.jump.fastFallGravity; // } // // } // } else // { //// if (controller.PreviousBottom.y >= controller.CurrentBottom.y) { // DoTransition (typeof(FitState_AM_Land)); // return; //// } // // } if (FastFall) { bool input = (controller.Inputter.y <= -0.7f); if (controller.IsGrounded(controller.groundedLookAhead, input) == false) { controller.velocity.y = controller.jump.fastFallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.fastFallGravity; } controller.Animator.PassThroughTimer = 1; } else { controller.Animator.PassThroughTimer = 0; DoTransition(typeof(FitState_AM_Land)); return; } } else { if (controller.IsGrounded(controller.groundedLookAhead) == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { DoTransition(typeof(FitState_AM_Land)); return; } } if (controller.BfAction == BufferedAction.JUMP) { CheckJump(); return; } if (controller.BfAction == BufferedAction.SHIELD) { if (controller.CanWavedash(controller.jump.AirdashHeight)) { DoTransition(typeof(FitState_AM_Wavedash)); return; } } CheckLedge(); if (controller.EndAnim == true) { controller.EndAnim = false; DoTransition(typeof(FitState_AM_Fall)); return; } }
public override void Update() { controller.velocity.x = controller.movement.WalkSpeedFast * Init_direction; if (controller.Inputter.x > 0.05f) { controller.x_direction = 1; } else if (controller.Inputter.x < -0.05f) { controller.x_direction = -1; } if (controller.BfAction == BufferedAction.ATTACK) { controller.velocity.x = 0; DoTransition(typeof(FitState_AM_GroundAttack)); return; } if (controller.BfAction == BufferedAction.SPECIAL) { DoTransition(typeof(FitState_AM_GroundSpecial)); return; } if (controller.BfAction == BufferedAction.JUMP) { DoTransition(typeof(FitState_AM_JumpSquat)); return; } if (controller.IsGrounded(controller.groundedLookAhead) == false) { DoTransition(typeof(FitState_AM_Fall)); return; } if (Init_direction != controller.x_direction) { DoTransition(typeof(FitState_AM_Pivot)); } if (Mathf.Abs(controller.Inputter.x) >= 0.7f && controller.Inputter.FramesXNeutral <= 2) { DoTransition(typeof(FitState_AM_InitDash)); return; } if (Mathf.Abs(controller.Inputter.x) < 0.5f) { DoTransition(typeof(FitState_AM_WalkSlow)); return; } if (controller.BfAction == BufferedAction.SHIELD) { DoTransition(typeof(FitState_AM_ShieldEnter)); return; } if (Mathf.Abs(controller.Inputter.x) <= 0.05f) { controller.ClearBuffer(); DoTransition(typeof(FitState_AM_Idle)); return; } if (controller.Inputter.y <= -0.65f) { if (controller.Inputter.FramesYNeutral <= 5 && controller.OnPassThrough(controller.groundedLookAhead)) { DoTransition(typeof(FitState_AM_Pass)); return; } else { DoTransition(typeof(FitState_AM_Crouch)); return; } } }
public void ApplyGravity() { //Check for Fast Fall if (controller.Inputter.y <= -0.7f && controller.Inputter.FramesYNeutral <= 5 && controller.velocity.y <= 0 && controller.Animator.CanFastFall) { FastFall = true; } // If stick is neutral, apply friction. if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; controller.ApplyFriction = false; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; controller.ApplyFriction = false; } else { controller.ApplyFriction = true; } if (controller.ApplyFriction == false) { if (JuDccel == true) { if (Mathf.Abs(controller.velocity.x) <= controller.jump.jumpMaxHVelocity) { JuDccel = false; } float newVelocity = (Mathf.Abs(controller.velocity.x) - controller.C_Drag); int localXdir; if (controller.velocity.x > 0) { localXdir = 1; } else { localXdir = -1; } if (newVelocity <= controller.jump.jumpMaxHVelocity) { newVelocity = controller.jump.jumpMaxHVelocity; JuDccel = false; } controller.velocity.x = newVelocity * localXdir; } float AxisVel = (controller.velocity.x + (controller.jump.AirMobility * controller.x_direction)); if (controller.velocity.x > 0) { localXAxl = 1; } else if (controller.velocity.x < 0) { localXAxl = -1; } else if (controller.velocity.x == 0) { localXAxl = controller.x_facing; } if (Mathf.Abs(AxisVel) >= controller.jump.jumpMaxHVelocity && JuDccel == false) { AxisVel = controller.jump.jumpMaxHVelocity * localXAxl; } if (Mathf.Abs(AxisVel) <= Mathf.Abs(InitVel) || Mathf.Abs(AxisVel) <= controller.jump.jumpMaxHVelocity) { // if (JuDccel == false) { controller.velocity.x = AxisVel; // } } } // controller.Inputter.GetInput (); // controller.Inputter.ProcessInput (); if (controller.IsGrounded(controller.groundedLookAhead) == false) { if (FastFall == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { controller.velocity.y = controller.jump.fastFallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.fastFallGravity; } } } else { // if (controller.PreviousBottom.y >= controller.CurrentBottom.y) { DoTransition(typeof(FitState_AM_Land)); return; // } } }
// Update is called once per frame public override void Update() { AnimRot -= 3f; if (controller.IASA == true) { CheckIASA(); } // If stick is neutral, apply friction. if (controller.Inputter.x > 0.7f) { controller.x_direction = 1; controller.ApplyFriction = false; } else if (controller.Inputter.x < -0.7f) { controller.x_direction = -1; controller.ApplyFriction = false; } else { controller.ApplyFriction = true; } if (controller.ApplyFriction == false) { AxisVel = controller.velocity.x + (controller.jump.AirMobility * controller.x_direction); if (controller.velocity.x > 0) { localXAxl = 1; } else if (controller.velocity.x < 0) { localXAxl = -1; } else if (controller.velocity.x == 0) { localXAxl = controller.x_facing; } if (Mathf.Abs(AxisVel) > controller.jump.jumpMaxHVelocity) { AxisVel = controller.jump.jumpMaxHVelocity * localXAxl; } if (Mathf.Abs(AxisVel) <= controller.jump.jumpMaxHVelocity) { controller.velocity.x = AxisVel; } } if (controller.IsGrounded(controller.groundedLookAhead) == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { if (controller.PreviousBottom.y >= controller.CurrentBottom.y) { controller.kbvelocity = Vector3.zero; if (controller.Inputter.FramesLPressed <= 10) { if (Mathf.Abs(controller.Inputter.x) >= 0.7f) { if (Mathf.Sign(controller.Inputter.x) == controller.x_facing) { Teching(1); return; } else { Teching(2); return; } } else { Teching(3); return; } } else { DoTransition(typeof(FitState_AM_Land)); return; } } } //Teching // 1=RollF 2=RollB 3=TechNGround // if (controller.Inputter.ShieldButtonDown) { // if (controller.Inputter.FramesLPressed <= 10) { // if (controller.CanTech((Vector3.up * -1),Vector2.Distance(controller.CurrentLeft,controller.CurrentBottom),true)) // { // if (Mathf.Abs(controller.Inputter.x) >= 0.7f) // { // if (Mathf.Sign(controller.Inputter.x) == controller.x_facing) // { // Teching(1); // return; // } else // { // Teching(2); // return; // } // } else // { // Teching(3); // return; // } // } // // // } // // } }
// Update is called once per frame public override void Update() { // if (controller.EndAnim == true) { // controller.EndAnim = false; // DoTransition (typeof(FitState_AM_Tumble)); // return; // } if (controller.IASA == true) { CheckIASA(); } if (controller.IsGrounded(controller.groundedLookAhead) == false) { controller.velocity.y += controller.jump.fallGravity; if (controller.velocity.y <= controller.jump.MaxFallSpeed) { controller.velocity.y = controller.jump.MaxFallSpeed; } } else { if (controller.PreviousBottom.y >= controller.CurrentBottom.y) { if (controller.Inputter.FramesLPressed <= 10) { controller.kbvelocity = Vector3.zero; if (Mathf.Abs(controller.Inputter.x) >= 0.7f) { if (Mathf.Sign(controller.Inputter.x) == controller.x_facing) { Teching(1); return; } else { Teching(2); return; } } else { Teching(3); return; } } else { controller.KBVelocity = Vector2.Reflect(controller.KBVelocity, Vector2.up); controller.kbvelocity = controller.KBVelocity; } } } //Teching // 1=RollF 2=RollB 3=TechNGround // if (controller.Inputter.ShieldButtonDown) { // if (controller.Inputter.FramesLPressed <= 10) { // if (controller.CanTech((Vector3.up * -1),Vector2.Distance(controller.CurrentLeft,controller.CurrentBottom),true)) // { // if (Mathf.Abs(controller.Inputter.x) >= 0.7f) // { // if (Mathf.Sign(controller.Inputter.x) == controller.x_facing) // { // Teching(1); // return; // } else // { // Teching(2); // return; // } // } else // { // Teching(3); // return; // } // } // // // } // // } }