private void CreateTree(string filePath) { RawObjModel model = RawObjLoader.LoadRawObj(filePath); if (model == null) { MessageBox.Show("Could not load Model" + filePath); return; } else if (model.Meshes == null || !model.Meshes.Any()) { MessageBox.Show("Loaded model is empty" + filePath); return; } Bind(); List <int> indices = new List <int>(); foreach (Mesh mesh in model.Meshes) { indices.AddRange(mesh.Indices); } RawModel = model; SetVerticesBuffer(model.Vertices.ToArray(), renderer.PositionAttribute); SetIndicesBuffer(indices.ToArray()); SetNormalsBuffer(model.Normals.ToArray(), renderer.NormalAttribute); SetTextureBuffer(model.TextureCoordinates.ToArray(), renderer.TextureCoordAttribute); UnBind(); }
private void CreateAircraft(string filePath) { RawObjModel model = RawObjLoader.LoadRawObj(filePath); if (model == null) { MessageBox.Show("Could not load Model" + Resources.AircraftModel); return; } else if (model.Meshes == null || model.Meshes.Count == 0) { MessageBox.Show("Loaded model is empty" + Resources.AircraftModel); return; } Bind(); List <int> indices = new List <int>(); foreach (Mesh mesh in model.Meshes) { indices.AddRange(mesh.Indices); } _rawModel = model; SetVerticesBuffer(model.Vertices.ToArray(), renderer.PositionAttribute); SetIndicesBuffer(indices.ToArray()); SetNormalsBuffer(model.Normals.ToArray(), renderer.NormalAttribute); UnBind(); }