public string Generate(IMarker marker, UnityProject project) { RawMarkerBarcodeData data = new RawMarkerBarcodeData(); data.marker = (Marker)marker; return(data.Serialize()); }
public bool TryParse(string inputData, out IMarker marker) { RawMarkerBarcodeData data = new RawMarkerBarcodeData(); if (data.Deserialize(inputData)) { marker = data.marker; return(true); } marker = null; return(false); }