コード例 #1
0
        [Test] public void Basics()
        {
            RawList <int> intList = new RawList <int>();

            intList.Add(10);
            intList.AddRange(new int[] { 17, 42, 94 });

            Assert.AreEqual(4, intList.Count);
            Assert.IsTrue(intList.Contains(42));
            Assert.AreEqual(2, intList.IndexOf(42));
            CollectionAssert.AreEqual(new int[] { 10, 17, 42, 94 }, intList);
            CollectionAssert.AreEqual(new int[] { 10, 17, 42, 94 }, intList.Data.Take(4));

            intList.ShrinkToFit();
            Assert.AreEqual(intList.Count, intList.Capacity);

            intList.Remove(42);
            Assert.AreEqual(3, intList.Count);
            Assert.IsTrue(!intList.Contains(42));
            Assert.AreEqual(-1, intList.IndexOf(42));
            CollectionAssert.AreEqual(new int[] { 10, 17, 94 }, intList);
            CollectionAssert.AreEqual(new int[] { 10, 17, 94 }, intList.Data.Take(3));

            intList.Insert(1, 100);
            CollectionAssert.AreEqual(new int[] { 10, 100, 17, 94 }, intList);
            CollectionAssert.AreEqual(new int[] { 10, 100, 17, 94 }, intList.Data.Take(4));

            intList.InsertRange(2, new int[] { 150, 200, 250, 300 });
            CollectionAssert.AreEqual(new int[] { 10, 100, 150, 200, 250, 300, 17, 94 }, intList);
            CollectionAssert.AreEqual(new int[] { 10, 100, 150, 200, 250, 300, 17, 94 }, intList.Data.Take(8));

            intList.Clear();
            Assert.AreEqual(0, intList.Count);
            Assert.IsTrue(!intList.Contains(94));
        }
コード例 #2
0
ファイル: RawListTest.cs プロジェクト: KSLcom/duality
		[Test] public void Basics()
		{
			RawList<int> intList = new RawList<int>();
			intList.Add(10);
			intList.AddRange(new int[] { 17, 42, 94 });

			Assert.AreEqual(4, intList.Count);
			Assert.IsTrue(intList.Contains(42));
			Assert.AreEqual(2, intList.IndexOf(42));
			CollectionAssert.AreEqual(new int[] { 10, 17, 42, 94 }, intList);
			CollectionAssert.AreEqual(new int[] { 10, 17, 42, 94 }, intList.Data.Take(4));

			intList.ShrinkToFit();
			Assert.AreEqual(intList.Count, intList.Capacity);

			intList.Remove(42);
			Assert.AreEqual(3, intList.Count);
			Assert.IsTrue(!intList.Contains(42));
			Assert.AreEqual(-1, intList.IndexOf(42));
			CollectionAssert.AreEqual(new int[] { 10, 17, 94 }, intList);
			CollectionAssert.AreEqual(new int[] { 10, 17, 94 }, intList.Data.Take(3));

			intList.Insert(1, 100);
			CollectionAssert.AreEqual(new int[] { 10, 100, 17, 94 }, intList);
			CollectionAssert.AreEqual(new int[] { 10, 100, 17, 94 }, intList.Data.Take(4));

			intList.InsertRange(2, new int[] { 150, 200, 250, 300 });
			CollectionAssert.AreEqual(new int[] { 10, 100, 150, 200, 250, 300, 17, 94 }, intList);
			CollectionAssert.AreEqual(new int[] { 10, 100, 150, 200, 250, 300, 17, 94 }, intList.Data.Take(8));

			intList.Clear();
			Assert.AreEqual(0, intList.Count);
			Assert.IsTrue(!intList.Contains(94));
		}
コード例 #3
0
        [Test] public void RemoveAll()
        {
            // Remove nothing
            {
                RawList <int> list = new RawList <int>(Enumerable.Range(0, 10));
                list.RemoveAll(i => false);
                CollectionAssert.AreEqual(Enumerable.Range(0, 10), list);
            }

            // Remove everything
            {
                RawList <int> list = new RawList <int>(Enumerable.Range(0, 10));
                list.RemoveAll(i => true);
                CollectionAssert.AreEqual(new int[0], list);
            }

            // Remove all even numbers
            {
                RawList <int> list = new RawList <int>(Enumerable.Range(0, 10));
                list.RemoveAll(i => i % 2 == 0);
                CollectionAssert.AreEqual(new int[] { 1, 3, 5, 7, 9 }, list);
            }

            // Remove numbers that are in a second list with no regularity
            {
                RawList <int> list       = new RawList <int>(Enumerable.Range(0, 10));
                RawList <int> removeList = new RawList <int>(new int[] { 1, 2, 4, 5, 6, 9 });
                list.RemoveAll(i => removeList.Contains(i));
                CollectionAssert.AreEqual(new int[] { 0, 3, 7, 8 }, list);
            }
        }
コード例 #4
0
ファイル: AudioBackend.cs プロジェクト: fossabot/jazz2
        internal void EnqueueForStreaming(NativeAudioSource source)
        {
            if (streamWorkerQueue.Contains(source))
            {
                return;
            }

            streamWorkerQueue.Add(source);
            streamWorkerQueueEvent.Set();
        }
コード例 #5
0
 /// <summary>
 /// Adds entities associated with the solver item to the involved entities list.
 /// Ensure that sortInvolvedEntities() is called at the end of the function.
 /// This allows the non-batched multithreading system to lock properly.
 /// </summary>
 protected internal override void CollectInvolvedEntities(RawList <Entity> outputInvolvedEntities)
 {
     outputInvolvedEntities.Add(Body);
     foreach (Wheel wheel in Wheels)
     {
         if (wheel.supportingEntity != null && !outputInvolvedEntities.Contains(wheel.supportingEntity))
         {
             outputInvolvedEntities.Add(wheel.supportingEntity);
         }
     }
 }
コード例 #6
0
 /// <summary>
 /// Collects the entities which are affected by the solver group and updates the internal listing.
 /// </summary>
 protected internal override void CollectInvolvedEntities(RawList <Entity> outputInvolvedEntities)
 {
     foreach (SolverUpdateable item in solverUpdateables)
     {
         for (int i = 0; i < item.involvedEntities.Count; i++)
         {
             if (!outputInvolvedEntities.Contains(item.involvedEntities.Elements[i]))
             {
                 outputInvolvedEntities.Add(item.involvedEntities.Elements[i]);
             }
         }
     }
 }
コード例 #7
0
 /// <summary>
 /// Collects the entities which are affected by the solver group and updates the internal listing.
 /// </summary>
 protected internal override void CollectInvolvedEntities(RawList<Entity> outputInvolvedEntities)
 {
     foreach (EntitySolverUpdateable item in solverUpdateables)
     {
         for (int i = 0; i < item.involvedEntities.count; i++)
         {
             if (!outputInvolvedEntities.Contains(item.involvedEntities.Elements[i]))
             {
                 outputInvolvedEntities.Add(item.involvedEntities.Elements[i]);
             }
         }
     }
 }
コード例 #8
0
ファイル: Vehicle.cs プロジェクト: rc183/igf
 /// <summary>
 /// Adds entities associated with the solver item to the involved entities list.
 /// Ensure that sortInvolvedEntities() is called at the end of the function.
 /// This allows the non-batched multithreading system to lock properly.
 /// </summary>
 protected internal override void CollectInvolvedEntities(RawList<Entity> outputInvolvedEntities)
 {
     outputInvolvedEntities.Add(Body);
     foreach (Wheel wheel in Wheels)
     {
         if (wheel.supportingEntity != null && !outputInvolvedEntities.Contains(wheel.supportingEntity))
             outputInvolvedEntities.Add(wheel.supportingEntity);
     }
 }