protected static void Recalculate(NWGameObject player) { var playerID = GetGlobalID(player); var playerEntity = PlayerRepo.Get(playerID); var @class = GetClassByPosition(ClassPosition.First, player); var level = GetLevelByPosition(ClassPosition.First, player); var jobDefinition = JobRegistry.Get(@class); // Retrieve the rating chart for the stat, then retrieve the value for that stat at this player's level. var hp = RatingRegistry.Get(jobDefinition.HPRating).Get(RatingStat.HP, level); var mp = RatingRegistry.Get(jobDefinition.MPRating).Get(RatingStat.MP, level); var ac = RatingRegistry.Get(jobDefinition.ACRating).Get(RatingStat.AC, level); var bab = RatingRegistry.Get(jobDefinition.BABRating).Get(RatingStat.BAB, level); var str = RatingRegistry.Get(jobDefinition.STRRating).Get(RatingStat.STR, level); var dex = RatingRegistry.Get(jobDefinition.DEXRating).Get(RatingStat.DEX, level); var con = RatingRegistry.Get(jobDefinition.CONRating).Get(RatingStat.CON, level); var wis = RatingRegistry.Get(jobDefinition.WISRating).Get(RatingStat.WIS, level); var @int = RatingRegistry.Get(jobDefinition.INTRating).Get(RatingStat.INT, level); var cha = RatingRegistry.Get(jobDefinition.CHARating).Get(RatingStat.CHA, level); // Now apply the changes to the player. ApplyHP(player, hp); playerEntity.MaxHP = hp; playerEntity.MaxMP = mp; playerEntity.HP = hp; playerEntity.MP = mp; NWNXCreature.SetBaseAC(player, ac); NWNXCreature.SetBaseAttackBonus(player, bab); NWNXCreature.SetRawAbilityScore(player, Ability.Strength, str); NWNXCreature.SetRawAbilityScore(player, Ability.Dexterity, dex); NWNXCreature.SetRawAbilityScore(player, Ability.Constitution, con); NWNXCreature.SetRawAbilityScore(player, Ability.Wisdom, wis); NWNXCreature.SetRawAbilityScore(player, Ability.Intelligence, @int); NWNXCreature.SetRawAbilityScore(player, Ability.Charisma, cha); PlayerRepo.Set(playerEntity); DelayCommand(1.0f, () => NWNXPlayer.UpdateCharacterSheet(player)); }
public static void Main() { AbilityRegistry.Register(); JobRegistry.Register(); RatingRegistry.Register(); }