public PlayerData() { UnlockedSkins = new Dictionary <string, SkinType>(); CurrencyData = new Dictionary <ExchangeType, int>(); RateUsData = new RateUsData(); CurrentSkin = "None"; }
private void Load() { data = SaveLoadManager.LoadPDP <PlayerData>(SavedFileNameHolder.PlayerData, new PlayerData()).RateUsData; if (data == null) { data = new RateUsData(); } isInitialized = true; }