public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new RareItemName(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new RareItemName(); Field2.Parse(buffer); }