private void showOthers_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", Convert.ToInt32(showOthers.CheckState).ToString()); }
private void lastingEffects_o_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", Convert.ToInt32(lastingEffects_o.CheckState).ToString()); }
private void cloaks_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("PLAY_MANTLE", Convert.ToInt32(helmets.CheckState).ToString()); }
private void betterTrees_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_TREEALPHA", Convert.ToInt32(betterTrees.CheckState).ToString()); }
private void grass_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_RENDERGRASS", Convert.ToInt32(grass.CheckState).ToString()); }
private void speedQuality_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_SPEEDQUAL", speedQuality.Value.ToString()); }
private void bloom_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_GLOWQUAL", Convert.ToInt32(bloom.CheckState).ToString()); }
private void refreshRate_TextChanged(object sender, EventArgs e) { // TODO: Actually implement me RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); }
private void windowed_CheckStateChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_WINMODE", Convert.ToInt32(windowed.Checked).ToString()); }
private void resolutionWidth_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_RESOLUTION_WIDTH", resolutionWidth.Value.ToString()); }
private void resolutionHeight_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_RESOLUTION_HEIGHT", resolutionHeight.Value.ToString()); }
private void saveBtn_Click(object sender, EventArgs e) { RappelzSettings.SaveSettings(Settings); this.Close(); }
void gfxPreset_ValueChanged(object sender, EventArgs e) { if (settingDefaults) { return; } if (gfxPreset.Value == 0) { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "0"); setValues(); } if (gfxPreset.Value == 1) // Minimum { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "1"); RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "0"); RappelzSettings.Update("GRAPHIC_TERRAINDIS", "0"); RappelzSettings.Update("GRAPHIC_PROPDIS", "0"); RappelzSettings.Update("GRAPHIC_SPEEDDIS", "0"); RappelzSettings.Update("GRAPHIC_GRASSDIS", "0"); RappelzSettings.Update("GRAPHIC_AVATARDIS", "0"); RappelzSettings.Update("GRAPHIC_SHADOWDIS", "0"); RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "0"); RappelzSettings.Update("GRAPHIC_RENDERTREE", "0"); RappelzSettings.Update("GRAPHIC_TREEALPHA", "0"); RappelzSettings.Update("GRAPHIC_ENHANCE", "0"); RappelzSettings.Update("GRAPHIC_RENDERGRASS", "0"); RappelzSettings.Update("GRAPHIC_LIGHT", "0"); RappelzSettings.Update("GRAPHIC_SHADOW", "0"); RappelzSettings.Update("GRAPHIC_LOWSHADOW", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT", "0"); RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "0"); RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0"); RappelzSettings.Update("PLAY_MOBFACE", "1"); //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0"); RappelzSettings.Update("PLAY_MANTLE", "0"); RappelzSettings.Update("PLAY_HELM", "0"); RappelzSettings.Update("PLAY_AVATAR_DECO", "0"); //RappelzSettings.Update("PLAY_TITLE_SHOW", "1"); RappelzSettings.Update("PLAY_NAME", "1"); RappelzSettings.Update("PLAY_PLAYERNAME", "1"); RappelzSettings.Update("PLAY_CREATURENAME", "1"); RappelzSettings.Update("PLAY_MOBNAME", "1"); RappelzSettings.Update("PLAY_NPCNAME", "1"); RappelzSettings.Update("PLAY_HPGAGE", "1"); RappelzSettings.Update("PLAY_PLAYERGAGE", "1"); RappelzSettings.Update("PLAY_MOBGAGE", "1"); RappelzSettings.Update("PLAY_TARGETGAGE", "1"); RappelzSettings.Update("PLAY_DAMAGE", "1"); RappelzSettings.Update("PLAY_PLAYERDM", "1"); RappelzSettings.Update("PLAY_CREATUREDM", "1"); RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1"); RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "0"); RappelzSettings.Update("GRAPHIC_MIPBIAS", "0"); RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "0"); RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "0"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "0"); RappelzSettings.Update("PLAY_WEATHER_QUALITY", "0"); setValues(); } if (gfxPreset.Value == 2) // Low { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "2"); RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "1"); RappelzSettings.Update("GRAPHIC_TERRAINDIS", "1"); RappelzSettings.Update("GRAPHIC_PROPDIS", "1"); RappelzSettings.Update("GRAPHIC_SPEEDDIS", "1"); RappelzSettings.Update("GRAPHIC_GRASSDIS", "1"); RappelzSettings.Update("GRAPHIC_AVATARDIS", "1"); RappelzSettings.Update("GRAPHIC_SHADOWDIS", "1"); RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "0"); RappelzSettings.Update("GRAPHIC_RENDERTREE", "1"); RappelzSettings.Update("GRAPHIC_TREEALPHA", "0"); RappelzSettings.Update("GRAPHIC_ENHANCE", "1"); RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1"); RappelzSettings.Update("GRAPHIC_LIGHT", "0"); RappelzSettings.Update("GRAPHIC_SHADOW", "0"); RappelzSettings.Update("GRAPHIC_LOWSHADOW", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0"); RappelzSettings.Update("PLAY_MOBFACE", "1"); //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0"); RappelzSettings.Update("PLAY_MANTLE", "0"); RappelzSettings.Update("PLAY_HELM", "0"); RappelzSettings.Update("PLAY_AVATAR_DECO", "0"); //RappelzSettings.Update("PLAY_TITLE_SHOW", "1"); RappelzSettings.Update("PLAY_NAME", "1"); RappelzSettings.Update("PLAY_PLAYERNAME", "1"); RappelzSettings.Update("PLAY_CREATURENAME", "1"); RappelzSettings.Update("PLAY_MOBNAME", "1"); RappelzSettings.Update("PLAY_NPCNAME", "1"); RappelzSettings.Update("PLAY_HPGAGE", "1"); RappelzSettings.Update("PLAY_PLAYERGAGE", "1"); RappelzSettings.Update("PLAY_MOBGAGE", "1"); RappelzSettings.Update("PLAY_TARGETGAGE", "1"); RappelzSettings.Update("PLAY_DAMAGE", "1"); RappelzSettings.Update("PLAY_PLAYERDM", "1"); RappelzSettings.Update("PLAY_CREATUREDM", "1"); RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1"); RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "0"); RappelzSettings.Update("GRAPHIC_MIPBIAS", "1"); RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "1"); RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "1"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "1"); RappelzSettings.Update("PLAY_WEATHER_QUALITY", "1"); setValues(); } if (gfxPreset.Value == 3) //Medium { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "3"); RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "2"); RappelzSettings.Update("GRAPHIC_TERRAINDIS", "2"); RappelzSettings.Update("GRAPHIC_PROPDIS", "2"); RappelzSettings.Update("GRAPHIC_SPEEDDIS", "2"); RappelzSettings.Update("GRAPHIC_GRASSDIS", "2"); RappelzSettings.Update("GRAPHIC_AVATARDIS", "2"); RappelzSettings.Update("GRAPHIC_SHADOWDIS", "2"); RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "1"); RappelzSettings.Update("GRAPHIC_RENDERTREE", "1"); RappelzSettings.Update("GRAPHIC_TREEALPHA", "0"); RappelzSettings.Update("GRAPHIC_ENHANCE", "1"); RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1"); RappelzSettings.Update("GRAPHIC_LIGHT", "0"); RappelzSettings.Update("GRAPHIC_SHADOW", "1"); RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0"); RappelzSettings.Update("PLAY_MOBFACE", "1"); //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0"); RappelzSettings.Update("PLAY_MANTLE", "1"); RappelzSettings.Update("PLAY_HELM", "1"); RappelzSettings.Update("PLAY_AVATAR_DECO", "1"); //RappelzSettings.Update("PLAY_TITLE_SHOW", "1"); RappelzSettings.Update("PLAY_NAME", "1"); RappelzSettings.Update("PLAY_PLAYERNAME", "1"); RappelzSettings.Update("PLAY_CREATURENAME", "1"); RappelzSettings.Update("PLAY_MOBNAME", "1"); RappelzSettings.Update("PLAY_NPCNAME", "1"); RappelzSettings.Update("PLAY_HPGAGE", "1"); RappelzSettings.Update("PLAY_PLAYERGAGE", "1"); RappelzSettings.Update("PLAY_MOBGAGE", "1"); RappelzSettings.Update("PLAY_TARGETGAGE", "1"); RappelzSettings.Update("PLAY_DAMAGE", "1"); RappelzSettings.Update("PLAY_PLAYERDM", "1"); RappelzSettings.Update("PLAY_CREATUREDM", "1"); RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1"); RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1"); RappelzSettings.Update("GRAPHIC_MIPBIAS", "1"); RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "1"); RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "1"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "1"); RappelzSettings.Update("PLAY_WEATHER_QUALITY", "1"); setValues(); } if (gfxPreset.Value == 4) //High { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "4"); RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "3"); RappelzSettings.Update("GRAPHIC_TERRAINDIS", "3"); RappelzSettings.Update("GRAPHIC_PROPDIS", "3"); RappelzSettings.Update("GRAPHIC_SPEEDDIS", "3"); RappelzSettings.Update("GRAPHIC_GRASSDIS", "3"); RappelzSettings.Update("GRAPHIC_AVATARDIS", "3"); RappelzSettings.Update("GRAPHIC_SHADOWDIS", "3"); RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "1"); RappelzSettings.Update("GRAPHIC_RENDERTREE", "1"); RappelzSettings.Update("GRAPHIC_TREEALPHA", "1"); RappelzSettings.Update("GRAPHIC_ENHANCE", "1"); RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1"); RappelzSettings.Update("GRAPHIC_LIGHT", "1"); RappelzSettings.Update("GRAPHIC_SHADOW", "1"); RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0"); RappelzSettings.Update("GRAPHIC_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0"); RappelzSettings.Update("PLAY_MOBFACE", "1"); //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0"); RappelzSettings.Update("PLAY_MANTLE", "1"); RappelzSettings.Update("PLAY_HELM", "1"); RappelzSettings.Update("PLAY_AVATAR_DECO", "1"); //RappelzSettings.Update("PLAY_TITLE_SHOW", "1"); RappelzSettings.Update("PLAY_NAME", "1"); RappelzSettings.Update("PLAY_PLAYERNAME", "1"); RappelzSettings.Update("PLAY_CREATURENAME", "1"); RappelzSettings.Update("PLAY_MOBNAME", "1"); RappelzSettings.Update("PLAY_NPCNAME", "1"); RappelzSettings.Update("PLAY_HPGAGE", "1"); RappelzSettings.Update("PLAY_PLAYERGAGE", "1"); RappelzSettings.Update("PLAY_MOBGAGE", "1"); RappelzSettings.Update("PLAY_TARGETGAGE", "1"); RappelzSettings.Update("PLAY_DAMAGE", "1"); RappelzSettings.Update("PLAY_PLAYERDM", "1"); RappelzSettings.Update("PLAY_CREATUREDM", "1"); RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "0"); RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1"); RappelzSettings.Update("GRAPHIC_MIPBIAS", "2"); RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "2"); RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "2"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "2"); RappelzSettings.Update("PLAY_WEATHER_QUALITY", "2"); setValues(); } if (gfxPreset.Value == 5) //Maximum { RappelzSettings.Update("GRAPHIC_PRESETOPTION", "5"); RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0"); RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "4"); RappelzSettings.Update("GRAPHIC_TERRAINDIS", "4"); RappelzSettings.Update("GRAPHIC_PROPDIS", "4"); RappelzSettings.Update("GRAPHIC_SPEEDDIS", "4"); RappelzSettings.Update("GRAPHIC_GRASSDIS", "4"); RappelzSettings.Update("GRAPHIC_AVATARDIS", "4"); RappelzSettings.Update("GRAPHIC_SHADOWDIS", "4"); RappelzSettings.Update("GRAPHIC_GLOWQUAL", "1"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "1"); RappelzSettings.Update("GRAPHIC_RENDERTREE", "1"); RappelzSettings.Update("GRAPHIC_TREEALPHA", "1"); RappelzSettings.Update("GRAPHIC_ENHANCE", "1"); RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1"); RappelzSettings.Update("GRAPHIC_LIGHT", "1"); RappelzSettings.Update("GRAPHIC_SHADOW", "1"); RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "1"); RappelzSettings.Update("GRAPHIC_EFFECT", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1"); RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0"); RappelzSettings.Update("PLAY_MOBFACE", "1"); //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "1"); RappelzSettings.Update("PLAY_MANTLE", "1"); RappelzSettings.Update("PLAY_HELM", "1"); RappelzSettings.Update("PLAY_AVATAR_DECO", "1"); //RappelzSettings.Update("PLAY_TITLE_SHOW", "1"); RappelzSettings.Update("PLAY_NAME", "1"); RappelzSettings.Update("PLAY_PLAYERNAME", "1"); RappelzSettings.Update("PLAY_CREATURENAME", "1"); RappelzSettings.Update("PLAY_MOBNAME", "1"); RappelzSettings.Update("PLAY_NPCNAME", "1"); RappelzSettings.Update("PLAY_HPGAGE", "1"); RappelzSettings.Update("PLAY_PLAYERGAGE", "1"); RappelzSettings.Update("PLAY_MOBGAGE", "1"); RappelzSettings.Update("PLAY_TARGETGAGE", "1"); RappelzSettings.Update("PLAY_DAMAGE", "1"); RappelzSettings.Update("PLAY_PLAYERDM", "1"); RappelzSettings.Update("PLAY_CREATUREDM", "1"); RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "0"); RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1"); RappelzSettings.Update("GRAPHIC_MIPBIAS", "3"); RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "3"); RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "3"); RappelzSettings.Update("GRAPHIC_WATERQUAL", "3"); RappelzSettings.Update("PLAY_WEATHER_QUALITY", "3"); setValues(); } lockOptions(); }
private void enterToChat_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("PLAY_ENTERCHAT", Convert.ToInt32(enterToChat.CheckState).ToString()); }
private void characterDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_AVATARDIS", characterDistance.Value.ToString()); }
private void brightness_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_BRIGHT", brightness.Value.ToString()); }
private void shadowDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_SHADOWDIS", shadowDistance.Value.ToString()); }
private void cameraCriticalShake_CheckStateChanged(object sender, EventArgs e) { RappelzSettings.Update("PLAY_CRITICAL_CAMERA", Convert.ToInt32(cameraCriticalShake.Checked).ToString()); }
private void textureQuality_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_MIPBIAS", textureQuality.Value.ToString()); }
private void enviromentDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", enviromentDistance.Value.ToString()); }
private void waterReflections_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_WATERQUAL", Convert.ToInt32(waterReflections.CheckState).ToString()); }
private void terrainDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_TERRAINDIS", terrainDistance.Value.ToString()); }
private void enchantmentEffects_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_ENHANCE", Convert.ToInt32(enchantmentEffects.CheckState).ToString()); }
private void propDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_PROPDIS", propDistance.Value.ToString()); }
private void lightMap_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_LIGHTMAP", Convert.ToInt32(lightMap.CheckState).ToString()); }
private void speedDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_SPEEDDIS", speedDistance.Value.ToString()); }
private void effect_o_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", Convert.ToInt32(effect_o.CheckState).ToString()); }
private void grassDistance_ValueChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_GRASSDIS", grassDistance.Value.ToString()); }
private void cameraCollisions_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("PLAY_CAMERA_COLLISION", Convert.ToInt32(cameraCollisions.CheckState).ToString()); }
private void minStructures_CheckedChanged(object sender, EventArgs e) { RappelzSettings.Update("GRAPHIC_TOWNLIMIT", Convert.ToInt32(minStructures.CheckState).ToString()); }