コード例 #1
0
 private void showOthers_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", Convert.ToInt32(showOthers.CheckState).ToString());
 }
コード例 #2
0
 private void lastingEffects_o_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", Convert.ToInt32(lastingEffects_o.CheckState).ToString());
 }
コード例 #3
0
 private void cloaks_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_MANTLE", Convert.ToInt32(helmets.CheckState).ToString());
 }
コード例 #4
0
 private void betterTrees_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_TREEALPHA", Convert.ToInt32(betterTrees.CheckState).ToString());
 }
コード例 #5
0
 private void grass_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_RENDERGRASS", Convert.ToInt32(grass.CheckState).ToString());
 }
コード例 #6
0
 private void speedQuality_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SPEEDQUAL", speedQuality.Value.ToString());
 }
コード例 #7
0
 private void bloom_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_GLOWQUAL", Convert.ToInt32(bloom.CheckState).ToString());
 }
コード例 #8
0
 private void refreshRate_TextChanged(object sender, EventArgs e)
 {
     // TODO: Actually implement me
     RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
 }
コード例 #9
0
 private void windowed_CheckStateChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_WINMODE", Convert.ToInt32(windowed.Checked).ToString());
 }
コード例 #10
0
 private void resolutionWidth_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_RESOLUTION_WIDTH", resolutionWidth.Value.ToString());
 }
コード例 #11
0
 private void resolutionHeight_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_RESOLUTION_HEIGHT", resolutionHeight.Value.ToString());
 }
コード例 #12
0
 private void saveBtn_Click(object sender, EventArgs e)
 {
     RappelzSettings.SaveSettings(Settings);
     this.Close();
 }
コード例 #13
0
        void gfxPreset_ValueChanged(object sender, EventArgs e)
        {
            if (settingDefaults)
            {
                return;
            }

            if (gfxPreset.Value == 0)
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "0");
                setValues();
            }

            if (gfxPreset.Value == 1) // Minimum
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "1");
                RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
                RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "0");
                RappelzSettings.Update("GRAPHIC_TERRAINDIS", "0");
                RappelzSettings.Update("GRAPHIC_PROPDIS", "0");
                RappelzSettings.Update("GRAPHIC_SPEEDDIS", "0");
                RappelzSettings.Update("GRAPHIC_GRASSDIS", "0");
                RappelzSettings.Update("GRAPHIC_AVATARDIS", "0");
                RappelzSettings.Update("GRAPHIC_SHADOWDIS", "0");
                RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "0");
                RappelzSettings.Update("GRAPHIC_RENDERTREE", "0");
                RappelzSettings.Update("GRAPHIC_TREEALPHA", "0");
                RappelzSettings.Update("GRAPHIC_ENHANCE", "0");
                RappelzSettings.Update("GRAPHIC_RENDERGRASS", "0");
                RappelzSettings.Update("GRAPHIC_LIGHT", "0");
                RappelzSettings.Update("GRAPHIC_SHADOW", "0");
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
                RappelzSettings.Update("PLAY_MOBFACE", "1");
                //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0");
                RappelzSettings.Update("PLAY_MANTLE", "0");
                RappelzSettings.Update("PLAY_HELM", "0");
                RappelzSettings.Update("PLAY_AVATAR_DECO", "0");
                //RappelzSettings.Update("PLAY_TITLE_SHOW", "1");
                RappelzSettings.Update("PLAY_NAME", "1");
                RappelzSettings.Update("PLAY_PLAYERNAME", "1");
                RappelzSettings.Update("PLAY_CREATURENAME", "1");
                RappelzSettings.Update("PLAY_MOBNAME", "1");
                RappelzSettings.Update("PLAY_NPCNAME", "1");
                RappelzSettings.Update("PLAY_HPGAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERGAGE", "1");
                RappelzSettings.Update("PLAY_MOBGAGE", "1");
                RappelzSettings.Update("PLAY_TARGETGAGE", "1");
                RappelzSettings.Update("PLAY_DAMAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERDM", "1");
                RappelzSettings.Update("PLAY_CREATUREDM", "1");
                RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1");
                RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "0");
                RappelzSettings.Update("GRAPHIC_MIPBIAS", "0");
                RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "0");
                RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "0");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "0");
                RappelzSettings.Update("PLAY_WEATHER_QUALITY", "0");

                setValues();
            }

            if (gfxPreset.Value == 2) // Low
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "2");
                RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
                RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "1");
                RappelzSettings.Update("GRAPHIC_TERRAINDIS", "1");
                RappelzSettings.Update("GRAPHIC_PROPDIS", "1");
                RappelzSettings.Update("GRAPHIC_SPEEDDIS", "1");
                RappelzSettings.Update("GRAPHIC_GRASSDIS", "1");
                RappelzSettings.Update("GRAPHIC_AVATARDIS", "1");
                RappelzSettings.Update("GRAPHIC_SHADOWDIS", "1");
                RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "0");
                RappelzSettings.Update("GRAPHIC_RENDERTREE", "1");
                RappelzSettings.Update("GRAPHIC_TREEALPHA", "0");
                RappelzSettings.Update("GRAPHIC_ENHANCE", "1");
                RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1");
                RappelzSettings.Update("GRAPHIC_LIGHT", "0");
                RappelzSettings.Update("GRAPHIC_SHADOW", "0");
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
                RappelzSettings.Update("PLAY_MOBFACE", "1");
                //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0");
                RappelzSettings.Update("PLAY_MANTLE", "0");
                RappelzSettings.Update("PLAY_HELM", "0");
                RappelzSettings.Update("PLAY_AVATAR_DECO", "0");
                //RappelzSettings.Update("PLAY_TITLE_SHOW", "1");
                RappelzSettings.Update("PLAY_NAME", "1");
                RappelzSettings.Update("PLAY_PLAYERNAME", "1");
                RappelzSettings.Update("PLAY_CREATURENAME", "1");
                RappelzSettings.Update("PLAY_MOBNAME", "1");
                RappelzSettings.Update("PLAY_NPCNAME", "1");
                RappelzSettings.Update("PLAY_HPGAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERGAGE", "1");
                RappelzSettings.Update("PLAY_MOBGAGE", "1");
                RappelzSettings.Update("PLAY_TARGETGAGE", "1");
                RappelzSettings.Update("PLAY_DAMAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERDM", "1");
                RappelzSettings.Update("PLAY_CREATUREDM", "1");
                RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1");
                RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "0");
                RappelzSettings.Update("GRAPHIC_MIPBIAS", "1");
                RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "1");
                RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "1");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "1");
                RappelzSettings.Update("PLAY_WEATHER_QUALITY", "1");

                setValues();
            }

            if (gfxPreset.Value == 3) //Medium
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "3");
                RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
                RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "2");
                RappelzSettings.Update("GRAPHIC_TERRAINDIS", "2");
                RappelzSettings.Update("GRAPHIC_PROPDIS", "2");
                RappelzSettings.Update("GRAPHIC_SPEEDDIS", "2");
                RappelzSettings.Update("GRAPHIC_GRASSDIS", "2");
                RappelzSettings.Update("GRAPHIC_AVATARDIS", "2");
                RappelzSettings.Update("GRAPHIC_SHADOWDIS", "2");
                RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "1");
                RappelzSettings.Update("GRAPHIC_RENDERTREE", "1");
                RappelzSettings.Update("GRAPHIC_TREEALPHA", "0");
                RappelzSettings.Update("GRAPHIC_ENHANCE", "1");
                RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1");
                RappelzSettings.Update("GRAPHIC_LIGHT", "0");
                RappelzSettings.Update("GRAPHIC_SHADOW", "1");
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
                RappelzSettings.Update("PLAY_MOBFACE", "1");
                //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0");
                RappelzSettings.Update("PLAY_MANTLE", "1");
                RappelzSettings.Update("PLAY_HELM", "1");
                RappelzSettings.Update("PLAY_AVATAR_DECO", "1");
                //RappelzSettings.Update("PLAY_TITLE_SHOW", "1");
                RappelzSettings.Update("PLAY_NAME", "1");
                RappelzSettings.Update("PLAY_PLAYERNAME", "1");
                RappelzSettings.Update("PLAY_CREATURENAME", "1");
                RappelzSettings.Update("PLAY_MOBNAME", "1");
                RappelzSettings.Update("PLAY_NPCNAME", "1");
                RappelzSettings.Update("PLAY_HPGAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERGAGE", "1");
                RappelzSettings.Update("PLAY_MOBGAGE", "1");
                RappelzSettings.Update("PLAY_TARGETGAGE", "1");
                RappelzSettings.Update("PLAY_DAMAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERDM", "1");
                RappelzSettings.Update("PLAY_CREATUREDM", "1");
                RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "1");
                RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1");
                RappelzSettings.Update("GRAPHIC_MIPBIAS", "1");
                RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "1");
                RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "1");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "1");
                RappelzSettings.Update("PLAY_WEATHER_QUALITY", "1");

                setValues();
            }

            if (gfxPreset.Value == 4) //High
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "4");
                RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
                RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "3");
                RappelzSettings.Update("GRAPHIC_TERRAINDIS", "3");
                RappelzSettings.Update("GRAPHIC_PROPDIS", "3");
                RappelzSettings.Update("GRAPHIC_SPEEDDIS", "3");
                RappelzSettings.Update("GRAPHIC_GRASSDIS", "3");
                RappelzSettings.Update("GRAPHIC_AVATARDIS", "3");
                RappelzSettings.Update("GRAPHIC_SHADOWDIS", "3");
                RappelzSettings.Update("GRAPHIC_GLOWQUAL", "0");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "1");
                RappelzSettings.Update("GRAPHIC_RENDERTREE", "1");
                RappelzSettings.Update("GRAPHIC_TREEALPHA", "1");
                RappelzSettings.Update("GRAPHIC_ENHANCE", "1");
                RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1");
                RappelzSettings.Update("GRAPHIC_LIGHT", "1");
                RappelzSettings.Update("GRAPHIC_SHADOW", "1");
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "0");
                RappelzSettings.Update("GRAPHIC_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
                RappelzSettings.Update("PLAY_MOBFACE", "1");
                //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "0");
                RappelzSettings.Update("PLAY_MANTLE", "1");
                RappelzSettings.Update("PLAY_HELM", "1");
                RappelzSettings.Update("PLAY_AVATAR_DECO", "1");
                //RappelzSettings.Update("PLAY_TITLE_SHOW", "1");
                RappelzSettings.Update("PLAY_NAME", "1");
                RappelzSettings.Update("PLAY_PLAYERNAME", "1");
                RappelzSettings.Update("PLAY_CREATURENAME", "1");
                RappelzSettings.Update("PLAY_MOBNAME", "1");
                RappelzSettings.Update("PLAY_NPCNAME", "1");
                RappelzSettings.Update("PLAY_HPGAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERGAGE", "1");
                RappelzSettings.Update("PLAY_MOBGAGE", "1");
                RappelzSettings.Update("PLAY_TARGETGAGE", "1");
                RappelzSettings.Update("PLAY_DAMAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERDM", "1");
                RappelzSettings.Update("PLAY_CREATUREDM", "1");
                RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "0");
                RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1");
                RappelzSettings.Update("GRAPHIC_MIPBIAS", "2");
                RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "2");
                RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "2");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "2");
                RappelzSettings.Update("PLAY_WEATHER_QUALITY", "2");

                setValues();
            }

            if (gfxPreset.Value == 5) //Maximum
            {
                RappelzSettings.Update("GRAPHIC_PRESETOPTION", "5");
                RappelzSettings.Update("GRAPHIC_REFRESHRATE", "0");
                RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", "4");
                RappelzSettings.Update("GRAPHIC_TERRAINDIS", "4");
                RappelzSettings.Update("GRAPHIC_PROPDIS", "4");
                RappelzSettings.Update("GRAPHIC_SPEEDDIS", "4");
                RappelzSettings.Update("GRAPHIC_GRASSDIS", "4");
                RappelzSettings.Update("GRAPHIC_AVATARDIS", "4");
                RappelzSettings.Update("GRAPHIC_SHADOWDIS", "4");
                RappelzSettings.Update("GRAPHIC_GLOWQUAL", "1");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "1");
                RappelzSettings.Update("GRAPHIC_RENDERTREE", "1");
                RappelzSettings.Update("GRAPHIC_TREEALPHA", "1");
                RappelzSettings.Update("GRAPHIC_ENHANCE", "1");
                RappelzSettings.Update("GRAPHIC_RENDERGRASS", "1");
                RappelzSettings.Update("GRAPHIC_LIGHT", "1");
                RappelzSettings.Update("GRAPHIC_SHADOW", "1");
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_ENEMY", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "1");
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
                RappelzSettings.Update("PLAY_MOBFACE", "1");
                //RappelzSettings.Update("PLAY_SELECT_OUTLINE_SHOW", "1");
                RappelzSettings.Update("PLAY_MANTLE", "1");
                RappelzSettings.Update("PLAY_HELM", "1");
                RappelzSettings.Update("PLAY_AVATAR_DECO", "1");
                //RappelzSettings.Update("PLAY_TITLE_SHOW", "1");
                RappelzSettings.Update("PLAY_NAME", "1");
                RappelzSettings.Update("PLAY_PLAYERNAME", "1");
                RappelzSettings.Update("PLAY_CREATURENAME", "1");
                RappelzSettings.Update("PLAY_MOBNAME", "1");
                RappelzSettings.Update("PLAY_NPCNAME", "1");
                RappelzSettings.Update("PLAY_HPGAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERGAGE", "1");
                RappelzSettings.Update("PLAY_MOBGAGE", "1");
                RappelzSettings.Update("PLAY_TARGETGAGE", "1");
                RappelzSettings.Update("PLAY_DAMAGE", "1");
                RappelzSettings.Update("PLAY_PLAYERDM", "1");
                RappelzSettings.Update("PLAY_CREATUREDM", "1");
                RappelzSettings.Update("GRAPHIC_TOWNLIMIT", "0");
                RappelzSettings.Update("GRAPHIC_RENDER_OTHERPLAYER", "1");
                RappelzSettings.Update("GRAPHIC_MIPBIAS", "3");
                RappelzSettings.Update("GRAPHIC_SPEEDQUAL", "3");
                RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", "3");
                RappelzSettings.Update("GRAPHIC_WATERQUAL", "3");
                RappelzSettings.Update("PLAY_WEATHER_QUALITY", "3");

                setValues();
            }

            lockOptions();
        }
コード例 #14
0
 private void enterToChat_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_ENTERCHAT", Convert.ToInt32(enterToChat.CheckState).ToString());
 }
コード例 #15
0
 private void characterDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_AVATARDIS", characterDistance.Value.ToString());
 }
コード例 #16
0
 private void brightness_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_BRIGHT", brightness.Value.ToString());
 }
コード例 #17
0
 private void shadowDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SHADOWDIS", shadowDistance.Value.ToString());
 }
コード例 #18
0
 private void cameraCriticalShake_CheckStateChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_CRITICAL_CAMERA", Convert.ToInt32(cameraCriticalShake.Checked).ToString());
 }
コード例 #19
0
 private void textureQuality_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_MIPBIAS", textureQuality.Value.ToString());
 }
コード例 #20
0
 private void enviromentDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_BACKGROUNDDIS", enviromentDistance.Value.ToString());
 }
コード例 #21
0
 private void waterReflections_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_WATERQUAL", Convert.ToInt32(waterReflections.CheckState).ToString());
 }
コード例 #22
0
 private void terrainDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_TERRAINDIS", terrainDistance.Value.ToString());
 }
コード例 #23
0
 private void enchantmentEffects_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_ENHANCE", Convert.ToInt32(enchantmentEffects.CheckState).ToString());
 }
コード例 #24
0
 private void propDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_PROPDIS", propDistance.Value.ToString());
 }
コード例 #25
0
 private void lightMap_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_LIGHTMAP", Convert.ToInt32(lightMap.CheckState).ToString());
 }
コード例 #26
0
 private void speedDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SPEEDDIS", speedDistance.Value.ToString());
 }
コード例 #27
0
 private void effect_o_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", Convert.ToInt32(effect_o.CheckState).ToString());
 }
コード例 #28
0
 private void grassDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_GRASSDIS", grassDistance.Value.ToString());
 }
コード例 #29
0
 private void cameraCollisions_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_CAMERA_COLLISION", Convert.ToInt32(cameraCollisions.CheckState).ToString());
 }
コード例 #30
0
 private void minStructures_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_TOWNLIMIT", Convert.ToInt32(minStructures.CheckState).ToString());
 }