コード例 #1
0
ファイル: RankManager.cs プロジェクト: TheDireMaster/fCraft
        /// <summary> Adds a new rank to the list. Checks for duplicates. </summary>
        public static void AddRank(Rank rank)
        {
            if (rank == null)
            {
                throw new ArgumentNullException("rank");
            }
            if (PlayerDB.IsLoaded)
            {
                throw new InvalidOperationException("You may not add ranks after PlayerDB has already been loaded.");
            }
            // check for duplicate rank names
            if (RanksByName.ContainsKey(rank.Name.ToLower()))
            {
                throw new RankDefinitionException("Duplicate definition for rank \"{0}\" (by Name) was ignored.", rank.Name);
            }

            if (RanksByID.ContainsKey(rank.ID))
            {
                throw new RankDefinitionException("Duplicate definition for rank \"{0}\" (by ID) was ignored.", rank.Name);
            }

            Ranks.Add(rank);
            RanksByName[rank.Name.ToLower()]    = rank;
            RanksByFullName[rank.GetFullName()] = rank;
            RanksByID[rank.ID] = rank;
            RebuildIndex();
        }
コード例 #2
0
        /// <summary> Adds a new rank to the list at the desired position in the hierarchy. Checks for duplicates. </summary>
        /// <param name="newRank"> Rank to add to the list. </param>
        /// <param name="desiredIndex"> Desired rank index (zero-based). </param>
        /// <exception cref="ArgumentNullException"> If rank is null. </exception>
        /// <exception cref="InvalidOperationException"> If PlayerDB is already loaded. </exception>
        /// <exception cref="RankDefinitionException"> If a rank with this name or ID is already defined. </exception>
        public static void AddRank([NotNull] Rank newRank, int desiredIndex)
        {
            if (desiredIndex < 0 || desiredIndex > Ranks.Count)
            {
                throw new ArgumentOutOfRangeException("desiredIndex");
            }
            if (newRank == null)
            {
                throw new ArgumentNullException("newRank");
            }
            CheckIfPlayerDBLoaded();

            // check for duplicate rank names
            if (RanksByName.ContainsKey(newRank.Name.ToLower()))
            {
                throw new RankDefinitionException(newRank.Name,
                                                  "Duplicate definition for rank \"{0}\" (by Name) was ignored.",
                                                  newRank.Name);
            }

            if (RanksByID.ContainsKey(newRank.ID))
            {
                throw new RankDefinitionException(newRank.Name,
                                                  "Duplicate definition for rank \"{0}\" (by ID) was ignored.",
                                                  newRank.Name);
            }

            Ranks.Insert(desiredIndex, newRank);
            RanksByName[newRank.Name.ToLower()] = newRank;
            RanksByFullName[newRank.FullName]   = newRank;
            RanksByID[newRank.ID] = newRank;
            RebuildIndex();
        }
コード例 #3
0
ファイル: RankManager.cs プロジェクト: TheDireMaster/fCraft
        /// <summary> Parses serialized rank. Accepts either the "name" or "name#ID" format.
        /// Uses legacy rank mapping table for unrecognized ranks. Does not autocomple. </summary>
        /// <param name="name"> Full rank name </param>
        /// <returns> If name could be parsed, returns the corresponding Rank object. Otherwise returns null. </returns>
        public static Rank ParseRank(string name)
        {
            if (name == null)
            {
                return(null);
            }

            if (RanksByFullName.ContainsKey(name))
            {
                return(RanksByFullName[name]);
            }

            if (name.Contains("#"))
            {
                // new format
                string id = name.Substring(name.IndexOf("#") + 1);

                if (RanksByID.ContainsKey(id))
                {
                    // current class
                    return(RanksByID[id]);
                }
                else
                {
                    // unknown class
                    int tries = 0;
                    while (LegacyRankMapping.ContainsKey(id))
                    {
                        id = LegacyRankMapping[id];
                        if (RanksByID.ContainsKey(id))
                        {
                            return(RanksByID[id]);
                        }
                        // avoid infinite loops due to recursive definitions
                        tries++;
                        if (tries > 100)
                        {
                            throw new RankDefinitionException("Recursive legacy rank definition");
                        }
                    }
                    // try to fall back to name-only
                    name = name.Substring(0, name.IndexOf('#')).ToLower();
                    return(RanksByName.ContainsKey(name) ? RanksByName[name] : null);
                }
            }
            else if (RanksByName.ContainsKey(name.ToLower()))
            {
                // old format
                return(RanksByName[name.ToLower()]); // LEGACY
            }
            else
            {
                // totally unknown rank
                return(null);
            }
        }