public static void ResetRankListPos(RankingSystem.RankingType rankingType) { CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(RankingSystem.s_rankingForm); if (form == null) { return; } GameObject gameObject = form.m_formWidgets[3]; if (gameObject == null) { return; } RectTransform component = gameObject.GetComponent <RectTransform>(); CUIListScript component2 = gameObject.GetComponent <CUIListScript>(); if (rankingType != RankingSystem.RankingType.God) { component.anchoredPosition = RankingView.s_ListPos1; component.sizeDelta = RankingView.s_ListSize1; } else { component.anchoredPosition = RankingView.s_ListPos2; component.sizeDelta = RankingView.s_ListSize2; } component2.m_scrollAreaSize = new Vector2(component.rect.width, component.rect.height); }
private void RankingListChange(RankingSystem.RankingType rankType) { if (rankType == RankingSystem.RankingType.Achievement) { CSDT_RANKING_LIST_SUCC rankList = Singleton <RankingSystem> .GetInstance().GetRankList(RankingSystem.RankingType.Achievement); if (rankList != null) { int num = 0; while ((long)num < (long)((ulong)rankList.dwItemNum)) { CAchieveInfo2.AddWorldRank(rankList.astItemDetail[num].stExtraInfo.stDetailInfo.stAchievement.iLogicWorldId, rankList.astItemDetail[num].stExtraInfo.stDetailInfo.stAchievement.ullUid, (uint)(rankList.iStart + num)); num++; } } } }
public static void ResetRankListPos(RankingSystem.RankingType rankingType) { CUIFormScript form = Singleton <CUIManager> .instance.GetForm(RankingSystem.s_rankingForm); if (form != null) { GameObject obj2 = form.m_formWidgets[3]; if (obj2 != null) { if (rankingType != RankingSystem.RankingType.God) { obj2.GetComponent <RectTransform>().anchoredPosition = s_ListPos1; obj2.GetComponent <RectTransform>().sizeDelta = s_ListSize1; } else { obj2.GetComponent <RectTransform>().anchoredPosition = s_ListPos2; obj2.GetComponent <RectTransform>().sizeDelta = s_ListSize2; } } } }