public void TestRankingMethod() { var ranklist = new Ranking<IPlayer>(); var expect = 0; Assert.AreEqual(expect, ranklist.Count); }
void Start() { DEF.Init(); GameObject hand = GameObject.Find("Background"); if (hand != null) { hand.transform.localScale = new Vector3(DEF.sx_ortho, DEF.sy_ortho, 1); } if (ScoreControl.UserName.Length >= 5) // if(true) { PostHightScore(); getHightScore(); loadRanking = true; NGUITools.SetActive(PanelBoard, true); NGUITools.SetActive(PanelInputName, false); } else { loadRanking = false; NGUITools.SetActive(PanelBoard, false); } DEF.ScaleAnchorGui(); instance = this; }
public void TestRankingMethodAdd() { var humanPlayer = new HumanPlayer("Ivan", "3456"); var ranklist = new Ranking<IPlayer>(); ranklist.Add(humanPlayer); var expect = 1; Assert.AreEqual(expect, ranklist.Count); }
public void TestRankingMethodMoveNext() { var humanPlayer = new HumanPlayer("Ivan", "3456"); var ranklist = new Ranking<IPlayer>(); ranklist.Add(humanPlayer); var move = ranklist.MoveNext(); Assert.IsTrue(move); }
public void TestRankingMethodDispose() { var humanPlayer = new HumanPlayer("Ivan", "3456"); var ranklist = new Ranking<IPlayer>(); ranklist.Add(humanPlayer); ranklist.Dispose(); ////TODO }
void Awake() { if (!mInstance) mInstance = this; else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); loginManager = GetComponent<LoginManager>(); userData = GetComponent<UserData>(); ranking = GetComponent<Ranking>(); // userData.Init(); }
void Awake() { if (!mInstance) mInstance = this; else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); loginManager = GetComponent<LoginManager>(); facebookFriends = GetComponent<FacebookFriends>(); userData = GetComponent<UserData>(); userHiscore = GetComponent<UserHiscore>(); ranking = GetComponent<Ranking>(); challengesManager = GetComponent<ChallengersManager>(); challengeData = GetComponent<ChallengeData>(); userData.Init(); }
public PreferenceSet(string distribution, string dimension, Trajectory track, int iter, bool extended, int numFeat, int model, string stepwiseBias, Ranking rank, Features.Mode featMode, DirectoryInfo data) : base(distribution, dimension, track, iter, extended, numFeat, model, stepwiseBias, featMode, data) { FileInfo trainingFileInfo = new FileInfo(FileInfo.FullName); this.FileInfo = new FileInfo(string.Format( @"{0}\Training\{1}.diff.{2}.csv", data.FullName, FileInfo.Name.Substring(0, FileInfo.Name.Length - FileInfo.Extension.Length), (char) rank)); Data.Columns.Add("Rank", typeof (int)); var ranking = rank; switch (ranking) { case Ranking.All: _rankingFunction = AllRankings; break; case Ranking.Basic: _rankingFunction = BasicRanking; break; case Ranking.FullPareto: _rankingFunction = FullParetoRanking; break; case Ranking.PartialPareto: _rankingFunction = PartialParetoRanking; break; } if (FeatureMode == Features.Mode.Local) ApplyAll(Retrace, null, null); else Read(trainingFileInfo); _diffData = new List<Preference>[NumInstances, NumDimension]; for (int pid = 1; pid <= AlreadySavedPID; pid++) for (int step = 0; step < NumDimension; step++) _diffData[pid - 1, step] = new List<Preference>(); }
public void Update(Ranking ranking) { _rankings.Update(ranking); }
public void Add(Ranking ranking) { _rankings.Add(ranking); }
public void GetScores_ValidClubAndTeam_ValidScores() { StandenMonitorScraper scraper = MockRepository.GeneratePartialMock<StandenMonitorScraper>(); _standenDao.StandenMonitorScraper = scraper; Club someClub = new Club { Code = "HH11AS0" }; Team someTeam = new Team { Code = "17303-42354", AgeClass = "001", Name = "AMVJ H2", Sex = "1"}; //DateTime forDate = new DateTime(2009, 12, 20); DateTime startDatum = new DateTime(2009, 12, 13, 13, 55, 1); scraper.Stub(x => x.GetHtml("")).IgnoreArguments().Return(_dummyHtml); Ranking ranking = _standenDao.GetRanking(someClub, someTeam, startDatum); Ranking expectedRanking = new Ranking(); expectedRanking.Scores = new List<Score> { new Score { Team = "AthenA H2", Points = 31 }, new Score { Team = "Myra H3", Points = 27 }, new Score { Team = "Pinoké H8", Points = 24 }, new Score { Team = "Hurley H6", Points = 23 }, new Score { Team = "Amsterdam H10", Points = 22 }, new Score { Team = "Pinoké H11", Points = 19 }, new Score { Team = "Xenios H3", Points = 17 }, new Score { Team = "HIC H4", Points = 15 }, new Score { Team = "AMVJ H2", Points = 10 }, new Score { Team = "Amsterdam H11", Points = 9 }, new Score { Team = "VVV H4", Points = 6 }, new Score { Team = "Castricum H2", Points = 5 }, }; Assert.That(ranking.Scores.Count, Is.EqualTo(expectedRanking.Scores.Count)); for (int position = 0; position < expectedRanking.Scores.Count; position++) { Score expectedScore = expectedRanking.Scores[position]; Score actualScore = ranking.Scores[position]; Assert.That(actualScore.Team, Is.EqualTo(expectedScore.Team)); Assert.That(actualScore.Points, Is.EqualTo(expectedScore.Points)); } }
public GearInfo getGearInfo(Faction f, TroopType tt, Ranking rk) { return(getTroopInfo(f, tt, rk).gear); }
public int getBattleValue(Faction f, TroopType tt, Ranking rk) { return(getTroopInfo(f, tt, rk).battleValue); }
public TroopInfo imperialGetTroopInfoHelper(TroopType tt, Ranking rk) { TroopInfo result = new TroopInfo(); switch (tt) { case TroopType.recruitType: result.battleValue = 10; result.model = imperialRecruit; break; case TroopType.crossbowman: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = imperialMilitiaCrossbowman; break; case Ranking.veteran: result.battleValue = 50; result.model = imperialVeteranCrossbowman; break; case Ranking.elite: result.battleValue = 150; result.model = imperialEliteCrossbowman; break; } break; case TroopType.musketeer: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = imperialMilitiaMusketeer; break; case Ranking.veteran: result.battleValue = 50; result.model = imperialVeteranMusketeer; break; case Ranking.elite: result.battleValue = 150; result.model = imperialEliteMusketeer; break; } break; case TroopType.swordsman: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = imperialMilitiaSwordsman; break; case Ranking.veteran: result.battleValue = 50; result.model = imperialVeteranSwordsman; break; case Ranking.elite: result.battleValue = 150; result.model = imperialEliteSwordsman; break; } break; case TroopType.halberdier: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = imperialMilitiaHalberdier; break; case Ranking.veteran: result.battleValue = 50; result.model = imperialVeteranHalberdier; break; case Ranking.elite: result.battleValue = 150; result.model = imperialEliteHalberdier; break; } break; case TroopType.cavalry: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = imperialMilitiaCavalry; break; case Ranking.veteran: result.battleValue = 50; result.model = imperialVeteranCavalry; break; case Ranking.elite: result.battleValue = 150; result.model = imperialEliteCavalry; break; } break; } result.gear = new GearInfo(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); return(result); }
public async Task <ActionResult> PostRanking(string strid, Ranking ranking) { AllCollegeCourseModel SingleCourse = await CoursesControllerUtl.ByIdWholeWorkForAll <AllCollegeCourseModel>(domain, "AllCollege", strid); return(PartialView(SingleCourse)); }
private void MonitorRanking() { // if (HandleFirebase.instance != null) // { double xp = 1000;//HandleFirebase.instance.thisPlayer.XP; // will probably break this out further into color levels for each stage if (xp < 5000) { myRanking = Ranking.Noob; } if (xp >= 5000 && xp < 10000) { myRanking = Ranking.Pro; } if (xp >= 10000 && xp < 16000) { myRanking = Ranking.Master; } if (xp >= 16000 && xp < 24000) { myRanking = Ranking.Spotter; } if (xp >= 24000 && xp < 30000) { myRanking = Ranking.Pro_Spotter; } if (xp >= 30000 && xp < 37000) { myRanking = Ranking.Master_Spotter; } if (xp >= 37000 && xp < 44000) { myRanking = Ranking.Finder; } if (xp >= 44000 && xp < 53000) { myRanking = Ranking.Pro_Finder; } if (xp >= 53000 && xp < 62000) { myRanking = Ranking.Master_Finder; } if (xp >= 62000 && xp < 70000) { myRanking = Ranking.Gatherer; } if (xp >= 70000 && xp < 78000) { myRanking = Ranking.Pro_Gatherer; } if (xp >= 78000 && xp < 87000) { myRanking = Ranking.Master_Gatherer; } if (xp >= 87000 && xp < 100000) { myRanking = Ranking.Forager; } if (xp >= 100000 && xp < 110000) { myRanking = Ranking.Pro_Forager; } if (xp >= 110000 && xp < 130000) { myRanking = Ranking.Master_Forager; } if (xp >= 130000 && xp < 150000) { myRanking = Ranking.Discoverer; } if (xp >= 150000 && xp < 175000) { myRanking = Ranking.Pro_Discoverer; } if (xp >= 175000 && xp < 200000) { myRanking = Ranking.Master_Discoverer; } if (xp >= 200000 && xp < 250000) { myRanking = Ranking.Collector; } if (xp >= 250000 && xp < 300000) { myRanking = Ranking.Pro_Collector; } if (xp >= 300000 && xp < 400000) { myRanking = Ranking.Master_Collector; } if (xp >= 400000 && xp < 500000) { myRanking = Ranking.Hoarder; } if (xp >= 500000 && xp < 600000) { myRanking = Ranking.Pro_Hoarder; } if (xp >= 600000 && xp < 700000) { myRanking = Ranking.Master_Hoarder; } if (xp >= 700000 && xp < 820000) { myRanking = Ranking.Scrounge; } if (xp >= 820000 && xp < 1000000) { myRanking = Ranking.Pro_Scrounge; } if (xp >= 1000000 && xp < 1250000) { myRanking = Ranking.Master_Scrounge; } if (xp >= 1250000 && xp < 1500000) { myRanking = Ranking.Hunter; } if (xp >= 1500000 && xp < 1750000) { myRanking = Ranking.Pro_Hunter; } if (xp >= 1750000 && xp < 2000000) { myRanking = Ranking.Master_Hunter; } if (xp >= 2000000 && xp < 2500000) { myRanking = Ranking.Connoisseur; } if (xp >= 2500000 && xp < 3000000) { myRanking = Ranking.Pro_Connoisseur; } if (xp >= 3000000 && xp < 3750000) { myRanking = Ranking.Master_Connoisseur; } if (xp >= 3750000 && xp < 4500000) { myRanking = Ranking.Curator; } if (xp >= 4500000 && xp < 5250000) { myRanking = Ranking.Pro_Curator; } if (xp >= 5250000 && xp < 6200000) { myRanking = Ranking.Master_Curator; } if (xp >= 6200000 && xp < 7000000) { myRanking = Ranking.Adventurer; } if (xp >= 7000000 && xp < 7800000) { myRanking = Ranking.Pro_Adventurer; } if (xp >= 7800000 && xp < 10000000) { myRanking = Ranking.Master_Adventurer; } if (xp >= 10000000 && xp < 12000000) { myRanking = Ranking.Scavenger; } if (xp >= 12000000 && xp < 17000000) { myRanking = Ranking.Pro_Scavenger; } if (xp >= 17000000 && xp < 20000000) { myRanking = Ranking.Master_Scavenger; } if (xp >= 20000000 && xp < 30000000) { myRanking = Ranking.Mega_Master; } if (xp >= 30000000 && xp < 40000000) { myRanking = Ranking.Elite_Master; } if (xp >= 40000000 && xp < 50000000) { myRanking = Ranking.Ultra_Master; } if (xp >= 50000000 && xp < 100000000) { myRanking = Ranking.Divine_Master; } if (xp >= 100000000) { myRanking = Ranking.Infinite_Master; } // } // else // {//testing in dev mode // myRanking = Ranking.DEV; // } }
public async Task InsertRankingAsync(Ranking entry) { await _db.AddAsync(entry); await _db.SaveChangesAsync(); }
public void ReadFromStream(SerializationReader r) { Artist = r.ReadString(); if (_version >= OsuVersions.FirstOsz2) { ArtistUnicode = r.ReadString(); } Title = r.ReadString(); if (_version >= OsuVersions.FirstOsz2) { TitleUnicode = r.ReadString(); } Creator = r.ReadString(); Version = r.ReadString(); AudioFileName = r.ReadString(); BeatmapChecksum = r.ReadString(); //always 32 in length, so the 2 preceding bytes in the file are practically wasting space BeatmapFileName = r.ReadString(); RankedStatus = (SubmissionStatus)r.ReadByte(); CountHitCircles = r.ReadUInt16(); CountSliders = r.ReadUInt16(); CountSpinners = r.ReadUInt16(); LastModifiedTime = r.ReadDateTime(); if (_version >= OsuVersions.FloatDifficultyValues) { ApproachRate = r.ReadSingle(); CircleSize = r.ReadSingle(); HPDrainRate = r.ReadSingle(); OveralDifficulty = r.ReadSingle(); } else { ApproachRate = r.ReadByte(); CircleSize = r.ReadByte(); HPDrainRate = r.ReadByte(); OveralDifficulty = r.ReadByte(); } SliderVelocity = r.ReadDouble(); if (_version >= OsuVersions.FloatDifficultyValues) { DiffStarRatingStandard = r.ReadDictionary <Mods, double>(); DiffStarRatingTaiko = r.ReadDictionary <Mods, double>(); DiffStarRatingCtB = r.ReadDictionary <Mods, double>(); DiffStarRatingMania = r.ReadDictionary <Mods, double>(); // TODO: there may be different reading behavior for versions before 20190204, 20200916, 20200504 and 20191024 here. } DrainTimeSeconds = r.ReadInt32(); TotalTime = r.ReadInt32(); AudioPreviewTime = r.ReadInt32(); TimingPoints = r.ReadSerializableList <TimingPoint>(); BeatmapId = r.ReadInt32(); BeatmapSetId = r.ReadInt32(); ThreadId = r.ReadInt32(); GradeStandard = (Ranking)r.ReadByte(); GradeTaiko = (Ranking)r.ReadByte(); GradeCtB = (Ranking)r.ReadByte(); GradeMania = (Ranking)r.ReadByte(); OffsetLocal = r.ReadInt16(); StackLeniency = r.ReadSingle(); GameMode = (GameMode)r.ReadByte(); SongSource = r.ReadString(); SongTags = r.ReadString(); OffsetOnline = r.ReadInt16(); TitleFont = r.ReadString(); Unplayed = r.ReadBoolean(); LastPlayed = r.ReadDateTime(); IsOsz2 = r.ReadBoolean(); FolderName = r.ReadString(); LastCheckAgainstOsuRepo = r.ReadDateTime(); IgnoreBeatmapSounds = r.ReadBoolean(); IgnoreBeatmapSkin = r.ReadBoolean(); DisableStoryBoard = r.ReadBoolean(); DisableVideo = r.ReadBoolean(); VisualOverride = r.ReadBoolean(); if (_version < OsuVersions.FloatDifficultyValues) { OldUnknown1 = r.ReadInt16(); } LastEditTime = r.ReadInt32(); ManiaScrollSpeed = r.ReadByte(); }
public void ResetRanking() { ranking = RankingManager.LoadRanking(); writeRanking(); }
// Use this for initialization void Start() { ranking = RankingManager.LoadRanking(); writeRanking(); }
public Task GenerarRanking(int surveyCompletionId) { var parentSurveyCompletionByDemanda = this.modelContext .SurveyCompletionParent .Include("SurveyCompletions.Questions.QuestionObj.AnswerType") .Include("SurveyCompletions.Questions.QuestionObj.Answers") .Include("SurveyCompletions.Questions.Answers") .Include("Category") .Single(x => x.Id == surveyCompletionId); var parentSurveysCompletionsByOferta = this.modelContext .SurveyCompletionParent .Include("SurveyCompletions.Questions") .Include("SurveyCompletions.Questions.Answers") .Where(x => //x.SurveyId == surveyCompletionByDemand.SurveyId && x.Role.Name == "Oferta" && x.Category.Id == parentSurveyCompletionByDemanda.Category.Id && x.Status == "Aprobado" && x.DeletedAt == null && x.Company != null && x.Product != null) .ToList(); var rankings = new List <Ranking>(); foreach (var parentSurveyCompletionByOferta in parentSurveysCompletionsByOferta) { var ranking = new Ranking() { SurveyCompletionParentByDemanda = parentSurveyCompletionByDemanda, SurveyCompletionParentByOferta = parentSurveyCompletionByOferta, Rank = 0 }; foreach (var surveyCompletionByDemanda in parentSurveyCompletionByDemanda.SurveyCompletions) { foreach (var demandaQuestion in surveyCompletionByDemanda.Questions) { /*SurveyCompletionQuestion supplyQuestion = null; * int answersCountTotal = 0; * foreach (var surveyCompletionBySupplySingle in surveyCompletionBySupply.SurveyCompletions) * { * supplyQuestion = surveyCompletionByDemandSingle * .Questions * .Where(x => x.QuestionId == surveyCompletionDemandQuestion.QuestionId) * .FirstOrDefault(); * * answersCountTotal = this.modelContext * .Surveys * .Include("Questions") * .Include("Questions.Answers") * .FirstOrDefault(x => x.Id == surveyCompletionByDemandSingle.SurveyId) * .Questions * .FirstOrDefault(x => x.Id == surveyCompletionDemandQuestion.QuestionId) * .Answers * .Count(); * }*/ var surveyCompletion = parentSurveyCompletionByOferta .SurveyCompletions .Where(s => s.Questions.Where(q => q.QuestionId == demandaQuestion.QuestionId ).Count() == 1 ) .FirstOrDefault(); if (surveyCompletion != null) { SurveyCompletionQuestion supplyQuestion = surveyCompletion.Questions.FirstOrDefault(q => q.QuestionObj.Old == false); int answersCountTotal = demandaQuestion.Answers.Count(); int possibleAnswersCountTotal = demandaQuestion.QuestionObj.Answers.Count(); int possibleAnswersSumTotal = demandaQuestion.QuestionObj.Answers.Sum(x => x.Value); if (supplyQuestion != null) { var answerTypeName = demandaQuestion.QuestionObj.AnswerType.Name; if (answerTypeName != "Multiple") { foreach (var supplyAnswer in supplyQuestion.Answers) { var rakingValue = 0; var demandAnswer = demandaQuestion.Answers.FirstOrDefault(); int result = 0; if (demandAnswer != null) { if (possibleAnswersCountTotal == possibleAnswersSumTotal) { //Comparando respuestas excluyentes entre si result = demandAnswer.Answer == supplyAnswer.Answer ? 10 : 0; } else { //Comparando respuestas que incluyen la funcionalidad de la anterior result = this.getRankingValue( this.getAnswerValueInScale(answersCountTotal, demandAnswer.AnswerValue), this.getAnswerValueInScale(answersCountTotal, supplyAnswer.AnswerValue)); } } rakingValue = result; ranking.Rank = ranking.Rank + rakingValue; } } else { if (answersCountTotal > 0) { int supportedAnswers = supplyQuestion.Answers.Select(x => x.Answer).Intersect(demandaQuestion.Answers.Select(x => x.Answer)).Count(); ranking.Rank += (MaxValuePerAnswer * supportedAnswers) / answersCountTotal; } } } } } } rankings.Add(ranking); } this.modelContext.Rankings.AddRange(rankings); this.modelContext.SaveChanges(); return(Task.FromResult(true)); }
private List <Individual <Element, Tuple <double, double> > > Elitism <Element>(List <Individual <Element, Tuple <double, double> > > population, Ranking <Element> ranking) { List <Individual <Element, Tuple <double, double> > > modifiedPopulation = modifyPopulation ? population : new List <Individual <Element, Tuple <double, double> > >(population); foreach (Individual <Element, Tuple <double, double> > individual in modifiedPopulation) { ranking.Add(individual); } ranking.Update(); ranking.RemoveFrom(population.Count); modifiedPopulation.Clear(); modifiedPopulation.AddRange(ranking.RankingList); return(modifiedPopulation); }
public void TestCalcRank() { double result = Ranking.CalculateNewRank(0.5, 150, 20); Assert.AreEqual(0.0012465, result, 0.01, "Rank was not calculated."); }
private static void ksubset_colex_check_test() //****************************************************************************80 // // Purpose: // // KSUBSET_COLEX_CHECK_TEST tests KSUBSET_COLEX_CHECK. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 January 2016 // // Author: // // John Burkardt // { int k = 0; int n = 0; int[] s = new int[1]; int[] s2 = { 5, 3, 2 } ; int[] s3 = { 5, 2, 3 } ; int[] s4 = { 7, 3, 2 } ; int[] s5 = { 5, 3, 2 } ; int test; Console.WriteLine(""); Console.WriteLine("KSUBSET_COLEX_CHECK TEST"); Console.WriteLine(" KSUBSET_COLEX_CHECK checks a K subset of an N set."); for (test = 1; test <= 7; test++) { switch (test) { case 1: k = -1; n = 5; s = null; break; case 2: k = 3; n = 0; s = typeMethods.i4vec_copy_new(k, s2); break; case 3: k = 3; n = 5; s = typeMethods.i4vec_copy_new(k, s3); break; case 4: k = 3; n = 5; s = typeMethods.i4vec_copy_new(k, s4); break; case 5: k = 3; n = 5; s = typeMethods.i4vec_copy_new(k, s5); break; case 6: k = 0; n = 5; s = null; break; case 7: k = 0; n = 0; s = null; break; } bool check = Ranking.ksubset_colex_check(k, n, s); typeMethods.i4vec_transpose_print(k, s, " Subset:"); Console.WriteLine(" N = " + n + ", K = " + k + ""); Console.WriteLine(" Check = " + check + ""); } }
public RankingViewModel GetRankingOfWin(int?cycle, int num, string userID, bool isAdmin) { int maxRanking = 500; RankingViewModel vr = new RankingViewModel(); List <Ranking> rankinglist = new List <Ranking>(); cycle = (cycle.HasValue ? cycle : 1); DateTime sdate, edate; sdate = DateTime.Today; edate = DateTime.Today.AddDays(1); switch (cycle) { case 1: sdate = DateTime.Today; edate = DateTime.Today.AddDays(1); break; case 2: sdate = DateTime.Now.AddDays(((int)DateTime.Now.DayOfWeek - 1) * -1); edate = DateTime.Today.AddDays(1); break; case 3: sdate = DateTime.Parse(DateTime.Now.ToString("yyyy/MM/") + "01"); edate = DateTime.Today.AddDays(1); break; case 4: string fmonth = ""; switch (DateTime.Today.Month) { case 1: case 2: case 3: fmonth = "01"; break; case 4: case 5: case 6: fmonth = "04"; break; case 7: case 8: case 9: fmonth = "07"; break; case 10: case 11: case 12: fmonth = "10"; break; } sdate = DateTime.Parse(DateTime.Now.ToString("yyyy/") + fmonth + "/01"); edate = DateTime.Today.AddDays(1); break; case 10: Seasons s = new SeasonsRepository().GetNowSeason(); sdate = s.sdate; edate = s.edate; break; } //舊 string sqlquery = @" select rank() over(order by ars.assets desc) ord,u.Id, u.UserName, u.Email, u.Name,ars.assets from ( SELECT top {num} ar.UserId, sum(ar.assets) as assets FROM AssetsRecord ar where ar.type in (1,-4) and ar.UserId <>{userID} and ar.inpdate between {sdate} and {edate} and exists( select * from Users where Id=ar.UserId and (isnull(LockoutEndDateUtc,'19110101')<GETUTCDATE() or LockoutEnabled=0) ) group by ar.UserId having sum(ar.assets)>0 order by sum(ar.assets) desc union SELECT u.Id as UserId, isnull(sum(ar.assets),0) as assets FROM Users u left join AssetsRecord ar on u.Id=ar.UserId and ar.type in (1,-4) and ar.inpdate between {sdate} and {edate} where u.Id={userID} and (isnull(LockoutEndDateUtc,'19110101')<GETUTCDATE() or LockoutEnabled=0) group by u.Id ) as ars join Users u on u.Id=ars.UserId order by ars.assets desc "; /* string sqlquery = @" * select rank() over(order by ars.assets desc) ord,u.Id, u.UserName, u.Email, u.Name,ars.assets * from ( * SELECT top {num} ar.UserId, sum(ar.assets) as assets * FROM AssetsRecord ar * where ar.type = 1 * and ar.UserId <>{userID} * and ar.inpdate between {sdate} and {edate} * and exists( * select * * from Users * where Id=ar.UserId * and (isnull(LockoutEndDateUtc,'19110101')<GETUTCDATE() or LockoutEnabled=0) * ) * group by ar.UserId * having sum(ar.assets)>0 * order by sum(ar.assets) desc * union * SELECT u.Id as UserId, isnull(sum(ar.assets),0) as assets * FROM Users u * left join AssetsRecord ar on u.Id=ar.UserId * and ar.type in (1,-4) * and ar.inpdate between {sdate} and {edate} * where u.Id={userID} * and (isnull(LockoutEndDateUtc,'19110101')<GETUTCDATE() or LockoutEnabled=0) * group by u.Id * ) as ars * join Users u on u.Id=ars.UserId * order by ars.assets desc * ";*/ vr.rankinglist = new List <Ranking>(); using (IDbConnection cn = new SqlConnection(WebConfigurationManager.ConnectionStrings["SQLData"].ConnectionString.ToString())) { sqlquery = sqlquery.Replace("{sdate}", "'" + sdate.ToString("yyyy-MM-dd HH:mm:ss") + "'"); sqlquery = sqlquery.Replace("{edate}", "'" + edate.ToString("yyyy-MM-dd HH:mm:ss") + "'"); sqlquery = sqlquery.Replace("{num}", maxRanking.ToString()); sqlquery = sqlquery.Replace("{userID}", "'" + userID + "'"); using (var multi = cn.QueryMultiple(sqlquery)) { rankinglist = multi.Read <Ranking>().ToList(); } int userBeforOrd = 0; Ranking rk = rankinglist.Where(p => p.ID == userID).FirstOrDefault(); if (rk != null) { userBeforOrd = int.Parse(rk.ord); userBeforOrd = (int)Math.Round(((double)userBeforOrd - 1) / 10) * 10; } //隱藏username foreach (var r in rankinglist) { if (int.Parse(r.ord) <= num || r.ID == userID || int.Parse(r.ord) == userBeforOrd) { if (!r.ID.Equals(userID) && !isAdmin) { int subl = (r.UserName.Length / 2); subl = (subl >= 3 ? 3 : subl); r.UserName = r.UserName.Substring(0, subl) + "*****"; r.isUser = false; } else { if (r.ID.Equals(userID)) { r.isUser = true; } } int iord; if (int.TryParse(r.ord, out iord) && iord > maxRanking) { r.ord = maxRanking + "+"; } vr.rankinglist.Add(r); } } } vr.sdate = sdate; vr.edate = edate; return(vr); }
private static void cycle_to_perm_test() //****************************************************************************80 // // Purpose: // // CYCLE_TO_PERM_TEST tests CYCLE_TO_PERM. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 July 2011 // // Author: // // John Burkardt // { int i; int[] index = { 5, 1, 1 } ; int[] t = { 4, 2, 5, 3, 1, 6, 7 } ; Console.WriteLine(""); Console.WriteLine("CYCLE_TO_PERM_TEST"); Console.WriteLine(" CYCLE_TO_PERM converts a permutation from"); Console.WriteLine(" cycle to array form;"); const int n = 7; const int ncycle = 3; Console.WriteLine(""); Console.WriteLine(" Cycle form:"); Console.WriteLine(" Number of cycles is " + ncycle + ""); Console.WriteLine(""); int jlo = 0; for (i = 1; i <= ncycle; i++) { string cout = ""; int j; for (j = jlo + 1; j <= jlo + index[i - 1]; j++) { cout += " " + t[j - 1].ToString().PadLeft(4); } Console.WriteLine(cout); jlo += index[i - 1]; } int[] p = Ranking.cycle_to_perm(n, ncycle, t, index); Permutation.perm_print(n, p, " Corresponding permutation:"); }
public GameObject getTroopObject(Faction f, TroopType tt, Ranking rk) { return(getTroopInfo(f, tt, rk).model); }
private static void cycle_check_test() //****************************************************************************80 // // Purpose: // // CYCLE_CHECK_TEST tests CYCLE_CHECK. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 16 January 2016 // // Author: // // John Burkardt // { int[] index = new int[1]; int[] index1 = { 1, 4, 3 } ; int[] index3 = { 1, 4, 2 } ; int[] index4 = { 1, 4, 3 } ; int[] index5 = { 1, 4, 3 } ; int[] index6 = { 1, 4, 3 } ; int n = 0; int ncycle = 0; int[] t = new int[1]; int[] t1 = { 5, 1, 3, 8, 6, 2, 4, 7 } ; int[] t3 = { 5, 1, 3, 8, 6, 2, 4, 7 } ; int[] t4 = { 5, 1, 3, 12, 6, 2, 4, 7 } ; int[] t5 = { 5, 1, 3, 8, 5, 2, 4, 7 } ; int[] t6 = { 5, 1, 3, 8, 6, 2, 4, 7 } ; int test; Console.WriteLine(""); Console.WriteLine("CYCLE_CHECK TEST"); Console.WriteLine(" CYCLE_CHECK checks a permutation in cycle form."); for (test = 1; test <= 6; test++) { switch (test) { case 1: n = 0; ncycle = 3; t = typeMethods.i4vec_copy_new(8, t1); index = typeMethods.i4vec_copy_new(ncycle, index1); break; case 2: n = 8; ncycle = 0; t = typeMethods.i4vec_copy_new(n, t1); index = typeMethods.i4vec_copy_new(3, index1); break; case 3: n = 8; ncycle = 3; t = typeMethods.i4vec_copy_new(n, t3); index = typeMethods.i4vec_copy_new(ncycle, index3); break; case 4: n = 8; ncycle = 3; t = typeMethods.i4vec_copy_new(n, t4); index = typeMethods.i4vec_copy_new(ncycle, index4); break; case 5: n = 8; ncycle = 3; t = typeMethods.i4vec_copy_new(n, t5); index = typeMethods.i4vec_copy_new(ncycle, index5); break; case 6: n = 8; ncycle = 3; t = typeMethods.i4vec_copy_new(n, t6); index = typeMethods.i4vec_copy_new(ncycle, index6); break; } Console.WriteLine(""); Console.WriteLine(" Permutation in cycle form:"); Console.WriteLine(" Number of cycles is " + ncycle + ""); Console.WriteLine(""); int jlo = 0; int i; for (i = 0; i < ncycle; i++) { string cout = " "; int j; for (j = jlo; j < jlo + index[i]; j++) { cout += " " + t[j]; } Console.WriteLine(cout); jlo += index[i]; } bool check = Ranking.cycle_check(n, ncycle, t, index); Console.WriteLine(" Check = " + check + ""); } }
public TroopInfo mercGetTroopInfoHelper(TroopType tt, Ranking rk) { TroopInfo result = new TroopInfo(); if (rk == Ranking.mainChar) { if (tt == TroopType.mainCharType) { result.battleValue = 0; result.model = mainCharacter; result.gear = new GearInfo(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); } else { result.battleValue = 0; result.model = secCharacter; result.gear = new GearInfo(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); } return(result); } switch (tt) { case TroopType.recruitType: result.battleValue = 10; result.model = mercenaryRecruit; result.gear = new GearInfo(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f); break; case TroopType.crossbowman: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = mercenaryMilitiaCrossbowman; result.gear = new GearInfo(2.0f, 1.0f, 3.0f, 4.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f); break; case Ranking.veteran: result.battleValue = 50; result.model = mercenaryVeteranCrossbowman; result.gear = new GearInfo(4.0f, 2.0f, 5.0f, 6.0f, 6.0f, 7.0f, 2.0f, 4.0f, 6.0f); break; case Ranking.elite: result.battleValue = 150; result.model = mercenaryEliteCrossbowman; result.gear = new GearInfo(7.0f, 4.0f, 8.0f, 8.0f, 8.0f, 9.0f, 4.0f, 7.0f, 8.0f); break; } break; case TroopType.musketeer: switch (rk) { case Ranking.militia: result.battleValue = 40; result.model = mercenaryMilitiaMusketeer; result.gear = new GearInfo(2.0f, 1.0f, 3.0f, 4.0f, 1.0f, 2.0f, 1.0f, 3.0f, 2.0f); break; case Ranking.veteran: result.battleValue = 80; result.model = mercenaryVeteranMusketeer; result.gear = new GearInfo(4.0f, 2.0f, 3.0f, 4.0f, 4.0f, 5.0f, 3.0f, 7.0f, 5.0f); break; case Ranking.elite: result.battleValue = 150; result.model = mercenaryEliteMusketeer; result.gear = new GearInfo(7.0f, 5.0f, 8.0f, 7.0f, 7.0f, 7.0f, 5.0f, 9.0f, 7.0f); break; } break; case TroopType.swordsman: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = mercenaryMilitiaSwordsman; result.gear = new GearInfo(3.0f, 2.0f, 3.0f, 1.0f, 3.0f, 0.0f, 4.0f, 0.0f, 3.0f); break; case Ranking.veteran: result.battleValue = 50; result.model = mercenaryVeteranSwordsman; result.gear = new GearInfo(5.0f, 5.0f, 6.0f, 2.0f, 7.0f, 0.0f, 7.0f, 0.0f, 7.0f); break; case Ranking.elite: result.battleValue = 150; result.model = mercenaryEliteSwordsman; result.gear = new GearInfo(8.0f, 7.0f, 8.0f, 5.0f, 9.0f, 0.0f, 9.0f, 0.0f, 9.0f); break; } break; case TroopType.halberdier: switch (rk) { case Ranking.militia: result.battleValue = 20; result.model = mercenaryMilitiaHalberdier; result.gear = new GearInfo(4.0f, 4.0f, 1.0f, 2.0f, 1.0f, 0.0f, 4.0f, 0.0f, 1.0f); break; case Ranking.veteran: result.battleValue = 50; result.model = mercenaryVeteranHalberdier; result.gear = new GearInfo(7.0f, 7.0f, 2.0f, 3.0f, 2.0f, 0.0f, 7.0f, 0.0f, 4.0f); break; case Ranking.elite: result.battleValue = 150; result.model = mercenaryEliteHalberdier; result.gear = new GearInfo(9.0f, 9.0f, 4.0f, 6.0f, 5.0f, 0.0f, 9.0f, 0.0f, 6.0f); break; } break; case TroopType.cavalry: switch (rk) { case Ranking.militia: result.battleValue = 40; result.model = mercenaryMilitiaCavalry; result.gear = new GearInfo(4.0f, 4.0f, 1.0f, 2.0f, 1.0f, 0.0f, 4.0f, 0.0f, 3.0f); break; case Ranking.veteran: result.battleValue = 80; result.model = mercenaryVeteranCavalry; result.gear = new GearInfo(6.0f, 6.0f, 4.0f, 5.0f, 3.0f, 0.0f, 7.0f, 0.0f, 6.0f); break; case Ranking.elite: result.battleValue = 150; result.model = mercenaryEliteCavalry; result.gear = new GearInfo(9.0f, 9.0f, 6.0f, 7.0f, 7.0f, 0.0f, 10.0f, 0.0f, 9.0f); break; } break; } return(result); }
/// <summary> /// Runs the SSNSGA-II algorithm. /// </summary> /// <returns>a <code>SolutionSet</code> that is a set of non dominated solutions as a result of the algorithm execution</returns> public override SolutionSet Execute() { int populationSize = -1; int maxEvaluations = -1; int evaluations; JMetalCSharp.QualityIndicator.QualityIndicator indicators = null; // QualityIndicator object int requiredEvaluations; // Use in the example of use of the // indicators object (see below) SolutionSet population; SolutionSet offspringPopulation; SolutionSet union; Operator mutationOperator; Operator crossoverOperator; Operator selectionOperator; Distance distance = new Distance(); //Read the parameters JMetalCSharp.Utils.Utils.GetIntValueFromParameter(this.InputParameters, "maxEvaluations", ref maxEvaluations); JMetalCSharp.Utils.Utils.GetIntValueFromParameter(this.InputParameters, "populationSize", ref populationSize); JMetalCSharp.Utils.Utils.GetIndicatorsFromParameters(this.InputParameters, "indicators", ref indicators); //Initialize the variables population = new SolutionSet(populationSize); evaluations = 0; requiredEvaluations = 0; //Read the operators mutationOperator = Operators["mutation"]; crossoverOperator = Operators["crossover"]; selectionOperator = Operators["selection"]; // Create the initial solutionSet Solution newSolution; for (int i = 0; i < populationSize; i++) { newSolution = new Solution(Problem); Problem.Evaluate(newSolution); Problem.EvaluateConstraints(newSolution); evaluations++; population.Add(newSolution); } // Generations ... while (evaluations < maxEvaluations) { // Create the offSpring solutionSet offspringPopulation = new SolutionSet(populationSize); Solution[] parents = new Solution[2]; //obtain parents parents[0] = (Solution)selectionOperator.Execute(population); parents[1] = (Solution)selectionOperator.Execute(population); // crossover Solution[] offSpring = (Solution[])crossoverOperator.Execute(parents); // mutation mutationOperator.Execute(offSpring[0]); // evaluation Problem.Evaluate(offSpring[0]); Problem.EvaluateConstraints(offSpring[0]); // insert child into the offspring population offspringPopulation.Add(offSpring[0]); evaluations++; // Create the solutionSet union of solutionSet and offSpring union = ((SolutionSet)population).Union(offspringPopulation); // Ranking the union Ranking ranking = new Ranking(union); int remain = populationSize; int index = 0; SolutionSet front = null; population.Clear(); // Obtain the next front front = ranking.GetSubfront(index); while ((remain > 0) && (remain >= front.Size())) { //Assign crowding distance to individuals distance.CrowdingDistanceAssignment(front, Problem.NumberOfObjectives); //Add the individuals of this front for (int k = 0; k < front.Size(); k++) { population.Add(front.Get(k)); } //Decrement remain remain = remain - front.Size(); //Obtain the next front index++; if (remain > 0) { front = ranking.GetSubfront(index); } } // Remain is less than front(index).size, insert only the best one if (remain > 0) { // front contains individuals to insert distance.CrowdingDistanceAssignment(front, Problem.NumberOfObjectives); front.Sort(new CrowdingComparator()); for (int k = 0; k < remain; k++) { population.Add(front.Get(k)); } remain = 0; } // This piece of code shows how to use the indicator object into the code // of NSGA-II. In particular, it finds the number of evaluations required // by the algorithm to obtain a Pareto front with a hypervolume higher // than the hypervolume of the true Pareto front. if ((indicators != null) && (requiredEvaluations == 0)) { double HV = indicators.GetHypervolume(population); if (HV >= (0.98 * indicators.TrueParetoFrontHypervolume)) { requiredEvaluations = evaluations; } } } // Return as output parameter the required evaluations SetOutputParameter("evaluations", requiredEvaluations); // Return the first non-dominated front Ranking rank = new Ranking(population); Result = rank.GetSubfront(0); return(Result); }
/// <summary> /// 玩家荣誉值升级 /// </summary> /// <param name="user"></param> /// <param name="honourNum"></param> public static void AddUserLv(GameUser user, int honourNum) { short generalMaxLv = GameConfigSet.CurrMaxLv.ToShort(); if (user.UserLv >= generalMaxLv) { CheckFun(user); return; } short rankLv = user.UserLv; user.HonourNum = MathUtils.Addition(user.HonourNum, honourNum); short nextLv = MathUtils.Addition(user.UserLv, 1.ToShort()); while (nextLv <= generalMaxLv) { GeneralEscalateInfo generalEscalate = new ConfigCacheSet <GeneralEscalateInfo>().FindKey(nextLv, GeneralType.YongHu); if (generalEscalate != null && user.HonourNum >= generalEscalate.UpExperience) { user.UserLv = nextLv; user.IsLv = true; UserHelper.OpenMagic(user.UserID, user.UserLv); user.HonourNum = MathUtils.Subtraction(user.HonourNum, generalEscalate.UpExperience); if (generalEscalate.FunctionEnum != null && generalEscalate.FunctionEnum != "") { var feArray = generalEscalate.FunctionEnum.Split(','); foreach (var fun in feArray) { var userFun = _cacheSetUserFun.FindKey(user.UserID, fun); if (userFun == null) { userFun = new UserFunction(); userFun.UserID = user.UserID; userFun.FunEnum = fun.ToEnum <FunctionEnum>(); userFun.CreateDate = DateTime.Now; _cacheSetUserFun.Add(userFun); _cacheSetUserFun.Update(); user.OpenFun.Add(userFun); } } } FestivalHelper.GetUpgradeGiveGift(user.UserID, nextLv); nextLv = MathUtils.Addition(user.UserLv, 1.ToShort()); } else { break; } } if (user.UserLv > rankLv) { Ranking <UserRank> ranking = RankingFactory.Get <UserRank>(CombatRanking.RankingKey); UserRank rankInfo; int rankID; if (ranking.TryGetRankNo(m => m.UserID == user.UserID, out rankID)) { rankInfo = ranking.Find(s => s.UserID == user.UserID); if (rankInfo != null) { rankInfo.UserLv = user.UserLv; rankInfo.TotalCombatNum = user.CombatNum; rankInfo.ObtainNum = user.ObtainNum; } } } CheckFun(user); }
public ActionResult Index(LoadRankingsModel loadRankingsModel) { using (tennisContext db = new tennisContext()) { if (Request.Method == "POST") { if (loadRankingsModel.RankingsToUpdate == "ATP") { using (WebClient wc = new WebClient()) { string Gender = "M"; var sJson = wc.DownloadString("https://vbarbaresi.opendatasoft.com/explore/dataset/atp-rankings/download/?format=json&timezone=Europe/London"); JArray json = JsonConvert.DeserializeObject <JArray>(sJson); JEnumerable <JToken> records = json.Children(); JToken Timestamp = records.First().SelectToken("record_timestamp"); int year = Timestamp.ToObject <DateTime>().Year; int count = 0; db.Ranking.RemoveRange(db.Ranking.Select(r => r).Where(r => r.Player.Gender == Gender && r.Year == year)); foreach (var record in records) { JToken Fields = record.SelectToken("fields"); string PlayerName = Fields.Value <string>("player_name"); string CountryName = Fields.Value <string>("player_country"); int Points = Fields.Value <int>("player_points"); if (CountryName == "United Kingdom") { CountryName = "Great Britain"; } else if (CountryName.Equals("usa", StringComparison.InvariantCultureIgnoreCase) || CountryName == "United States") { CountryName = "USA"; } else if (CountryName == "Bosnia") { CountryName = "Bosnia And Herzegovina"; } else if (CountryName == "Slovak Republic") { CountryName = "Slovakia"; } else if (CountryName == "Chinese Taipei") { CountryName = "Taiwan"; } PlayerName = PlayerName.Trim(); PlayerName = Regex.Replace(PlayerName, " +", " "); Ranking Ranking = new Ranking(); Ranking.Points = Points; Ranking.Year = year; if (db.Player.Select(p => p).Where(p => p.Name == PlayerName && p.Country.Name == CountryName).SingleOrDefault() == null) { Player Player = new Player(); Player.Name = PlayerName; Player.Gender = Gender; if (db.Country.Select(c => c).Where(c => c.Name == CountryName).SingleOrDefault() == null) { Country Country = new Country(); Country.Name = CountryName; db.Country.Add(Country); db.SaveChanges(); } Player.CountryId = db.Country.Select(c => c).Where(c => c.Name == CountryName).Single().Id; db.Player.Add(Player); db.SaveChanges(); } Ranking.PlayerId = db.Player.Select(p => p).Where(p => p.Name == PlayerName && p.Country.Name == CountryName).Single().Id; db.Ranking.Add(Ranking); db.SaveChanges(); count++; } RankingsUpdate.ResetRank(year, Gender, db); db.SaveChanges(); loadRankingsModel.Message = "Loaded " + count + " rankings."; } } if (loadRankingsModel.RankingsToUpdate == "WTA") { using (WebClient wc = new WebClient()) { string Gender = "F"; var sJson = wc.DownloadString("https://data.opendatasoft.com/explore/dataset/wta-rankings@vbarbaresi/download/?format=json&timezone=Europe/London"); JArray json = JsonConvert.DeserializeObject <JArray>(sJson); JEnumerable <JToken> records = json.Children(); JToken Timestamp = records.First().SelectToken("record_timestamp"); int year = Timestamp.ToObject <DateTime>().Year; int count = 0; db.Ranking.RemoveRange(db.Ranking.Select(r => r).Where(r => r.Player.Gender == Gender && r.Year == year)); foreach (var record in records) { JToken Fields = record.SelectToken("fields"); string PlayerName = Fields.Value <string>("player_name"); string CountryName = Fields.Value <string>("player_country"); int Points = Fields.Value <int>("player_points"); if (CountryName == "United Kingdom") { CountryName = "Great Britain"; } else if (CountryName.Equals("usa", StringComparison.InvariantCultureIgnoreCase) || CountryName == "United States") { CountryName = "USA"; } else if (CountryName == "Bosnia") { CountryName = "Bosnia And Herzegovina"; } else if (CountryName == "Slovak Republic") { CountryName = "Slovakia"; } else if (CountryName == "Chinese Taipei") { CountryName = "Taiwan"; } PlayerName = PlayerName.Trim(); PlayerName = Regex.Replace(PlayerName, " +", " "); Ranking Ranking = new Ranking(); Ranking.Points = Points; Ranking.Year = year; if (db.Player.Select(p => p).Where(p => p.Name == PlayerName && p.Country.Name == CountryName).SingleOrDefault() == null) { Player Player = new Player(); Player.Name = PlayerName; Player.Gender = Gender; if (db.Country.Select(c => c).Where(c => c.Name == CountryName).SingleOrDefault() == null) { Country Country = new Country(); Country.Name = CountryName; db.Country.Add(Country); db.SaveChanges(); } Player.CountryId = db.Country.Select(c => c).Where(c => c.Name == CountryName).Single().Id; db.Player.Add(Player); db.SaveChanges(); } Ranking.PlayerId = db.Player.Select(p => p).Where(p => p.Name == PlayerName && p.Country.Name == CountryName).Single().Id; db.Ranking.Add(Ranking); db.SaveChanges(); count++; } RankingsUpdate.ResetRank(year, Gender, db); db.SaveChanges(); loadRankingsModel.Message = "Loaded " + count + " rankings."; } } } } return(View(loadRankingsModel)); }
public void SetPlayer(SimplifiedPlayerInfo info) { _info = info; infoList.Clear(); textName.SetText((string.IsNullOrWhiteSpace(info.CustomChatPrefix) ? "" : ("【" + info.CustomChatPrefix + "】")) + info.Name); var type = Ranking.GetRankType(info.Rank); var range = Ranking.GetRankRange(type); rankLabel.SetText($"{info.Rank} / {range.Item2}"); gucoinText.SetText(info.GuCoin.ToString()); var percent = (info.Rank - range.Item1) / (float)(range.Item2 - range.Item1); rankBar.Value = percent; rankimage.SetImage(ServerSideCharacter2.ModTexturesTable[type.ToString()]); rankimage.Left.Set(center.X - rankimage.Width.Pixels / 2, 0); rankimage.Top.Set(center.Y - rankimage.Height.Pixels / 2, 0); rankimage.Tooltip = Ranking.GetName(type); var stateText = new UIText(""); infoList.Add(stateText); if (!_info.IsLogin) { stateText.SetText($"状态:{addColor("离线", Color.Gray)}"); } else if (_info.CurrentMatch == "") { stateText.SetText($"状态:{addColor("在线", Color.LimeGreen)}"); } else { stateText.SetText($"状态:{addColor(_info.CurrentMatch + " 游戏中", Color.Yellow)}"); } if (Main.netMode == 0 || ServerSideCharacter2.MainPlayerGroup.IsSuperAdmin) { var guidText = new UIText($"GUID:{_info.GUID}"); infoList.Add(guidText); var qqNumberText = new UIText($"QQ:{_info.QQNumber}"); infoList.Add(qqNumberText); } var playerIDText = new UIText($"玩家ID:{_info.PlayerID}"); infoList.Add(playerIDText); var unionText = new UIText($"所属公会:{_info.UnionName}"); infoList.Add(unionText); var killcountText = new UIText($"击杀数:{_info.KillCount}"); infoList.Add(killcountText); var grouptext = new UIText($"权限组:[c/{_info.ChatColor.Hex3()}:{_info.ChatPrefix}]"); infoList.Add(grouptext); if (_info.PlayerID >= 0) { var sexText = new UIText($"性别:{((Main.player[_info.PlayerID].Male) ? "男" : "女")}"); infoList.Add(sexText); } var regTimeText = new UIText($"注册时间:{_info.RegistedTime:g}"); infoList.Add(regTimeText); }
void Awake() { instance = this; }
public void Delete(Ranking ranking) { _rankings.Remove(ranking); }
private IEnumerator GetRanking(string token) { string url = user.host + "/user/v1/games/" + gameName; using (UnityWebRequest w = UnityWebRequest.Get(url)) { w.SetRequestHeader("Authorization", "Bearer " + token); yield return(w.SendWebRequest()); if (w.isHttpError || w.isNetworkError) { //TODO handle error } else { Debug.Log(w.downloadHandler.text); //success Ranking r = JsonUtility.FromJson <Ranking>(w.downloadHandler.text); MyRank = r.my; MyRank.nickname = r.my.user.nickname; MyRank.level = r.my.user.badges.winner.level; Debug.Log("my rank=" + MyRank.rank); int size = Math.Min(r.ranking.Count, 5); int i = 0; for (i = 0; i < size; i++) { Top5[i] = r.ranking[i]; Top5[i].nickname = r.ranking[i].user.nickname; Top5[i].level = r.ranking[i].user.badges.winner.level; Debug.Log(i + ": rank=" + Top5[i].rank + ", score=" + Top5[i].score); } if (i < 5) { for (int j = i; j < 5; j++) { //TODO don't show empty data Top5[j] = new RankData(); } } for (i = 0; i < 5; i++) { RankBoxTop5[i].GetComponent <RankBox>().SetRankBox(Top5[i].rank, Top5[i].score, Top5[i].time, Top5[i].nickname, Top5[i].level, false); } if (MyRank.rank <= 5) { MyRankBoxWithTop5.SetActive(false); } else { MyRankBoxWithTop5.GetComponent <RankBox>().SetRankBox(MyRank.rank, MyRank.score, MyRank.time, MyRank.nickname, MyRank.level, false); MyRankBoxWithTop5.SetActive(true); } GameOverRankBox.GetComponent <RankBox>().SetRankBox(MyRank.rank, MyRank.score, MyRank.time, MyRank.nickname, MyRank.level, false); } } }
public SolutionSet Mix() { QualityIndicator indicators = new QualityIndicator(problem, fileRead.Qi); // QualityIndicator object int requiredEvaluations = 0; // Use in the example of use of the // indicators object (see below) evaluations = 0; iteration = 0; populationSize = int.Parse(fileRead.Ps); iterationsNumber = int.Parse(fileRead.Itn); dataDirectory = "Data/Parameters/Weight"; Logger.Log.Info("POPSIZE: " + populationSize); Console.WriteLine("POPSIZE: " + populationSize); population = new SolutionSet(populationSize); indArray = new Solution[problem.NumberOfObjectives]; t = int.Parse(fileRead.T); nr = int.Parse(fileRead.Nr); delta = double.Parse(fileRead.Delta); gamma = double.Parse(fileRead.Gamma); neighborhood = new int[populationSize][]; for (int i = 0; i < populationSize; i++) { neighborhood[i] = new int[t]; } z = new double[problem.NumberOfObjectives]; //znad = new double[Problem.NumberOfObjectives]; lambda = new double[populationSize][]; for (int i = 0; i < populationSize; i++) { lambda[i] = new double[problem.NumberOfObjectives]; } /*string dir = "Result/" + fileRead.Al + "_" + fileRead.Co + "_" + fileRead.Co2 + "/" + fileRead.Pb + "_" + fileRead.St + "/Record/SBX(" + double.Parse(fileRead.Ra).ToString("#0.00") + ")+ACOR(" + (1-double.Parse(fileRead.Ra)).ToString("#0.00") + ")"; * if (Directory.Exists(dir)) * { * Console.WriteLine("The directory {0} already exists.", dir); * } * else * { * Directory.CreateDirectory(dir); * Console.WriteLine("The directory {0} was created.", dir); * }*/ //Step 1. Initialization //Step 1.1 Compute euclidean distances between weight vectors and find T InitUniformWeight(); InitNeighborhood(); //Step 1.2 Initialize population InitPoputalion(); //Step 1.3 Initizlize z InitIdealPoint(); //Step 2 Update for (int a = 0; a < iterationsNumber; a++) { int[] permutation = new int[populationSize]; JMetalCSharp.Metaheuristics.MOEAD.Utils.RandomPermutation(permutation, populationSize); Solution[] parents = new Solution[2]; int t = 0; if (a >= double.Parse(fileRead.Ra) * iterationsNumber) { for (int i = 0; i < populationSize; i++) { int n = permutation[i]; // or int n = i; int type; double rnd = JMetalRandom.NextDouble(); // STEP 2.1. ACOR selection based on probability if (rnd < gamma) // if (rnd < realb) { type = 1; // minmum //parents[0] = population.Get(ACOrSelection2(n, type, pro_T)); } else { type = 2; // whole neighborhood probability //parents[0] = population.Get(ACOrSelection2(n, type, pro_A)); } GetStdDev(neighborhood); //GetStdDev1(neighborhood, type); //List<int> p = new List<int>(); //MatingSelection(p, n, 1, type); // STEP 2.2. Reproduction Solution child; parents[0] = population.Get(ACOrSelection(n, type)); parents[1] = population.Get(n); //parents[0] = population.Get(p[0]); // Apply ACOR crossover child = (Solution)crossover2.Execute(parents); child.NumberofReplace = t; // // Apply mutation mutation.Execute(child); // Evaluation problem.Evaluate(child); evaluations++; // STEP 2.3. Repair. Not necessary // STEP 2.4. Update z_ UpdateReference(child); // STEP 2.5. Update of solutions t = UpdateProblemWithReplace(child, n, 1); } } else { // Create the offSpring solutionSet SolutionSet offspringPopulation = new SolutionSet(populationSize); for (int i = 0; i < (populationSize / 2); i++) { int n = permutation[i]; // or int n = i; int type; double rnd = JMetalRandom.NextDouble(); // STEP 2.1. Mating selection based on probability if (rnd < delta) // if (rnd < realb) { type = 1; // neighborhood } else { type = 2; // whole population } List <int> p = new List <int>(); MatingSelection(p, n, 2, type); parents[0] = population.Get(p[0]); parents[1] = population.Get(p[1]); //obtain parents Solution[] offSpring = (Solution[])crossover1.Execute(parents); //Solution child; mutation.Execute(offSpring[0]); mutation.Execute(offSpring[1]); /*if(rnd < 0.5) * { * child = offSpring[0]; * } * else * { * child = offSpring[1]; * }*/ problem.Evaluate(offSpring[0]); problem.Evaluate(offSpring[1]); problem.EvaluateConstraints(offSpring[0]); problem.EvaluateConstraints(offSpring[1]); offspringPopulation.Add(offSpring[0]); offspringPopulation.Add(offSpring[1]); evaluations += 2; // STEP 2.3. Repair. Not necessary // STEP 2.4. Update z_ UpdateReference(offSpring[0]); UpdateReference(offSpring[1]); // STEP 2.5. Update of solutions UpdateProblem(offSpring[0], n, type); UpdateProblem(offSpring[1], n, type); } //for (int i = 0; i < populationSize; i++) //{ // int n = permutation[i]; // or int n = i; // int type; // double rnd = JMetalRandom.NextDouble(); // // STEP 2.1. Mating selection based on probability // if (rnd < delta) // if (rnd < realb) // { // type = 1; // neighborhood // } // else // { // type = 2; // whole population // } // List<int> p = new List<int>(); // MatingSelection(p, n, 2, type); // // STEP 2.2. Reproduction // Solution child; // Solution[] parent = new Solution[3]; // parent[0] = population.Get(p[0]); // parent[1] = population.Get(p[1]); // parent[2] = population.Get(n); // // Apply DE crossover // child = (Solution)crossover1.Execute(new object[] { population.Get(n), parent }); // // Apply mutation // mutation.Execute(child); // // Evaluation // problem.Evaluate(child); // evaluations++; // // STEP 2.3. Repair. Not necessary // // STEP 2.4. Update z_ // UpdateReference(child); // // STEP 2.5. Update of solutions // UpdateProblem(child, n, type); //} } /*string filevar = dir + "/VAR" + iteration; * string filefun = dir + "/FUN" + iteration; * population.PrintVariablesToFile(filevar); * population.PrintObjectivesToFile(filefun);*/ iteration++; if ((indicators != null) && (requiredEvaluations == 0)) { double HV = indicators.GetHypervolume(population); if (HV >= (0.98 * indicators.TrueParetoFrontHypervolume)) { requiredEvaluations = evaluations; } } } Logger.Log.Info("ITERATION: " + iteration); Console.WriteLine("ITERATION: " + iteration); SolutionSet Result = population; //return population; // Return the first non-dominated front Ranking rank = new Ranking(population); //SolutionSet Result = rank.GetSubfront(0); return(Result); }
// Use this for initialization void Start() { rankingScript = GetComponent<Ranking> (); retryScript = GetComponent<RetryScript> (); stage = GameObject.Find ("Stage"); }
void StartRanking() { m_newRecord.transform.position = new Vector2(100, 100); string fileName = "Score_Ranking"; m_rankIn = false; Ranking.GetInstance().WriteRanking(m_score, fileName, m_playerName); int rankingMaxNum = Ranking.GetInstance().GetRankingMaxNum(); string[] rankingScore = new string[rankingMaxNum]; string[] rankingName = new string[rankingMaxNum]; for (int i = 0; i < rankingMaxNum; i++) { rankingScore[i] = Ranking.GetInstance().GetScore()[i].ToString(); if (int.Parse(rankingScore[i]) < 1000) { rankingScore[i] = " " + rankingScore[i]; } rankingName[i] = Ranking.GetInstance().GetName()[i].ToString(); } string[] rankingNum = new string[rankingMaxNum]; rankingNum[0] = " 1位 "; rankingNum[1] = " 2位 "; rankingNum[2] = " 3位 "; rankingNum[3] = " 4位 "; rankingNum[4] = " 5位 "; rankingNum[5] = " 6位 "; rankingNum[6] = " 7位 "; rankingNum[7] = " 8位 "; rankingNum[8] = " 9位 "; rankingNum[9] = " 10位 "; string[] rankingPoint = new string[rankingMaxNum]; rankingPoint[0] = "点 "; rankingPoint[1] = "点 "; rankingPoint[2] = "点 "; rankingPoint[3] = "点 "; rankingPoint[4] = "点 "; rankingPoint[5] = "点 "; rankingPoint[6] = "点 "; rankingPoint[7] = "点 "; rankingPoint[8] = "点 "; rankingPoint[9] = "点 "; // ランクインした自分の順位を赤色で表示 for (int i = 0; i < rankingMaxNum; i++) { if (m_score == Ranking.GetInstance().GetScore()[i]) { myScoreText.text = rankingNum[i] + rankingScore[i] + "点 " + rankingName[i]; myScoreText.transform.position = new Vector2(0.1f, 0.797f - (0.077f * i)); myScoreText.color = Color.red; rankingScore[i] = ""; rankingPoint[i] = ""; rankingName[i] = ""; rankingNum[i] = ""; break; } } // ランキングを表示 rankingText.text = " ランキング\n\n" + rankingNum [0] + rankingScore [0] + rankingPoint[0] + rankingName [0] + "\n" + rankingNum [1] + rankingScore [1] + rankingPoint[1] + rankingName [1] + "\n" + rankingNum [2] + rankingScore [2] + rankingPoint[2] + rankingName [2] + "\n" + rankingNum [3] + rankingScore [3] + rankingPoint[3] + rankingName [3] + "\n" + rankingNum [4] + rankingScore [4] + rankingPoint[4] + rankingName [4] + "\n" + rankingNum [5] + rankingScore [5] + rankingPoint[5] + rankingName [5] + "\n" + rankingNum [6] + rankingScore [6] + rankingPoint[6] + rankingName [6] + "\n" + rankingNum [7] + rankingScore [7] + rankingPoint[7] + rankingName [7] + "\n" + rankingNum [8] + rankingScore [8] + rankingPoint[8] + rankingName [8] + "\n" + rankingNum [9] + rankingScore [9] + rankingPoint[9] + rankingName [9] + "\n"; }
public void Onclick() { rank = GetComponent<Ranking> (); rank.loadRankingData (int.Parse(this.GetComponentInChildren<Text>().text)); rank.rankingDisp (); }
public static int SaveNewRanking(string username, string rankingName, int ruleSetId) { // Create new ranking. Ranking newRanking = new Ranking { RankingName = rankingName, RuleSetId = ruleSetId, User = username }; using (var db = new DatabaseContext()) { db.Rankings.Add(newRanking); db.SaveChanges(); } return newRanking.RankingId; }
public RankingViewModel(Ranking rank) { if (rank == null) return; this.Id = rank.Id; this.NickName = rank.NickName; this.Comment = rank.Comment; this.Rate = rank.Rate; this.Rank = rank.Rank; this.Level = rank.Level; this.Experience = rank.Experience; this.Flag = rank.Flag; }
public List<Ranking> getRanking() { using (SqlConnection conn = new SqlConnection(connectionString)) { conn.Open(); //SqlTransaction transaction = conn.BeginTransaction("RankingTransaction"); try { String cmdRanking = " Select top 10 USU_Nome, COUNT(DOC_IdDoacao) as CountDoacao " + " from TB_Usuarios " + " inner join TB_Doacoes on (USU_IdUsuario = DOC_IdUsuarioDoador) " + " where DOC_StatusDoacao = 2 " + " group by USU_Nome " + " order by CountDoacao desc "; SqlCommand queryRanking = new SqlCommand(cmdRanking, conn); List<Ranking> ranking = new List<Ranking>(); SqlDataReader recordsRanking = queryRanking.ExecuteReader(); int Count = 0; while (recordsRanking.Read()) { Ranking data = new Ranking(); data.nome = recordsRanking.GetString(0); data.numDoacoes = recordsRanking.GetInt32(1); ranking.Insert(Count, data); Count++; } //transaction.Commit(); return ranking; } catch (Exception ex) { //transaction.Rollback(); throw new Exception(ex.ToString()); } finally { conn.Close(); } } }
public override bool TakeAction() { UserStatus status = ContextUser.UserStatus; if (status == UserStatus.FengJin) { return(false); } UserGeneral general = UserGeneral.GetMainGeneral(ContextUser.UserID); Ranking <UserRank> ranking = RankingFactory.Get <UserRank>(CombatRanking.RankingKey); UserRank rankInfo; if (ranking.TryGetRankNo(m => m.UserID == ContextUser.UserID, out rankID)) { rankInfo = ranking.Find(s => s.UserID == ContextUser.UserID); //ContextUser.RankID = rankID; } else { rankInfo = new UserRank() { UserID = ContextUser.UserID, HeadID = general.HeadID, GameCoin = ContextUser.GameCoin, NickName = ContextUser.NickName, ObtainNum = ContextUser.ObtainNum, UserLv = ContextUser.UserLv, RankId = int.MaxValue, RankDate = DateTime.Now, SportsIntegral = 0 }; ranking.TryAppend(rankInfo); } sportsName = UserHelper.SportTitleName(ContextUser.ObtainNum); sportNum = GetChallGeNum(ContextUser.UserID); sportsIntegral = ContextUser.SportsIntegral.ToInt(); sportsReward = new ShareCacheStruct <SportsRewardInfo>().FindKey(rankInfo.RankId); receiveDate = (int)(RankingHelper.GetNextReceiveDate() - DateTime.Now).TotalSeconds; CombatRanking combatrank = (CombatRanking)ranking; _userRankArray = combatrank.GetRanking(ContextUser); _userRankArray.Add(rankInfo); _userRankArray.QuickSort((x, y) => { if (x == null && y == null) { return(0); } if (x != null && y == null) { return(1); } if (x == null) { return(-1); } return(x.RankId.CompareTo(y.RankId)); }); _userCombatArray = ContextUser.GetSportsCombat(); _userCombatArray.QuickSort((x, y) => { if (x == null && y == null) { return(0); } if (x != null && y == null) { return(1); } if (x == null) { return(-1); } return(y.CombatDate.CompareTo(x.CombatDate)); }); if (rankInfo != null && rankID > 0) { victoryNum = rankInfo.VictoryNum; } //NoviceHelper.SportVictoryNum(ContextUser, 2001, victoryNum); //竞技场奖励 if (victoryNum >= 7) { ActivitiesAward.HolidayFestival(ContextUser.UserID); } rankID = ContextUser.RankID; int count = 10; int pagecount = 0; userRankArray = ranking.GetRange(1, count, out pagecount); return(true); }
private static void Main(string[] arguments) { string menuNavigation = string.Empty; char[,] gameField = CreateGameField(); char[,] bombs = SetBombs(); int movesCounter = 0; bool mineField = false; List<Ranking> championsList = new List<Ranking>(6); int fieldRow = 0; int fieldColumn = 0; bool flagNewGame = true; const int MaksimumGameMoves = 35; bool flagEndGame = false; do { if (flagNewGame) { Console.WriteLine( "Hajde da igraem na “Mini4KI”. Probvaj si kasmeta da otkriesh poleteta bez mini4ki." + " Komanda 'top' pokazva klasiraneto, 'restart' po4va nova igra, 'exit' izliza i hajde 4ao!"); FillGameField(gameField); flagNewGame = false; } Console.Write("Daj red i kolona : "); menuNavigation = Console.ReadLine().Trim(); if (menuNavigation.Length >= 3) { if (int.TryParse(menuNavigation[0].ToString(), out fieldRow) && int.TryParse(menuNavigation[2].ToString(), out fieldColumn) && fieldRow <= gameField.GetLength(0) && fieldColumn <= gameField.GetLength(1)) { menuNavigation = "turn"; } } switch (menuNavigation) { case "top": Rating(championsList); break; case "restart": gameField = CreateGameField(); bombs = SetBombs(); FillGameField(gameField); mineField = false; flagNewGame = false; break; case "exit": Console.WriteLine("4a0, 4a0, 4a0!"); break; case "turn": if (bombs[fieldRow, fieldColumn] != '*') { if (bombs[fieldRow, fieldColumn] == '-') { PlayerMoveChanging(gameField, bombs, fieldRow, fieldColumn); movesCounter++; } if (MaksimumGameMoves == movesCounter) { flagEndGame = true; } else { FillGameField(gameField); } } else { mineField = true; } break; default: Console.WriteLine("\nGreshka! nevalidna Komanda\n"); break; } if (mineField) { FillGameField(bombs); Console.Write("\nHrrrrrr! Umria gerojski s {0} to4ki. " + "Daj si niknejm: ", movesCounter); string nickName = Console.ReadLine(); Ranking playerRanking = new Ranking(nickName, movesCounter); if (championsList.Count < 5) { championsList.Add(playerRanking); } else { for (int i = 0; i < championsList.Count; i++) { if (championsList[i].Points < playerRanking.Points) { championsList.Insert(i, playerRanking); championsList.RemoveAt(championsList.Count - 1); break; } } } championsList.Sort((Ranking r1, Ranking r2) => r2.Player.CompareTo(r1.Player)); championsList.Sort((Ranking r1, Ranking r2) => r2.Points.CompareTo(r1.Points)); Rating(championsList); gameField = CreateGameField(); bombs = SetBombs(); movesCounter = 0; mineField = false; flagNewGame = true; } if (flagEndGame) { Console.WriteLine("\nBRAVOOOS! Otvri 35 kletki bez kapka kryv."); FillGameField(bombs); Console.WriteLine("Daj si imeto, batka: "); string playerName = Console.ReadLine(); Ranking to4kii = new Ranking(playerName, movesCounter); championsList.Add(to4kii); Rating(championsList); gameField = CreateGameField(); bombs = SetBombs(); movesCounter = 0; flagEndGame = false; flagNewGame = true; } } while (menuNavigation != "exit"); Console.WriteLine("Made in Bulgaria - Uauahahahahaha!"); Console.WriteLine("AREEEEEEeeeeeee."); Console.Read(); }
private async Task UpdateRankingAsync(CancellationToken cancellationToken) { var roundIds = new HashSet <long>(); if (TournamentId == null && RoundId == null) { _logger.LogError($"Both {nameof(TournamentId)} and {nameof(RoundId)} are null. Cannot update ranking."); return; } if (TenantContext == null) { _logger.LogError($"{nameof(TenantContext)} is null. Cannot update ranking."); return; } #if DEBUG var stopWatch = new System.Diagnostics.Stopwatch(); stopWatch.Start(); #endif try { var matchesPlayed = await TenantContext.DbContext.AppDb.MatchRepository.GetMatchesCompleteAsync( new PredicateExpression(TournamentId != null ? MatchCompleteRawFields.TournamentId == TournamentId : MatchCompleteRawFields.RoundId == RoundId), cancellationToken); var matchesToPlay = await TenantContext.DbContext.AppDb.MatchRepository.GetMatchesToPlayAsync( new PredicateExpression(TournamentId != null ? MatchToPlayRawFields.TournamentId == TournamentId : MatchToPlayRawFields.RoundId == RoundId), cancellationToken); // Get round id and date of creation for the ranking entry var rankingCreatedOnTable = await TenantContext.DbContext.AppDb.RankingRepository.GetRoundRanksCreatedOn( new PredicateExpression(TournamentId != null ? RankingFields.TournamentId == TournamentId : RankingFields.RoundId == RoundId), cancellationToken); #region * Identify rounds for which the ranking table must be updated * matchesPlayed.ForEach(m => { // Was the match updated after the ranking entry was created? if (EnforceUpdate || rankingCreatedOnTable.Exists(rt => rt.RoundId == m.RoundId && rt.CreatedOn < m.ModifiedOn)) { roundIds.Add(m.RoundId); } }); // matches to play is required for generation of ranking chart files (remaining match days) matchesToPlay.ForEach(m => { // Was the match updated after the ranking entry was created? if (EnforceUpdate || rankingCreatedOnTable.Exists(rt => rt.RoundId == m.RoundId && rt.CreatedOn < m.ModifiedOn)) { roundIds.Add(m.RoundId); } }); // No rounds which require an update if (!roundIds.Any()) { return; } #endregion var teamsInRound = await TenantContext.DbContext.AppDb.TeamInRoundRepository.GetTeamInRoundAsync( new PredicateExpression(TeamInRoundFields.RoundId.In(roundIds)), cancellationToken); foreach (var roundId in roundIds) { /***** Ranking table update *****/ // rules can be different for every round var matchRule = await TenantContext.DbContext.AppDb.RoundRepository.GetMatchRuleAsync(roundId, cancellationToken); // filter matches to only contain a single round var ranking = new Ranking(matchesPlayed.Where(mp => mp.RoundId == roundId), matchesToPlay.Where(mtp => mtp.RoundId == roundId), (RankComparerEnum)matchRule.RankComparer); // Update the ranking table await TenantContext.DbContext.AppDb.RankingRepository.SaveAsync(ranking.GetList(out var lastUpdated), roundId, cancellationToken); /***** Chart file generation *****/ // without played matches, no chart can be generated if (ranking.MatchesPlayed.Count == 0) { break; } var chart = new RankingChart(ranking, teamsInRound.Select(tir => (tir.TeamId, tir.TeamNameForRound)).ToList(), new RankingChart.ChartSettings { Title = null, XTitle = "MD", YTitle = "R", Width = 700, Height = 400, GraphBackgroundColorArgb = "#FFEFFFEF", PlotAreaBackgroundColorArgb = "#FFFFFFFF", FontName = "Arial, Helvetica, sans-serif", ShowLegend = false }) { UseMatchDayMarker = true }; await using var chartStream = chart.GetPng(); await using var fileStream = File.Create(Path.Combine(_webHostEnvironment.WebRootPath, RankingImageFolder, string.Format(RankingChartFilenameTemplate, TenantContext.Identifier, roundId, DateTime.UtcNow.Ticks))); chartStream.Seek(0, SeekOrigin.Begin); await chartStream.CopyToAsync(fileStream, cancellationToken); } } catch (Exception e) { _logger.LogCritical(e, "Could not update ranking table and/or chart files"); } DeleteObsoleteChartImageFiles(roundIds); #if DEBUG stopWatch.Stop(); _logger.LogInformation("{0} completed in {1}ms", nameof(RankingUpdateTask), stopWatch.ElapsedMilliseconds); #endif }
public RankingDto selectRankingById(String RankingId) { RankingManager mgr = new RankingManager(); Ranking obj = new Ranking(); obj.RankingId = RankingId; obj = mgr.selectRankingById(obj); if (obj != null) { return RankingDto.createRankingDTO(obj); } else { return null; } }
public void EditSchedule(DayOfWeek dayToChange, Ranking newRank) { this.PreferedDays[dayToChange] = newRank; }