public EnemyBuilder( GameObject prefab, RangedWeaponFactory weaponFactory, WeaponAsset weaponAsset, DiContainer container) : base(prefab, weaponFactory, container) { _weaponAsset = weaponAsset; }
public CharacterBuilder(GameObject prefab, RangedWeaponFactory weaponFactory, DiContainer container) { Prefab = prefab; WeaponFactory = weaponFactory; Container = container; }